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New way to code katons ( Visual )
_____kEnt_xDDate: Saturday, 2012-03-03, 8:49 AM | Message # 1
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Just for sharing, not too easy as well, And Nope, is not 1 effect, i dont use particle illusion too.

1:

2:


Coments or hate just post it happy




 
MGSSJ2Date: Saturday, 2012-03-03, 8:58 AM | Message # 2
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Saw it with my own Mugen, it looks nice so far but renember the PalFX xD
You fixed the problem with the lag?


 
_____kEnt_xDDate: Saturday, 2012-03-03, 9:13 AM | Message # 3
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Yesh, Actually is the 3rd and last time i make the fucking katon, too many time angry , but looks badass now.

Added (2012-03-03, 9:13 AM)
---------------------------------------------
I mean, 4rt time




 
sgn_15Date: Saturday, 2012-03-03, 9:14 AM | Message # 4
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i don't get what you mean by new coding? better have a video than pics
or you meant new effects?


 
_____kEnt_xDDate: Saturday, 2012-03-03, 9:22 AM | Message # 5
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Sgn_15: Check the ( Visual ) part, In deed, the Holding katon is normal, the anotherone just make an explotion in the wall, nothing new in that 2 things, but the visual part was sick, i mean, u cant see, but that katon are huge detailed, Thats why i said i dont use particle or something else, i use a effect of 16 frames, not super-rescaled or "hd" i think the size is 256 x 256 (arround)

Added (2012-03-03, 9:19 AM)
---------------------------------------------
I should make a video, but no, i think is better the people see it when i finish the char.

Added (2012-03-03, 9:22 AM)
---------------------------------------------
Also, did u get the effect?






Message edited by _____kEnt_xD - Saturday, 2012-03-03, 9:18 AM
 
sgn_15Date: Saturday, 2012-03-03, 10:15 AM | Message # 6
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so you meant the effects are new and better, not a new way of coding katon? that is why it is confusing
Quote (_____kEnt_xD)
Also, did u get the effect?

what effect?


 
_____kEnt_xDDate: Saturday, 2012-03-03, 10:41 AM | Message # 7
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Well, ofc is a new way to coding, since the visual things need to be coded, & im asking if u get the Benihime's attack effect



 
sgn_15Date: Saturday, 2012-03-03, 1:35 PM | Message # 8
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well i still don't understand unless you say what sctrl or however you coded it, but nvm

yeah i downloaded it but have not used it. i got back to coding and i am coding the char in my avatar
do you have transparent yellow ball effects ? i have some small ones. they suck when scaled/resized in mugen


 
N1nYoDate: Saturday, 2012-03-03, 1:50 PM | Message # 9
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_____kEnt_xD,

for one moment ago i just thought of this i don't know why before even seeing this surprised
 
_____kEnt_xDDate: Saturday, 2012-03-03, 2:42 PM | Message # 10
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Bcuz is the 2nd time this is made in mugen. cool



 
N1nYoDate: Saturday, 2012-03-03, 3:17 PM | Message # 11
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Quote (_____kEnt_xD)
Bcuz is the 2nd time this is made in mugen.


not because of that i was wondering when i index a fire in Photoshop why it turns so crappy then i was wondering by other characters came to this forum like everyday and saw this ^^


Message edited by N1nYo - Saturday, 2012-03-03, 3:17 PM
 
_____kEnt_xDDate: Saturday, 2012-03-03, 4:05 PM | Message # 12
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Sgn_15:

[Statedef 550]
type = S
movetype= A
physics = S
juggle = 2
poweradd= 0
anim = 6070
sprpriority = 2

[State 550, AngleDraw]
type = AngleDraw
trigger1 = 1
value = Time*-7

[State 550, AngleDraw]
type = AngleDraw
trigger1 = 1
scale = .9,.9

[State 550, Trans]
type = Trans
trigger1 = 1
trans = addalpha
alpha = 256,256

[State 550, Explod]
type = Explod
trigger1 = Time = 7
anim = 6035
ID = 6035
pos = 0,0
postype = p1
vel = -3,-3
removetime = -2
scale = .3,.3
sprpriority = 0

[State 550, Explod]
type = Explod
trigger1 = Time = 7
anim = 6035
ID = 6035
pos = 0,0
postype = p1
vel = -2,-3
removetime = -2
scale = .3,.3
sprpriority = 2

[State 550, Explod]
type = Explod
trigger1 = Time = 7
anim = 6035
ID = 6035
pos = 0,0
postype = p1
vel = -3,-2
removetime = -2
scale = .3,.3
sprpriority = 0

[State 550, Explod]
type = Explod
trigger1 = Time = 7
anim = 6035
ID = 6035
pos = 0,0
postype = p1
vel = -2,-1
removetime = -2
scale = .3,.3
sprpriority = 2

[State 550, Explod]
type = Explod
trigger1 = Time = 7
anim = 6035
ID = 6035
pos = 0,0
postype = p1
vel = -3,1
removetime = -2
scale = .3,.3
sprpriority = 0

[State 550, Explod]
type = Explod
trigger1 = Time = 7
anim = 6035
ID = 6035
pos = 0,0
postype = p1
vel = -2,2
removetime = -2
scale = .3,.3
sprpriority = 0

[State 550, Explod]
type = Explod
trigger1 = Time = 7
anim = 6035
ID = 6035
pos = 0,0
postype = p1
vel = 3,3
removetime = -2
scale = .3,.3
sprpriority = 0

[State 550, Explod]
type = Explod
trigger1 = Time = 7
anim = 6035
ID = 6035
pos = 0,0
postype = p1
vel = 2,3
removetime = -2
scale = .3,.3
sprpriority = 2

[State 550, Explod]
type = Explod
trigger1 = Time = 7
anim = 6035
ID = 6035
pos = 0,0
postype = p1
vel = 3,2
removetime = -2
scale = .3,.3
sprpriority = 0

[State 550, Explod]
type = Explod
trigger1 = Time = 7
anim = 6035
ID = 6035
pos = 0,0
postype = p1
vel = 2,1
removetime = -2
scale = .3,.3
sprpriority = 2

[State 550, Explod]
type = Explod
trigger1 = Time = 7
anim = 6035
ID = 6035
pos = 0,0
postype = p1
vel = 3,-1
removetime = -2
scale = .3,.3
sprpriority = 0

[State 550, Explod]
type = Explod
trigger1 = Time = 7
anim = 6035
ID = 6035
pos = 0,0
postype = p1
vel = 2,-2
removetime = -2
scale = .3,.3
sprpriority = 0

[State 550, Explod]
type = Explod
trigger1 = Time = 10
anim = 6035
ID = 6035
pos = 0,0
postype = p1
vel = -2,-4
removetime = -2
scale = .3,.3
sprpriority = 0

[State 550, Explod]
type = Explod
trigger1 = Time = 10
anim = 6035
ID = 6035
pos = 0,0
postype = p1
vel = -3,-4
removetime = -2
scale = .3,.3
sprpriority = 2

[State 550, Explod]
type = Explod
trigger1 = Time = 10
anim = 6035
ID = 6035
pos = 0,0
postype = p1
vel = -2,-3
removetime = -2
scale = .3,.3
sprpriority = 0

[State 550, Explod]
type = Explod
trigger1 = Time = 10
anim = 6035
ID = 6035
pos = 0,0
postype = p1
vel = -1,-3
removetime = -2
scale = .3,.3
sprpriority = 2

[State 550, Explod]
type = Explod
trigger1 = Time = 10
anim = 6035
ID = 6035
pos = 0,0
postype = p1
vel = -1,4
removetime = -2
scale = .3,.3
sprpriority = 0

[State 550, Explod]
type = Explod
trigger1 = Time = 10
anim = 6035
ID = 6035
pos = 0,0
postype = p1
vel = -1,3
removetime = -2
scale = .3,.3
sprpriority = 0

Added (2012-03-03, 4:03 PM)
---------------------------------------------
[State 550, Explod]
type = Explod
trigger1 = Time = 10
anim = 6035
ID = 6035
pos = 0,0
postype = p1
vel = 2,3
removetime = -2
scale = .3,.3
sprpriority = 0

[State 550, Explod]
type = Explod
trigger1 = Time = 10
anim = 6035
ID = 6035
pos = 0,0
postype = p1
vel = 2,3
removetime = -2
scale = .3,.3
sprpriority = 2

[State 550, Explod]
type = Explod
trigger1 = Time = 10
anim = 6035
ID = 6035
pos = 0,0
postype = p1
vel = 2,3
removetime = -2
scale = .3,.3
sprpriority = 0

[State 550, Explod]
type = Explod
trigger1 = Time = 10
anim = 6035
ID = 6035
pos = 0,0
postype = p1
vel = 2,1
removetime = -2
scale = .3,.3
sprpriority = 2

[State 550, Explod]
type = Explod
trigger1 = Time = 10
anim = 6035
ID = 6035
pos = 0,0
postype = p1
vel = 1,-3
removetime = -2
scale = .3,.3
sprpriority = 0

[State 550, Explod]
type = Explod
trigger1 = Time = 10
anim = 6035
ID = 6035
pos = 0,0
postype = p1
vel = 1,-1
removetime = -2
scale = .3,.3
sprpriority = 0

[State 550, Explod]
type = Explod
trigger1 = Time = 7
anim = 6035
ID = 6035
pos = 0,0
postype = p1
vel = 2,3
removetime = -2
scale = .3,.3
sprpriority = 0

[State 550, Explod]
type = Explod
trigger1 = Time = 7
anim = 6035
ID = 6035
pos = 0,0
postype = p1
vel = 2,3
removetime = -2
scale = .3,.3
sprpriority = 2

[State 550, Explod]
type = Explod
trigger1 = Time = 7
anim = 6035
ID = 6035
pos = 0,0
postype = p1
vel = 2,2
removetime = -2
scale = .3,.3
sprpriority = 0

Added (2012-03-03, 4:03 PM)
---------------------------------------------
[State 550, Explod]
type = Explod
trigger1 = Time = 7
anim = 6035
ID = 6035
pos = 0,0
postype = p1
vel = 2,1
removetime = -2
scale = .3,.3
sprpriority = 2

[State 550, Explod]
type = Explod
trigger1 = Time = 7
anim = 6035
ID = 6035
pos = 0,0
postype = p1
vel = 2,-1
removetime = -2
scale = .3,.3
sprpriority = 0

[State 550, Explod]
type = Explod
trigger1 = Time = 7
anim = 6035
ID = 6035
pos = 0,0
postype = p1
vel = 2,-2
removetime = -2
scale = .3,.3
sprpriority = 0

[State 550, Explod]
type = Explod
trigger1 = Time = 7
anim = 6035
ID = 6035
pos = 0,0
postype = p1
vel = -2,-1
removetime = -2
scale = .3,.3
sprpriority = 0

[State 550, Explod]
type = Explod
trigger1 = Time = 7
anim = 6035
ID = 6035
pos = 0,0
postype = p1
vel = -2,-3
removetime = -2
scale = .3,.3
sprpriority = 2

[State 550, Explod]
type = Explod
trigger1 = Time = 7
anim = 6035
ID = 6035
pos = 0,0
postype = p1
vel = -2,-2
removetime = -2
scale = .3,.3
sprpriority = 0

[State 550, Explod]
type = Explod
trigger1 = Time = 7
anim = 6035
ID = 6035
pos = 0,0
postype = p1
vel = -2,-1
removetime = -2
scale = .3,.3
sprpriority = 2

[State 550, Explod]
type = Explod
trigger1 = Time = 7
anim = 6035
ID = 6035
pos = 0,0
postype = p1
vel = 2,1
removetime = -2
scale = .3,.3
sprpriority = 0

[State 550, Explod]
type = Explod
trigger1 = Time = 7
anim = 6035
ID = 6035
pos = 0,0
postype = p1
vel = 2,2
removetime = -2
scale = .3,.3
sprpriority = 0

[State 550, Explod]
type = Explod
trigger1 = Time = 10
anim = 6035
ID = 6035
pos = 0,0
postype = p1
vel = 2,3
removetime = -2
scale = .3,.3
sprpriority = 0

[State 550, Explod]
type = Explod
trigger1 = Time = 10
anim = 6035
ID = 6035
pos = 0,0
postype = p1
vel = 3,2
removetime = -2
scale = .3,.3
sprpriority = 2

Added (2012-03-03, 4:03 PM)
---------------------------------------------
[State 550, Explod]
type = Explod
trigger1 = Time = 10
anim = 6035
ID = 6035
pos = 0,0
postype = p1
vel = 2,3
removetime = -2
scale = .3,.3
sprpriority = 0

[State 550, Explod]
type = Explod
trigger1 = Time = 10
anim = 6035
ID = 6035
pos = 0,0
postype = p1
vel = 1,3
removetime = -2
scale = .3,.3
sprpriority = 2

[State 550, Explod]
type = Explod
trigger1 = Time = 10
anim = 6035
ID = 6035
pos = 0,0
postype = p1
vel = 1,-4
removetime = -2
scale = .3,.3
sprpriority = 0

[State 550, Explod]
type = Explod
trigger1 = Time = 10
anim = 6035
ID = 6035
pos = 0,0
postype = p1
vel = 1,-3
removetime = -2
scale = .3,.3
sprpriority = 0

[State 550, Explod]
type = Explod
trigger1 = Time = 10
anim = 6035
ID = 6035
pos = 0,0
postype = p1
vel = -2,-2
removetime = -2
scale = .3,.3
sprpriority = 0

[State 550, Explod]
type = Explod
trigger1 = Time = 10
anim = 6035
ID = 6035
pos = 0,0
postype = p1
vel = -2,-2
removetime = -2
scale = .3,.3
sprpriority = 2

[State 550, Explod]
type = Explod
trigger1 = Time = 10
anim = 6035
ID = 6035
pos = 0,0
postype = p1
vel = -2,-2
removetime = -2
scale = .3,.3
sprpriority = 0

[State 550, Explod]
type = Explod
trigger1 = Time = 10
anim = 6035
ID = 6035
pos = 0,0
postype = p1
vel = -2,-1
removetime = -2
scale = .3,.3
sprpriority = 2

[State 550, Explod]
type = Explod
trigger1 = Time = 10
anim = 6035
ID = 6035
pos = 0,0
postype = p1
vel = -1,2
removetime = -2
scale = .3,.3
sprpriority = 0

[State 550, Explod]
type = Explod
trigger1 = Time = 10
anim = 6035
ID = 6035
pos = 0,0
postype = p1
vel = -1,1
removetime = -2
scale = .3,.3
sprpriority = 0

[State 550, 1]
type = ModifyExplod
trigger1 = 1
ID = 6035
trans = addalpha
alpha = 256-(time*6),256

[State 550, Trans]
type = Trans
trigger1 = time > 22
trans = addalpha
alpha = 256-(time*6),256

[State 550, 5]
type = Destroyself
trigger1 = Time = 44

Added (2012-03-03, 4:05 PM)
---------------------------------------------

Quote (N1nYo)
not because of that i was wondering when i index a fire in Photoshop why it turns so crappy then i was wondering by other characters came to this forum like everyday and saw this ^^


Im not using only one Fx

Sgn_15: The explotion of the katon, but is not finished yet




 
sgn_15Date: Saturday, 2012-03-03, 5:11 PM | Message # 13
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i can code like those codes in a whole less amount of code. you don't need those tons of codes, even if they have different velset, different trans, etc
anyway, like i said, nevermind, i just asked because at first i got confused about the title of the thread and the first post is only showing pics
Quote (_____kEnt_xD)
Sgn_15: The explotion of the katon, but is not finished yet

wait... i think you are the one confused. what explosion??? i did not ask for any explosion.

Quote (sgn_15)
well i still don't understand unless you say what sctrl or however you coded it, but nvm

yeah i downloaded it but have not used it. i got back to coding and i am coding the char in my avatar
do you have transparent yellow ball effects ? i have some small ones. they suck when scaled/resized in mugen

i was asking if you have yellow ball effects


 
_____kEnt_xDDate: Sunday, 2012-03-04, 1:59 AM | Message # 14
The Chosen One
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u ask me whats new about coding, well, that state i posted is the explotion of the katon when he hit the wall, But actually, is shorter now, since i make them kinda sleepy haha, I know u didnt ask for fx's. but u asking what's the diference, well, there u go. but that state was only the last part.



 
sgn_15Date: Sunday, 2012-03-04, 11:17 AM | Message # 15
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you can instead use multiple (or just 1) helpers with different velsets and same or diff trans instead of that many explod with removetime = 2 and modifyexplod will most likely be removed by elecbyte in the future

Quote (_____kEnt_xD)
I know u didnt ask for fx's

Quote (sgn_15)
i was asking if you have yellow ball effects


 
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