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In some fighting games, slow motion effects are used, like in SF2, when a
projectile hits the opponent. The effect itself can be easily accomplished.
Triggering it can vary, but I'll leave that to you.
--------------------------------------------------------------------------- In the state that you want to create the effect, add this one piece in: The
trigger used should last for a number of ticks, such as "Time = [0,20]"
[State ****: Pause]
type = Pause
triggerall = (GameTime%3) = 0
trigger1 = [Insert trigger here.]
time = 1
movetime = 1
ignorehitpause = 1
If you want to increase the intensity of the effect, you can change the value of
the "GameTime" trigger to 2 or 1. If that's not slow enough, you can increase the
value of the "time" and "movetime" parameters until it suits your needs.