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Wendy Marvell
Mugeneditor1009Date: Tuesday, 2011-11-08, 8:15 PM | Message # 1
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I don't think people are to fond of Wendy but, me and a Babrico Gurl are going to knock her out the park, or at least try. happy
Preview:5%



Message edited by Mugeneditor1009 - Tuesday, 2011-11-08, 8:31 PM
 
ShinuDate: Wednesday, 2011-11-09, 3:13 AM | Message # 2
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Quote (Mugeneditor1009)
, me and a Babrico Gurl are going to knock her out the park, or at least try.

She's still coding?

I like Wendy, i like most Dragon Slayer characters.

Good luck.



Every normal man must be tempted at times to spit on his hands, hoist the black flag, and begin to slit throats.
 
BabricogurlDate: Thursday, 2011-11-10, 6:10 PM | Message # 3
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Quote (Shinu)
She's still coding?


Yep i'm back, and yes this will be the best Wendy i'm going to make sure of it! Downside shes going to be for a game that ya'll will have to wait on.


http://www.youtube.com/user/TheBabricogurl
 
Mugen_BoyDate: Thursday, 2011-11-10, 6:28 PM | Message # 4
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Awesome welcome back babricogurl! smile

 
НаруткаDate: Thursday, 2011-11-10, 7:08 PM | Message # 5
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Mugeneditor1009, nice char happy

Message edited by Нарутка - Thursday, 2011-11-10, 7:09 PM
 
sgn_15Date: Thursday, 2011-11-10, 7:32 PM | Message # 6
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Quote (Babricogurl)
Yep i'm back, and yes this will be the best Wendy i'm going to make sure of it! Downside shes going to be for a game that ya'll will have to wait on.

it wont be the best because it will most likely be the only wendy char lol


 
BabricogurlDate: Thursday, 2011-11-10, 7:42 PM | Message # 7
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Quote (sgn_15)
it wont be the best because it will most likely be the only wendy char lol


You arrogant bastard ^_^, I guess that's the most positive thing you can say, ill take it lol.


http://www.youtube.com/user/TheBabricogurl

Message edited by Babricogurl - Thursday, 2011-11-10, 7:44 PM
 
sgn_15Date: Thursday, 2011-11-10, 8:06 PM | Message # 8
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i am saying no one else will probably code wendy. most people want laxus, gazille, mystogan, villains
are you going to code more moves? or just the ones in the sheet?


 
BabricogurlDate: Thursday, 2011-11-10, 9:02 PM | Message # 9
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I'm going to code everything from here:
http://fairytail.wikia.com/wiki/Wendy_Marvell#Magic_and_Abilities

Aswell as the sheet.

The hard part will be using the TeamMode, and TeamSide triggers for Vernier, Arms, Troia, and Armor.

Clash effects will be added in like, when going in for the same punch it will be a button mash till dead, or out mashed, also it will be hard to clash her Sky Dragon's Roar Attack, because I've never done Projectile clash before, so im going to see if this thread will help, or if Mugeneditor knows, cause most of his characters are death defying.


http://www.youtube.com/user/TheBabricogurl
 
sgn_15Date: Friday, 2011-11-11, 7:44 AM | Message # 10
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wtf. why would roar be a clashable attack when most of her other moves are just for supporting others.

and what would be these death defying characters? I am sure you are exaggerating. I would not even call cliff's or pain's or mg's chars "death-defying"




Message edited by sgn_15 - Friday, 2011-11-11, 7:45 AM
 
BabricogurlDate: Friday, 2011-11-11, 5:09 PM | Message # 11
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I want it to be clash-able because in episode 100 she had a clash with Loke, and in another episode, but anyway im also doing for the fact that most of her moves are healer types.

Quote (sgn_15)
what would be these death defying characters? I am sure you are exaggerating. I would not even call cliff's or pain's or mg's chars "death-defying"


Lol, you got me! biggrin Just go on his channel, "death-defying" as in cheap, but this Wendy want be P2stateno/TargetState down for the most part, but she will have alot of HitDefAttr, and ReversalDef, when her power-ups come in play.


http://www.youtube.com/user/TheBabricogurl
 
sgn_15Date: Saturday, 2011-11-12, 4:19 AM | Message # 12
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Quote (Babricogurl)
P2stateno/TargetState

that depends on the idea of the attack and how you want to work. it is your choice
Quote (Babricogurl)
HitDefAttr

for what attack?
Quote (Babricogurl)
ReversalDef

for what attack?
and also why use projectile sctrl. it sucks. helpers give you more control


 
BabricogurlDate: Saturday, 2011-11-12, 8:30 PM | Message # 13
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Quote (sgn_15)
why use projectile sctrl. it sucks.

Yea does . . . tried a few things with it last nite :(,

ReversalDef is going to be use for counters i coded in last nite.

Regular counter that just blows you away, and Super counter that gos into a combo, I might make it only when in armor state, she can do super counter with a Var are something like that.

Regular Counter Code:
Code
;------------------------------------------------------------------------------------------
;Counter
[Statedef 600]
Type = S
Movetype = I
Physics = S
Anim = 600
SprPriority = 3
PowerAdd = 5
VelSet = 0,0
Ctrl = 0

[State 600, ReversalDef]
Type = ReversalDef
Trigger1 = AnimElemTime(3) >= 0 && AnimElemTime(10) < 0
Reversal.Attr = SA, AA
Pausetime = 5, 5
HitSound = S20,1
Priority = 9999
SparkNo = -1
NumHits = 0
P1StateNo = (StateNo - 99)

[State 600, ChangeState]
Type = ChangeState
Trigger1 = AnimTime = 0
Value = (StateNo - 600)
Ctrl = 1

Added (2011-11-12, 8:27 PM)
---------------------------------------------
Blown Away Code:

Code

[Statedef 501]
Type     = S
Movetype = A
Physics  = S
Ctrl = 0
Anim = 501

[State 10000, VarSet]
Type = VarSet
Trigger1 = animelem = 1
V = 15
Value = 0

[State 710, NotHitBy]
Type = NotHitBy
Trigger1 = Time = 0
Value = SCA
Tme = 10

[State 710, Helper]
Type     = Helper
Trigger1 = Time = 0
Stateno  = 7000
ID       = 7000
Pos      = 0,0
PosType  = P1
Ownpal   = 1
Keyctrl  = 0
IgnoreHitPause = 1

[State 710, Helper]
Type     = Helper
Trigger1 = Time = 0
Stateno  = 7000
ID       = 7000
Pos      = 0,0
PosType  = P1
Ownpal   = 1
Keyctrl  = 0
IgnoreHitPause = 1

[State -1]
Type = HitDef
Trigger1          = !Time
Attr              = S, NA
Damage            = 10, 5
AnimType          = Light
HitFlag           = MAF
GuardFlag         = MA
Priority          = 3, Hit
PauseTime         = 0, 0
SparkNo           = -1
Guard.SparkNo     = -1
Sparkxy           = 0, -50
Ground.Type       = High
Air.Type          = High
Ground.SlideTime  = 8
Ground.HitTime    = 15
Air.HitTime       = 15
Ground.Velocity   = -5,-8
Air.Velocity      = -5,-8
AirGuard.Velocity = -5,-5
Guard.Kill        = 0
Fall              = 1
Air.Fall          = 1
Fall.RecoverTime  = 20
GetPower          = 0,0
GivePower         = 0,0
ID                = 501
P1SprPriority     = 5
Persistent        = 5

[State 210, TargetState]
type = TargetState
trigger1 = MoveHit = 1
value = (Stateno + 9499)

[State 250, 5]
Type = ChangeState
Trigger1 = AnimTime = 0
Value = (Stateno - 501)
Ctrl = 1

Added (2011-11-12, 8:27 PM)
---------------------------------------------
Effects still needed to be added in, but concept:

Added (2011-11-12, 8:30 PM)
---------------------------------------------
HitDefAttr will most likely be used on the Sky Blast thats on the sheet, haven't got that far to code it yet.


http://www.youtube.com/user/TheBabricogurl
 
Mugeneditor1009Date: Sunday, 2011-11-13, 1:51 AM | Message # 14
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Quote (Babricogurl)
Effects still needed to be added

Got some good ones, ASV coded, if so send via email.

Quote (sgn_15)
death defying

Lol ilike Babrico's sense of humor B), there just really overpowered edits without changing the basics, lifee, power, etc. .
 
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