Wendy Marvell
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Mugeneditor1009 | Date: Tuesday, 2011-11-08, 8:15 PM | Message # 1 |
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| I don't think people are to fond of Wendy but, me and a Babrico Gurl are going to knock her out the park, or at least try. Preview:5%
Message edited by Mugeneditor1009 - Tuesday, 2011-11-08, 8:31 PM |
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Shinu | Date: Wednesday, 2011-11-09, 3:13 AM | Message # 2 |
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| Quote (Mugeneditor1009) , me and a Babrico Gurl are going to knock her out the park, or at least try. She's still coding?
I like Wendy, i like most Dragon Slayer characters.
Good luck.
Every normal man must be tempted at times to spit on his hands, hoist the black flag, and begin to slit throats.
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Babricogurl | Date: Thursday, 2011-11-10, 6:10 PM | Message # 3 |
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| Quote (Shinu) She's still coding?
Yep i'm back, and yes this will be the best Wendy i'm going to make sure of it! Downside shes going to be for a game that ya'll will have to wait on.
http://www.youtube.com/user/TheBabricogurl
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Mugen_Boy | Date: Thursday, 2011-11-10, 6:28 PM | Message # 4 |
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| Awesome welcome back babricogurl!
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Нарутка | Date: Thursday, 2011-11-10, 7:08 PM | Message # 5 |
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| Mugeneditor1009, nice char
Message edited by Нарутка - Thursday, 2011-11-10, 7:09 PM |
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sgn_15 | Date: Thursday, 2011-11-10, 7:32 PM | Message # 6 |
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| Quote (Babricogurl) Yep i'm back, and yes this will be the best Wendy i'm going to make sure of it! Downside shes going to be for a game that ya'll will have to wait on. it wont be the best because it will most likely be the only wendy char lol
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Babricogurl | Date: Thursday, 2011-11-10, 7:42 PM | Message # 7 |
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| Quote (sgn_15) it wont be the best because it will most likely be the only wendy char lol
You arrogant bastard ^_^, I guess that's the most positive thing you can say, ill take it lol.
http://www.youtube.com/user/TheBabricogurl
Message edited by Babricogurl - Thursday, 2011-11-10, 7:44 PM |
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sgn_15 | Date: Thursday, 2011-11-10, 8:06 PM | Message # 8 |
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| i am saying no one else will probably code wendy. most people want laxus, gazille, mystogan, villains are you going to code more moves? or just the ones in the sheet?
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Babricogurl | Date: Thursday, 2011-11-10, 9:02 PM | Message # 9 |
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| I'm going to code everything from here: http://fairytail.wikia.com/wiki/Wendy_Marvell#Magic_and_Abilities
Aswell as the sheet.
The hard part will be using the TeamMode, and TeamSide triggers for Vernier, Arms, Troia, and Armor.
Clash effects will be added in like, when going in for the same punch it will be a button mash till dead, or out mashed, also it will be hard to clash her Sky Dragon's Roar Attack, because I've never done Projectile clash before, so im going to see if this thread will help, or if Mugeneditor knows, cause most of his characters are death defying.
http://www.youtube.com/user/TheBabricogurl
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sgn_15 | Date: Friday, 2011-11-11, 7:44 AM | Message # 10 |
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| wtf. why would roar be a clashable attack when most of her other moves are just for supporting others.
and what would be these death defying characters? I am sure you are exaggerating. I would not even call cliff's or pain's or mg's chars "death-defying"
Message edited by sgn_15 - Friday, 2011-11-11, 7:45 AM |
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Babricogurl | Date: Friday, 2011-11-11, 5:09 PM | Message # 11 |
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| I want it to be clash-able because in episode 100 she had a clash with Loke, and in another episode, but anyway im also doing for the fact that most of her moves are healer types.
Quote (sgn_15) what would be these death defying characters? I am sure you are exaggerating. I would not even call cliff's or pain's or mg's chars "death-defying"
Lol, you got me! Just go on his channel, "death-defying" as in cheap, but this Wendy want be P2stateno/TargetState down for the most part, but she will have alot of HitDefAttr, and ReversalDef, when her power-ups come in play.
http://www.youtube.com/user/TheBabricogurl
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sgn_15 | Date: Saturday, 2011-11-12, 4:19 AM | Message # 12 |
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| Quote (Babricogurl) P2stateno/TargetState that depends on the idea of the attack and how you want to work. it is your choice Quote (Babricogurl) HitDefAttr for what attack? Quote (Babricogurl) ReversalDef for what attack? and also why use projectile sctrl. it sucks. helpers give you more control
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Babricogurl | Date: Saturday, 2011-11-12, 8:30 PM | Message # 13 |
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| Quote (sgn_15) why use projectile sctrl. it sucks. Yea does . . . tried a few things with it last nite :(,
ReversalDef is going to be use for counters i coded in last nite.
Regular counter that just blows you away, and Super counter that gos into a combo, I might make it only when in armor state, she can do super counter with a Var are something like that.
Regular Counter Code: Code ;------------------------------------------------------------------------------------------ ;Counter [Statedef 600] Type = S Movetype = I Physics = S Anim = 600 SprPriority = 3 PowerAdd = 5 VelSet = 0,0 Ctrl = 0
[State 600, ReversalDef] Type = ReversalDef Trigger1 = AnimElemTime(3) >= 0 && AnimElemTime(10) < 0 Reversal.Attr = SA, AA Pausetime = 5, 5 HitSound = S20,1 Priority = 9999 SparkNo = -1 NumHits = 0 P1StateNo = (StateNo - 99)
[State 600, ChangeState] Type = ChangeState Trigger1 = AnimTime = 0 Value = (StateNo - 600) Ctrl = 1 Added (2011-11-12, 8:27 PM) --------------------------------------------- Blown Away Code: Code [Statedef 501] Type = S Movetype = A Physics = S Ctrl = 0 Anim = 501
[State 10000, VarSet] Type = VarSet Trigger1 = animelem = 1 V = 15 Value = 0
[State 710, NotHitBy] Type = NotHitBy Trigger1 = Time = 0 Value = SCA Tme = 10
[State 710, Helper] Type = Helper Trigger1 = Time = 0 Stateno = 7000 ID = 7000 Pos = 0,0 PosType = P1 Ownpal = 1 Keyctrl = 0 IgnoreHitPause = 1
[State 710, Helper] Type = Helper Trigger1 = Time = 0 Stateno = 7000 ID = 7000 Pos = 0,0 PosType = P1 Ownpal = 1 Keyctrl = 0 IgnoreHitPause = 1
[State -1] Type = HitDef Trigger1 = !Time Attr = S, NA Damage = 10, 5 AnimType = Light HitFlag = MAF GuardFlag = MA Priority = 3, Hit PauseTime = 0, 0 SparkNo = -1 Guard.SparkNo = -1 Sparkxy = 0, -50 Ground.Type = High Air.Type = High Ground.SlideTime = 8 Ground.HitTime = 15 Air.HitTime = 15 Ground.Velocity = -5,-8 Air.Velocity = -5,-8 AirGuard.Velocity = -5,-5 Guard.Kill = 0 Fall = 1 Air.Fall = 1 Fall.RecoverTime = 20 GetPower = 0,0 GivePower = 0,0 ID = 501 P1SprPriority = 5 Persistent = 5
[State 210, TargetState] type = TargetState trigger1 = MoveHit = 1 value = (Stateno + 9499)
[State 250, 5] Type = ChangeState Trigger1 = AnimTime = 0 Value = (Stateno - 501) Ctrl = 1 Added (2011-11-12, 8:27 PM) --------------------------------------------- Effects still needed to be added in, but concept: Added (2011-11-12, 8:30 PM) --------------------------------------------- HitDefAttr will most likely be used on the Sky Blast thats on the sheet, haven't got that far to code it yet.
http://www.youtube.com/user/TheBabricogurl
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Mugeneditor1009 | Date: Sunday, 2011-11-13, 1:51 AM | Message # 14 |
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| Quote (Babricogurl) Effects still needed to be added Got some good ones, ASV coded, if so send via email.
Quote (sgn_15) death defying Lol ilike Babrico's sense of humor B), there just really overpowered edits without changing the basics, lifee, power, etc. .
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