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Make chars invisible
BabricogurlDate: Sunday, 2009-11-29, 8:39 PM | Message # 1
Hero
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This makes you char's standing animation be invisible.
code:
;standing invisible
[Statedef 0]
type = S
physics = S
facep2 = 0
ctrl = 1

[state 0]
type = changeanim
trigger1 = time = 1
value = 909090

All i did was i put this code anywhere then i make a animation with a begin action no 909090 and the
animation can be like lightining sparks or somthing and you char will be invisible and all you can see is
lightining sparks or what ever you put


http://www.youtube.com/user/TheBabricogurl
 
MGSSJ2Date: Monday, 2009-11-30, 3:42 AM | Message # 2
Mystic Coder
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There is an easier way to do it.

[Statedef -2]

[State 0, AssertSpecial]
type = AssertSpecial
trigger1 = 1
flag = invisible

[State 0, Explod]
type = Explod
trigger1 = numexplod(10) = 0
anim = 909090
{the rest of the details of the sparklies explod shall go here}

--------------------------------------------------------------------------
Or maybe:

[Statedef -2]

[State 0, Changeanim]
type = ChangeAnim
trigger1 = anim != 909090
value = 909090

But the first way seems to be better cos you can still use HitDefs (in the other ones you can't cos you will always be in anim 909090 and you won't have collision1 boxes, you will be able to hit only with helpers and projectiles)


 
BabricogurlDate: Thursday, 2009-12-03, 1:33 AM | Message # 3
Hero
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Ty Yu For Lettin Me Knw

biggrin


http://www.youtube.com/user/TheBabricogurl
 
MGSSJ2Date: Thursday, 2009-12-03, 6:47 AM | Message # 4
Mystic Coder
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Quote (Babricogurl)
Ty Yu For Lettin Me Knw

No problem.


 
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