Quote (sgn_15)
lold. dude, in that video, it was cell doing the throw
Yes. .
Quote (sgn_15)
and it depends on the codes of the char doing the throw whether the one being thrown will disappear or not
No not really. . its the default sprites that most author refuse to put in the character . .Added (2011-06-26, 8:14 PM)
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Frame Description Axis
5000,0 Hit high while standing, head back slightly Feet
5000,10 Hit high while standing, head back more Feet
5000,20 Hit high while standing, head back far Feet
5001,0 Frame 5000,0 Midsection
5001,10 Frame 5000,10 Midsection
5001,20 Frame 5000,20 Midsection
5002,0 Frame 5000,0 Head
5002,10 Frame 5000,10 Head
5002,20 Frame 5000,20 Head
5010,0 Hit low while standing, bent over slightly Feet
5010,10 Hit low while standing, bent over more Feet
5010,20 Hit low while standing, bent over far Feet
5011,0 Frame 5010,0 Midsection
5011,10 Frame 5010,10 Midsection
5011,20 Frame 5010,20 Midsection
5012,0 Frame 5010,0 Head
5012,10 Frame 5010,10 Head
5012,20 Frame 5010,20 Head
5020,0 Hit while crouching, head back slightly Feet
5020,10 Hit while crouching, head back more Feet
5020,20 Hit while crouching, head back far Feet
5030,0 Hit back, head back slightly Where feet would be if standing
5030,10 Hit back, head back far Where feet would be
5030,20 Hit in stomach with body horizontal Where feet would be
5030,30 Hit back, body horizontal Where feet would be
5030,40 Falling, head down slightly Where feet would be
5030,50 Falling, head down far Where feet would be
5031,0 Frame 5030,0 Midsection
5031,10 Frame 5030,10 Midsection
5031,20 Frame 5030,20 Midsection
5031,30 Frame 5030,30 Midsection
5031,40 Frame 5030,40 Midsection
5031,50 Frame 5030,50 Midsection
5032,0 Frame 5030,0 Head
5032,10 Frame 5030,10 Head
5032,20 Frame 5030,20 Head
5032,30 Frame 5030,30 Head
5032,40 Frame 5030,40 Head
5032,50 Frame 5030,50 Head
5040,0 Fall and hitting ground Ground-level (eg. back)
5040,10 Lying down on ground Ground-level
5040,20 Hit while lying on ground Ground-level
5041,0 Frame 5040,0 Middle of body
5041,10 Frame 5040,10 Middle of body
5041,20 Frame 5040,20 Middle of body
5042,0 Frame 5040,0 Head
5042,10 Frame 5040,10 Head
5042,20 Frame 5040,20 Head
5060,0 Hit up, head pointed up, body vertical Where feet would be if standing
5060,10 Head pointed down, body vertical Where feet would be
5061,0 Frame 5060,0 Midsection
5061,10 Frame 5060,10 Midsection
5062,0 Frame 5060,0 Head
5062,10 Frame 5060,10 Head
5070,0 Thrown, body tiled forwards slightly Where feet would be if standing
5070,10 Thrown, body tiled forwards far Where feet would be
5070,20 Thrown, body horizontal, head in front Where feet would be
5071,0 Frame 5070,0 Midsection
5071,10 Frame 5070,10 Midsection
5071,20 Frame 5070,20 Midsection
5072,0 Frame 5070,0 Head
5072,10 Frame 5070,10 Head
5072,20 Frame 5070,20 Head
all these sprite numbers are recquired if your character vanishes it is most likely because you dont have some of these sprites
Added (2011-06-26, 8:15 PM)
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Quote (sgn_15)
not your zabuza
I didn't have to code anything for Zabuza to appear default sprites. .Added (2011-06-26, 8:17 PM)
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Quote (sgn_15)
i am more interested if you coded madara like at cliff's level though
I'll make a video for Madara soon, hes coming along nicely.