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transform
julesDate: Sunday, 2009-11-29, 2:45 PM | Message # 1
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hey can anyone give me the code on how to make a char transform and how to use it plz biggrin
 
MGSSJ2Date: Sunday, 2009-11-29, 7:04 PM | Message # 2
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Hmm...
You have to set a var in the transforming state:

[State 0, VarSet]
type = VarSet
trigger1 = time = 0
var = X
value = 1

Then you have to add this thing into all statedefs:

anim = IfElse(var(X)=1,Y,Z)

Where:

X is the var you set to 1 when it transformed.
Y is the anim when not transformed.
Z is the anim where transformed.

And same thing in HitDefs damage:
damage = IfElse(var(X)=1,100,50)

So, if transformed, it will do 100 damage; if not, it will do 50.

Easy.

Hope that helps.




Message edited by MGSSJ2 - Monday, 2009-11-30, 4:52 PM
 
julesDate: Sunday, 2009-11-29, 9:30 PM | Message # 3
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wacko wink wacko that's complicated
 
buyDate: Monday, 2009-11-30, 4:35 PM | Message # 4
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.
Quote
that's complicated

Coding is complicated.

 
SinGokuDate: Monday, 2009-11-30, 10:00 PM | Message # 5
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making a character is complicated... Unless its an edit of an already existing character, then its just aggrivating.

 
MGSSJ2Date: Monday, 2009-11-30, 10:11 PM | Message # 6
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LIFE IS COMPLICATED

lol


 
SinGokuDate: Monday, 2009-11-30, 10:18 PM | Message # 7
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Quote (MGSSJ2)
LIFE IS COMPLICATED
lol

Life is a game in which everyone eventually loses..




Message edited by SinGoku - Monday, 2009-11-30, 10:22 PM
 
MGSSJ2Date: Monday, 2009-11-30, 10:51 PM | Message # 8
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Quote (SinGoku)
Life is a game in which everyone eventually loses..

And where aren't extra lifes nor continues, apparently.


 
SinGokuDate: Monday, 2009-11-30, 11:04 PM | Message # 9
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no cheat codes or walkthroughs either.

 
helpmecloneDate: Sunday, 2010-02-21, 3:02 AM | Message # 10
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so where do i put the files?

Added (2010-02-21, 3:02 Am)
---------------------------------------------
and what are the moves?


 
ŁfenrirŁDate: Friday, 2010-04-02, 3:57 AM | Message # 11
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Quote (MGSSJ2)
Hmm...
You have to set a var in the transforming state:
[State 0, VarSet]
type = VarSet
trigger1 = time = 0
var = X
value = 1
Then you have to add this thing into all statedefs:
anim = IfElse(var(X)=1,Y,Z)
Where:
X is the var you set to 1 when it transformed.
Y is the anim when not transformed.
Z is the anim where transformed.
And same thing in HitDefs damage:
damage = IfElse(var(X)=1,100,50)
So, if transformed, it will do 100 damage; if not, it will do 50.
Easy.

wow I can't believe I understood that I thank RPG Maker 2 and 3 for PS2 happy I never thought those games would pay off


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