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Power Up and Beams Help
ShirikaDate: Tuesday, 2010-08-17, 10:16 AM | Message # 1
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Well hello there~ I'm new here, but I gotta ask some questions now, since I'm stuck at a character edit. There are some issues with what I want to do, and I don't have the nessessary knowledge to do it, it seems.
Well well, I should now tell you what I want to do...

1. What I am working on is a Power-Up after activation (after a+c are pressed)
2. It should be only usable at a certain amount of health and a certain amount of the filled power bar for special moves
3. It should restore the lost health instantly on activation
4. When activating, an animation should be shown on the hero (like lightning coming from above or something - I do have the animations ready so I don't need help on that, but I am stuck on how to display an animation on the character, while the character is still standing there)
5. After activation her attack power should go up, as well as the speed of her attacks
6. after activation she should get something aura-like (like some bzzt bzzt lightning around her, or an aura, or whatever. again, I do know how to make these animations, but am stuck at how to display them on the character without the char disappearing, yes, same problem as 4.)
7. after the round it should be gone and her power lvls, animations and stuff should return to normal.

Now yet another, not too urgent issue for now, but I'll write about that anyway.

1. How the feck to I make one of those big, phat laz0r beamz every overpowered hero is shootin' around?
and 2. How to do those lightning strikes coming at the enemy from above, or the fire blasts from below? (not directly at the enemy, but at a set distance)

Well now... I know, that I am asking much and this is no easy task (at least I think so) but I would really appreciate help on this case since I am about to explode.

regards
Xion Fenix

 
Chola94Date: Tuesday, 2010-08-17, 1:54 PM | Message # 2
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I'm guessing your making Soi Fon?
I'm not experienced in any of those questions,but I'd like to know what char you're making :P


 
LightmattDate: Tuesday, 2010-08-17, 7:54 PM | Message # 3
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1. You need a Poweradd sctrl to be trigger at !time so it will start right away.
2. In the CMD you add the following lines: triggerall = life <= X ;X being the amount you want to cap off
triggerall = power >= X ;X being the amount you want to cap off
3. That sounds pretty cheap but okay. I'm not sure what you want to do, but I'm betting you'll have to set a variable and use a lifeset sctrl.
4. Use a expold sctrl.
5.Use a AttackMulSet sctrl for attack, a Veladd sctrl for speed.
6. See #4.
7. Again I'm lost @ what you want, but I'm sure it'll require a variable or two to keep checks and balance on what was.

As for your other problem:

IDK what you're talking about. The wording is making it hard to understand what you're talking about.
I sugguest you go to the Mugenguild's Help Section for better help than here.


 
ShirikaDate: Tuesday, 2010-08-17, 10:31 PM | Message # 4
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Thanks to you guys I'm pretty far done I guess. but for some reason I can't get the damage modifier to work. The animation happens, the state changes and all, but the damage is still the same afterwards. the life is also refilling, and it can't be done again in that round. it turns of just fine after the round is finished and can be done the next, all of that just how I want it to be.
All that's left is the damage modifier which doesn't seem to work for some reason, and the sound, which I will need to implement for the Power up animation and the aura animation afterwards. But I'll figure that out later I guess...

Here's the code so far... tell me your impovements on that

[Statedef 666]
type = S
Movetype = I
physics = S
sprpriority = 0

[State 666, Explod]
type = Explod
trigger1 = power >= 5000
triggerall = life < 400
Anim = 3521
;ID =
pos = 0,0
postype = p1 ;p2,front,back,left,right
facing = 1
vfacing = 1
bindtime = 190
vel = 0,0
accel = 0,0
random = 0,0
removetime = -2
supermove
pausemove
scale = 1,1
sprpriority = 1
ontop = 1
shadow = 0,0,0
ownpal = 0
removeongethit = 0

[State 666, VarSet]
type = VarSet
trigger1 = power >= 5000
trigger2 = var(33)=0
triggerall = life < 400
v = 33 ;fv = 10
value = 1

[State 666, AttackMulSet]
type = AttackMulSet
trigger1 = (Var(33) > 0)
value = 5

[State 666, LifeSet]
type = LifeSet
trigger1 = life < 400
value = 1300

[State 666, ChangeState]
type = ChangeState
trigger1 = power >= 5000
value = 667
ctrl = 0
;Anim = 0

[Statedef 667]
type = S
physics = S
sprpriority = 0
ctrl = 1

[State 667, Explod]
type = Explod
trigger1 = StateNo = [667,667]
anim = 7190
;ID=
pos = 0,0
postype = p1 ;p2,front,back,left,right
facing = 1
vfacing = 1
bindtime = -1
vel = 0,0
accel = 0,0
random = 0,0
removetime = -1
supermove
pausemove
scale = 1,1
sprpriority = 0
ontop = 1
shadow = 0,0,0
ownpal = 0
removeongethit = 0

 
Chola94Date: Wednesday, 2010-08-18, 12:17 PM | Message # 5
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state.. 666......!!! * Think's to himself:"God please help this person,coz i cant bare to do that!"*

 
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