mugen chars, rare characters
Mugen | CHAT | How - Page 2 - Forum | Registration | Login
[New messages · Members · Forum rules · Search · RSS ]
  • Page 2 of 2
  • «
  • 1
  • 2
How
spritekeyfinderDate: Monday, 2012-04-30, 2:08 PM | Message # 16
Angel
Group: contributor
Messages: 1396
Awards: 0
Reputation: 8
Reproofs: 0%
Status: Offline
sgn_15, oki get it know biggrin

Added (2012-04-30, 2:08 PM)
---------------------------------------------
sgn_15, ok i did it but it won't up it just go up fast and down


 
sgn_15Date: Monday, 2012-04-30, 2:18 PM | Message # 17
God
Group: contributor
Messages: 2518
Awards: 4
Reputation: 31
Reproofs: 0%
Status: Offline
Quote (spritekeyfinder)
sgn_15, ok i did it but it won't up it just go up fast and down

what?
post the hitdef


 
spritekeyfinderDate: Monday, 2012-04-30, 2:20 PM | Message # 18
Angel
Group: contributor
Messages: 1396
Awards: 0
Reputation: 8
Reproofs: 0%
Status: Offline
Code
[State 202, 1]
type = HitDef
trigger1 = Time = 0
attr = S, NA   ;Attribute: Standing, Normal Attack
damage = 23, 0   ;Damage that move inflicts, guard damage
animtype = medium ;Animation type: Light, Medium, Heavy, Back (def: Light)
guardflag = MA   ;Flags on how move is to be guarded against
hitflag = MAF   ;Flags of conditions that move can hit
priority = 3, Hit   ;Attack priority: 0 (least) to 7 (most), 4 default
        ;Hit/Miss/Dodge type (Def: Hit)
pausetime = 8, 8   ;Time attacker pauses, time opponent shakes
sparkno = 0    ;Spark anim no (Def: set above)
sparkxy = -10, -76  ;X-offset for the "hit spark" rel. to p2,
        ;Y-offset for the spark rel. to p1
hitsound = 5, 0   ;Sound to play on hit
guardsound = 6, 0   ;Sound to play on guard
ground.type = High  ;Type: High, Low, Trip (def: Normal)
ground.slidetime = 5  ;Time that the opponent slides back
ground.hittime  = 12  ;Time opponent is in hit state
Ground.velocity = 1.2,15   ;Velocity at which opponent is pushed
airguard.velocity = -2,8     ;Guard velocity in air (def: (air.xvel*1.5, air.yvel/2))
air.type = High   ;Type: High, Low, Trip (def: same as ground.type)
Air.velocity = 1.2,15   ;X-velocity at which opponent is pushed,
        ;Y-velocity at which opponent is pushed
air.hittime = 12   ;Time before opponent regains control in air


 
sgn_15Date: Monday, 2012-04-30, 2:23 PM | Message # 19
God
Group: contributor
Messages: 2518
Awards: 4
Reputation: 31
Reproofs: 0%
Status: Offline
Quote (spritekeyfinder)
Ground.velocity = 1.2,15 =
Air.velocity = 1.2,15

15 means p2 is going down, it is practically useless if your attack is not going to make p2 fall
1.2 means p2 is pulled towards p1


 
spritekeyfinderDate: Monday, 2012-04-30, 2:25 PM | Message # 20
Angel
Group: contributor
Messages: 1396
Awards: 0
Reputation: 8
Reproofs: 0%
Status: Offline
Quote (sgn_15)
15

i add -so -15 biggrin


 
sgn_15Date: Monday, 2012-04-30, 2:34 PM | Message # 21
God
Group: contributor
Messages: 2518
Awards: 4
Reputation: 31
Reproofs: 0%
Status: Offline
it is up to you, i don't know what kind of push effect you want. that is why I explained to you the meanings of values

 
spritekeyfinderDate: Monday, 2012-04-30, 2:42 PM | Message # 22
Angel
Group: contributor
Messages: 1396
Awards: 0
Reputation: 8
Reproofs: 0%
Status: Offline
sgn_15, Thank You smile

 
  • Page 2 of 2
  • «
  • 1
  • 2
Search:

Copyright MyCorp © 2024 Create a free website with uCoz