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between Common and Air file
Arceus1Date: Friday, 2011-12-30, 7:31 AM | Message # 1
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in common file got begin action between 5000 --> 5900 and with some damage animation
then in air file also got damage animation to , kinda confuse coz it only say HITG_SHAKE which is (damage animation) and etc ,
is damage action on common file same as Air file ? xD
 
sgn_15Date: Friday, 2011-12-30, 8:51 AM | Message # 2
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Quote (Arceus1)
is damage action on common file same as Air file ?

it should be the same
Quote (Arceus1)
5000 --> 5900

damage is from 5000 to 5300

just use char templates since you are new to coding. please do not change anything in the common1.cns file
a char will actually work even without a common1.cns file


 
Arceus1Date: Friday, 2011-12-30, 8:31 PM | Message # 3
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ohh , okay .
btw does command on Air Combo are same as Stand Combo ? xD
 
sgn_15Date: Sunday, 2012-01-01, 8:12 AM | Message # 4
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sorry for late reply. got buried under new and more active threads

i took this from my own chars. here are samples

STAND COMBO
;---------------------------------------------------------------------------
; Stand Light Punch
[State -1, Stand Light Punch]
type = ChangeState
value = 200
triggerall = ctrl
triggerall = statetype = S
trigger1 = command = "x"
trigger1 = command != "holddown"

;---------------------------------------------------------------------------
;STATE 201
[State -1]
type = ChangeState
value = 201
triggerall = statetype = S
triggerall = time >= 10 && stateno = 200 && movecontact
trigger1 = command = "x"
trigger1 = command != "holddown"


AIR COMBO
;---------------------------------------------------------------------------
; Jump Light Punch
[State -1, Jump Light Punch]
type = ChangeState
value = 600
trigger1 = command = "x"
triggerall = statetype = A
triggerall = ctrl

[State -1]
type = ChangeState
triggerall = time >= 8
triggerall = stateno = 600
triggerall = movecontact
trigger1 = command = "x"
trigger1 = command != "up"
value = 601
ctrl = 1


alternatively, you can use animelemtime(#) >= 0 instead of time >= #
and you can also remove movecontact if you dont want it, or change to movehit, it all depends on you

it is also possible to have crouching combos, meaning you always have to hold press down
trigger1 = command != "holddown"
triggerall = statetype = S

change to
trigger1 = command = "holddown"
triggerall = statetype = C




Message edited by sgn_15 - Sunday, 2012-01-01, 8:13 AM
 
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