First go into your air file and make one blank animation lets make this one
8675
now as a reference Hyper Gogeta striple kamehameha bomb blows the opponent up so he isn't there.
the reason is because he is in a custom state
Make a regular anim with your hitdef and such but at the bottom of that hitdef
put this
p2stateno = **** ; statedef of ur custom state
that means if it connects the opponent goes into that state
now make the custom state now where it says
type = changestate
remove changestate and put
SelfState
BAM
got yourself a custom state.
Example:
[State 200, 1]
type = HitDef
trigger1 = AnimElem = 2
attr = S, NA
damage = 23
getpower = 80
animtype = Light
guardflag = MA
hitflag = MAF
priority = 3, Hit
pausetime = 7,8
numhits = 1
guard.sparkno = S1905
sparkno = S1
sparkxy = -10,0
hitsound = S1,8
guardsound = 6,0
ground.type = High
ground.slidetime = 5
ground.hittime = 11
ground.velocity = -1.9
airguard.velocity = -1.9
air.velocity = -1.3,-3
p2stateno = 111
;---------------------------------------------------------------------------
; Victim Hit States
[Statedef 111]
type = S
movetype= H ;Get hit
physics = N
velset = 0,0
anim = 8675 ; the blank anim you made
ctrl = 0
[State 890, 1]
type = selfstate
trigger1 = 0
value = 8675 ; the blank anim you made
ctrl = 0
any questions?