New way to code katons ( Visual )
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_____kEnt_xD | Date: Saturday, 2012-03-03, 8:49 AM | Message # 1 |
The Chosen One
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| Just for sharing, not too easy as well, And Nope, is not 1 effect, i dont use particle illusion too.
1: 2:
Coments or hate just post it
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MGSSJ2 | Date: Saturday, 2012-03-03, 8:58 AM | Message # 2 |
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| Saw it with my own Mugen, it looks nice so far but renember the PalFX xD You fixed the problem with the lag?
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_____kEnt_xD | Date: Saturday, 2012-03-03, 9:13 AM | Message # 3 |
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| Yesh, Actually is the 3rd and last time i make the fucking katon, too many time , but looks badass now. Added (2012-03-03, 9:13 AM) --------------------------------------------- I mean, 4rt time
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sgn_15 | Date: Saturday, 2012-03-03, 9:14 AM | Message # 4 |
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| i don't get what you mean by new coding? better have a video than pics or you meant new effects?
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_____kEnt_xD | Date: Saturday, 2012-03-03, 9:22 AM | Message # 5 |
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| Sgn_15: Check the ( Visual ) part, In deed, the Holding katon is normal, the anotherone just make an explotion in the wall, nothing new in that 2 things, but the visual part was sick, i mean, u cant see, but that katon are huge detailed, Thats why i said i dont use particle or something else, i use a effect of 16 frames, not super-rescaled or "hd" i think the size is 256 x 256 (arround) Added (2012-03-03, 9:19 AM) --------------------------------------------- I should make a video, but no, i think is better the people see it when i finish the char. Added (2012-03-03, 9:22 AM) --------------------------------------------- Also, did u get the effect?
Message edited by _____kEnt_xD - Saturday, 2012-03-03, 9:18 AM |
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sgn_15 | Date: Saturday, 2012-03-03, 10:15 AM | Message # 6 |
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| so you meant the effects are new and better, not a new way of coding katon? that is why it is confusing Quote (_____kEnt_xD) Also, did u get the effect? what effect?
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_____kEnt_xD | Date: Saturday, 2012-03-03, 10:41 AM | Message # 7 |
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| Well, ofc is a new way to coding, since the visual things need to be coded, & im asking if u get the Benihime's attack effect
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sgn_15 | Date: Saturday, 2012-03-03, 1:35 PM | Message # 8 |
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| well i still don't understand unless you say what sctrl or however you coded it, but nvm
yeah i downloaded it but have not used it. i got back to coding and i am coding the char in my avatar do you have transparent yellow ball effects ? i have some small ones. they suck when scaled/resized in mugen
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N1nYo | Date: Saturday, 2012-03-03, 1:50 PM | Message # 9 |
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| _____kEnt_xD,
for one moment ago i just thought of this i don't know why before even seeing this
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_____kEnt_xD | Date: Saturday, 2012-03-03, 2:42 PM | Message # 10 |
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| Bcuz is the 2nd time this is made in mugen.
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N1nYo | Date: Saturday, 2012-03-03, 3:17 PM | Message # 11 |
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| Quote (_____kEnt_xD) Bcuz is the 2nd time this is made in mugen.
not because of that i was wondering when i index a fire in Photoshop why it turns so crappy then i was wondering by other characters came to this forum like everyday and saw this ^^
Message edited by N1nYo - Saturday, 2012-03-03, 3:17 PM |
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_____kEnt_xD | Date: Saturday, 2012-03-03, 4:05 PM | Message # 12 |
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| Sgn_15:
[Statedef 550] type = S movetype= A physics = S juggle = 2 poweradd= 0 anim = 6070 sprpriority = 2
[State 550, AngleDraw] type = AngleDraw trigger1 = 1 value = Time*-7
[State 550, AngleDraw] type = AngleDraw trigger1 = 1 scale = .9,.9
[State 550, Trans] type = Trans trigger1 = 1 trans = addalpha alpha = 256,256
[State 550, Explod] type = Explod trigger1 = Time = 7 anim = 6035 ID = 6035 pos = 0,0 postype = p1 vel = -3,-3 removetime = -2 scale = .3,.3 sprpriority = 0
[State 550, Explod] type = Explod trigger1 = Time = 7 anim = 6035 ID = 6035 pos = 0,0 postype = p1 vel = -2,-3 removetime = -2 scale = .3,.3 sprpriority = 2
[State 550, Explod] type = Explod trigger1 = Time = 7 anim = 6035 ID = 6035 pos = 0,0 postype = p1 vel = -3,-2 removetime = -2 scale = .3,.3 sprpriority = 0
[State 550, Explod] type = Explod trigger1 = Time = 7 anim = 6035 ID = 6035 pos = 0,0 postype = p1 vel = -2,-1 removetime = -2 scale = .3,.3 sprpriority = 2
[State 550, Explod] type = Explod trigger1 = Time = 7 anim = 6035 ID = 6035 pos = 0,0 postype = p1 vel = -3,1 removetime = -2 scale = .3,.3 sprpriority = 0
[State 550, Explod] type = Explod trigger1 = Time = 7 anim = 6035 ID = 6035 pos = 0,0 postype = p1 vel = -2,2 removetime = -2 scale = .3,.3 sprpriority = 0
[State 550, Explod] type = Explod trigger1 = Time = 7 anim = 6035 ID = 6035 pos = 0,0 postype = p1 vel = 3,3 removetime = -2 scale = .3,.3 sprpriority = 0
[State 550, Explod] type = Explod trigger1 = Time = 7 anim = 6035 ID = 6035 pos = 0,0 postype = p1 vel = 2,3 removetime = -2 scale = .3,.3 sprpriority = 2
[State 550, Explod] type = Explod trigger1 = Time = 7 anim = 6035 ID = 6035 pos = 0,0 postype = p1 vel = 3,2 removetime = -2 scale = .3,.3 sprpriority = 0
[State 550, Explod] type = Explod trigger1 = Time = 7 anim = 6035 ID = 6035 pos = 0,0 postype = p1 vel = 2,1 removetime = -2 scale = .3,.3 sprpriority = 2
[State 550, Explod] type = Explod trigger1 = Time = 7 anim = 6035 ID = 6035 pos = 0,0 postype = p1 vel = 3,-1 removetime = -2 scale = .3,.3 sprpriority = 0
[State 550, Explod] type = Explod trigger1 = Time = 7 anim = 6035 ID = 6035 pos = 0,0 postype = p1 vel = 2,-2 removetime = -2 scale = .3,.3 sprpriority = 0
[State 550, Explod] type = Explod trigger1 = Time = 10 anim = 6035 ID = 6035 pos = 0,0 postype = p1 vel = -2,-4 removetime = -2 scale = .3,.3 sprpriority = 0
[State 550, Explod] type = Explod trigger1 = Time = 10 anim = 6035 ID = 6035 pos = 0,0 postype = p1 vel = -3,-4 removetime = -2 scale = .3,.3 sprpriority = 2
[State 550, Explod] type = Explod trigger1 = Time = 10 anim = 6035 ID = 6035 pos = 0,0 postype = p1 vel = -2,-3 removetime = -2 scale = .3,.3 sprpriority = 0
[State 550, Explod] type = Explod trigger1 = Time = 10 anim = 6035 ID = 6035 pos = 0,0 postype = p1 vel = -1,-3 removetime = -2 scale = .3,.3 sprpriority = 2
[State 550, Explod] type = Explod trigger1 = Time = 10 anim = 6035 ID = 6035 pos = 0,0 postype = p1 vel = -1,4 removetime = -2 scale = .3,.3 sprpriority = 0
[State 550, Explod] type = Explod trigger1 = Time = 10 anim = 6035 ID = 6035 pos = 0,0 postype = p1 vel = -1,3 removetime = -2 scale = .3,.3 sprpriority = 0Added (2012-03-03, 4:03 PM) --------------------------------------------- [State 550, Explod] type = Explod trigger1 = Time = 10 anim = 6035 ID = 6035 pos = 0,0 postype = p1 vel = 2,3 removetime = -2 scale = .3,.3 sprpriority = 0
[State 550, Explod] type = Explod trigger1 = Time = 10 anim = 6035 ID = 6035 pos = 0,0 postype = p1 vel = 2,3 removetime = -2 scale = .3,.3 sprpriority = 2
[State 550, Explod] type = Explod trigger1 = Time = 10 anim = 6035 ID = 6035 pos = 0,0 postype = p1 vel = 2,3 removetime = -2 scale = .3,.3 sprpriority = 0
[State 550, Explod] type = Explod trigger1 = Time = 10 anim = 6035 ID = 6035 pos = 0,0 postype = p1 vel = 2,1 removetime = -2 scale = .3,.3 sprpriority = 2
[State 550, Explod] type = Explod trigger1 = Time = 10 anim = 6035 ID = 6035 pos = 0,0 postype = p1 vel = 1,-3 removetime = -2 scale = .3,.3 sprpriority = 0
[State 550, Explod] type = Explod trigger1 = Time = 10 anim = 6035 ID = 6035 pos = 0,0 postype = p1 vel = 1,-1 removetime = -2 scale = .3,.3 sprpriority = 0
[State 550, Explod] type = Explod trigger1 = Time = 7 anim = 6035 ID = 6035 pos = 0,0 postype = p1 vel = 2,3 removetime = -2 scale = .3,.3 sprpriority = 0
[State 550, Explod] type = Explod trigger1 = Time = 7 anim = 6035 ID = 6035 pos = 0,0 postype = p1 vel = 2,3 removetime = -2 scale = .3,.3 sprpriority = 2
[State 550, Explod] type = Explod trigger1 = Time = 7 anim = 6035 ID = 6035 pos = 0,0 postype = p1 vel = 2,2 removetime = -2 scale = .3,.3 sprpriority = 0 Added (2012-03-03, 4:03 PM) --------------------------------------------- [State 550, Explod] type = Explod trigger1 = Time = 7 anim = 6035 ID = 6035 pos = 0,0 postype = p1 vel = 2,1 removetime = -2 scale = .3,.3 sprpriority = 2
[State 550, Explod] type = Explod trigger1 = Time = 7 anim = 6035 ID = 6035 pos = 0,0 postype = p1 vel = 2,-1 removetime = -2 scale = .3,.3 sprpriority = 0
[State 550, Explod] type = Explod trigger1 = Time = 7 anim = 6035 ID = 6035 pos = 0,0 postype = p1 vel = 2,-2 removetime = -2 scale = .3,.3 sprpriority = 0
[State 550, Explod] type = Explod trigger1 = Time = 7 anim = 6035 ID = 6035 pos = 0,0 postype = p1 vel = -2,-1 removetime = -2 scale = .3,.3 sprpriority = 0
[State 550, Explod] type = Explod trigger1 = Time = 7 anim = 6035 ID = 6035 pos = 0,0 postype = p1 vel = -2,-3 removetime = -2 scale = .3,.3 sprpriority = 2
[State 550, Explod] type = Explod trigger1 = Time = 7 anim = 6035 ID = 6035 pos = 0,0 postype = p1 vel = -2,-2 removetime = -2 scale = .3,.3 sprpriority = 0
[State 550, Explod] type = Explod trigger1 = Time = 7 anim = 6035 ID = 6035 pos = 0,0 postype = p1 vel = -2,-1 removetime = -2 scale = .3,.3 sprpriority = 2
[State 550, Explod] type = Explod trigger1 = Time = 7 anim = 6035 ID = 6035 pos = 0,0 postype = p1 vel = 2,1 removetime = -2 scale = .3,.3 sprpriority = 0
[State 550, Explod] type = Explod trigger1 = Time = 7 anim = 6035 ID = 6035 pos = 0,0 postype = p1 vel = 2,2 removetime = -2 scale = .3,.3 sprpriority = 0
[State 550, Explod] type = Explod trigger1 = Time = 10 anim = 6035 ID = 6035 pos = 0,0 postype = p1 vel = 2,3 removetime = -2 scale = .3,.3 sprpriority = 0
[State 550, Explod] type = Explod trigger1 = Time = 10 anim = 6035 ID = 6035 pos = 0,0 postype = p1 vel = 3,2 removetime = -2 scale = .3,.3 sprpriority = 2 Added (2012-03-03, 4:03 PM) --------------------------------------------- [State 550, Explod] type = Explod trigger1 = Time = 10 anim = 6035 ID = 6035 pos = 0,0 postype = p1 vel = 2,3 removetime = -2 scale = .3,.3 sprpriority = 0
[State 550, Explod] type = Explod trigger1 = Time = 10 anim = 6035 ID = 6035 pos = 0,0 postype = p1 vel = 1,3 removetime = -2 scale = .3,.3 sprpriority = 2
[State 550, Explod] type = Explod trigger1 = Time = 10 anim = 6035 ID = 6035 pos = 0,0 postype = p1 vel = 1,-4 removetime = -2 scale = .3,.3 sprpriority = 0
[State 550, Explod] type = Explod trigger1 = Time = 10 anim = 6035 ID = 6035 pos = 0,0 postype = p1 vel = 1,-3 removetime = -2 scale = .3,.3 sprpriority = 0
[State 550, Explod] type = Explod trigger1 = Time = 10 anim = 6035 ID = 6035 pos = 0,0 postype = p1 vel = -2,-2 removetime = -2 scale = .3,.3 sprpriority = 0
[State 550, Explod] type = Explod trigger1 = Time = 10 anim = 6035 ID = 6035 pos = 0,0 postype = p1 vel = -2,-2 removetime = -2 scale = .3,.3 sprpriority = 2
[State 550, Explod] type = Explod trigger1 = Time = 10 anim = 6035 ID = 6035 pos = 0,0 postype = p1 vel = -2,-2 removetime = -2 scale = .3,.3 sprpriority = 0
[State 550, Explod] type = Explod trigger1 = Time = 10 anim = 6035 ID = 6035 pos = 0,0 postype = p1 vel = -2,-1 removetime = -2 scale = .3,.3 sprpriority = 2
[State 550, Explod] type = Explod trigger1 = Time = 10 anim = 6035 ID = 6035 pos = 0,0 postype = p1 vel = -1,2 removetime = -2 scale = .3,.3 sprpriority = 0
[State 550, Explod] type = Explod trigger1 = Time = 10 anim = 6035 ID = 6035 pos = 0,0 postype = p1 vel = -1,1 removetime = -2 scale = .3,.3 sprpriority = 0
[State 550, 1] type = ModifyExplod trigger1 = 1 ID = 6035 trans = addalpha alpha = 256-(time*6),256
[State 550, Trans] type = Trans trigger1 = time > 22 trans = addalpha alpha = 256-(time*6),256
[State 550, 5] type = Destroyself trigger1 = Time = 44 Added (2012-03-03, 4:05 PM) ---------------------------------------------
Quote (N1nYo) not because of that i was wondering when i index a fire in Photoshop why it turns so crappy then i was wondering by other characters came to this forum like everyday and saw this ^^
Im not using only one Fx
Sgn_15: The explotion of the katon, but is not finished yet
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sgn_15 | Date: Saturday, 2012-03-03, 5:11 PM | Message # 13 |
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| i can code like those codes in a whole less amount of code. you don't need those tons of codes, even if they have different velset, different trans, etc anyway, like i said, nevermind, i just asked because at first i got confused about the title of the thread and the first post is only showing pics Quote (_____kEnt_xD) Sgn_15: The explotion of the katon, but is not finished yet wait... i think you are the one confused. what explosion??? i did not ask for any explosion.
Quote (sgn_15) well i still don't understand unless you say what sctrl or however you coded it, but nvm
yeah i downloaded it but have not used it. i got back to coding and i am coding the char in my avatar do you have transparent yellow ball effects ? i have some small ones. they suck when scaled/resized in mugen i was asking if you have yellow ball effects
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_____kEnt_xD | Date: Sunday, 2012-03-04, 1:59 AM | Message # 14 |
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| u ask me whats new about coding, well, that state i posted is the explotion of the katon when he hit the wall, But actually, is shorter now, since i make them kinda sleepy haha, I know u didnt ask for fx's. but u asking what's the diference, well, there u go. but that state was only the last part.
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sgn_15 | Date: Sunday, 2012-03-04, 11:17 AM | Message # 15 |
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| you can instead use multiple (or just 1) helpers with different velsets and same or diff trans instead of that many explod with removetime = 2 and modifyexplod will most likely be removed by elecbyte in the future
Quote (_____kEnt_xD) I know u didnt ask for fx's Quote (sgn_15) i was asking if you have yellow ball effects
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