- all basic attacks are added in
- adding in voice clips
- added demon summon ninja art
- added demon claw summon ninja art
- added chakram throw
- working on basic combos
- added evasive roll (King of Fighters)
- going to add CD push attack (King of Fighters)
- no hyper attacks as of yet
- no intro
- no win pose
- 2 palletes so far
Thanks for the support guys.
Quote (Mugenman299)
he looks like a relative to vergil
Lol, I agree
Added (2012-08-04, 1:23 AM)
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Update:
-still adding voice clips
-all specials have been added
-combo system completed
-still no hypers, working on it
-CD-push added
-still 2 palletes
-1 intro
-1 win pose
-little bit of balancing
The next thing I'll be working on is the completion of voice clips and adding of the hyper moves.
Will keep you guys updated.Added (2012-08-15, 3:12 AM)
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Been a while since i updated this thread, mainly due to the fact that i couldn't log in -_- meh...
Made a lot of changes recently
-scrapped the King of Fighters system and added the NGBC system instead
-using NGBC special spark and sounds
-using original Sengoku 3 sparks and sounds
-still 2 palletes
-has one hyper move
-lots of damage dampening
-still working on voice, but nearly done with it
Byakki's combo system is a little hard to explain, but if I had to put it into simple terms.
You can do every combo from Sengoku 3, but Byakki plays like any other fighter from Street Fighter or Kof
All thats now left is 'mo palletes, 'mo voice, 'mo hyper moves
Added (2012-08-21, 10:58 PM)
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Yet again, a late update lol. this is probably going to be the last update I'm gonna make. The next time I post about Byakki is when he's going to be released.
U-U-Update:
-fully implemented NGBC fighting system
-Evasive Roll replaced with Advancing Dash
-CD Push attack replaced with grapple button
-if Byakki successfully blocks an attack, hitting the grapple button (y+b or c) will cause Byakki to summon a wooden log and for explosions to occur. Check Sengoku3 to see what I'm talking about.
-since Byakki still has his Sengoku 3 combo system, damage dampens by 10% to 30% on every attack in the chain
-Advancing Dash can be canceled into normal attacks and jumping (Just like in NGBC)
-Advancing Dash will reset the damage dampening variable
-running and dashing cannot be canceled into a crouch
-I've finally made palletes Awww Yeeeah
-The voice is completed
-Special intro with Kagetsura
Thats about everything that I can recall I did so far. Another reason for these updates being so delayed is the fact that I've actually been working on Kagetsura quite a bit (He's about 60% complete)
I'm not sure if I should do a double release, and include Kagetsura along with Byakki though.
Either way, shouldn't be long before Byakki is released.