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Ex - Zabuza
BabricogurlDate: Tuesday, 2011-06-21, 0:55 AM | Message # 31
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Quote (sweetfire13)
i was expecting like a one strike kinda thing


He has that as well one that follows you for 15 sec, and one that does a single strike.


http://www.youtube.com/user/TheBabricogurl
 
BladeStorm_XDate: Thursday, 2011-06-23, 2:30 PM | Message # 32
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Quote (Babricogurl)
Well its kinda more then one, its like 4 hitsparks into one.

can you give them to me v
 
BabricogurlDate: Friday, 2011-06-24, 1:50 AM | Message # 33
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Quote (BladeStorm_X)
can you give them to me

Yea ill send them tomorrow.

New vid! Just showing his teleporting, and a new combo called Water Clone Barrage:


Anything elz you want added in speak now cause its almost done!


http://www.youtube.com/user/TheBabricogurl
 
ValterXDate: Friday, 2011-06-24, 1:52 AM | Message # 34
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pretty cool, can´t wait for it


 
KunshinDate: Friday, 2011-06-24, 2:07 AM | Message # 35
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nice, i like the barrage i just didn't notice him making the clones though, and the teleport is epic nice sfx and everything, its just when you teleported up it seem like he was standing in mid-air



Click here if you wanna learn how to hack!
 
BabricogurlDate: Saturday, 2011-06-25, 11:21 PM | Message # 36
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Quote (BladeStorm_X)
can you give them to me


Ex - Zabuza Hitsparks!
Download Me!


http://www.youtube.com/user/TheBabricogurl
 
KunshinDate: Saturday, 2011-06-25, 11:44 PM | Message # 37
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damn.. i was eager and clicked the DL link... all i saw was zabuza and download xD



Click here if you wanna learn how to hack!
 
BabricogurlDate: Sunday, 2011-06-26, 3:31 AM | Message # 38
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Quote (Kunshin)
damn.. i was eager and clicked the DL link... all i saw was zabuza and download xD


^_^

Water Clone Barrage 120%


Throw test, I noticed many of the Naruto characters in the Mugen community disapper when thrown but not this one =)




http://www.youtube.com/user/TheBabricogurl
 
KunshinDate: Sunday, 2011-06-26, 4:44 AM | Message # 39
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i was finna quote but there's no need, all of this can be explain in four words.... Tremendously Epic Revolutionized Character



Click here if you wanna learn how to hack!
 
ValterXDate: Sunday, 2011-06-26, 5:33 AM | Message # 40
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Men If I were a contributer a would have given you reputation for that char Babricogurl biggrin


 
sgn_15Date: Sunday, 2011-06-26, 6:28 PM | Message # 41
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Quote (Babricogurl)
Throw test, I noticed many of the Naruto characters in the Mugen community disapper when thrown but not this one =)

lold. dude, in that video, it was cell doing the throw, not zabuza. and it depends on the codes of the char doing the throw whether the one being thrown will disappear or not. and the default for throw is p2 is always invisible because throw always involves sending p2 into a custom state (in cns). so in that case, that cell char was the one coded perfectly with its throw, not your zabuza. you can do something about the invisible thing.

but nice char looking good. i am more interested if you coded madara like at cliff's level though


 
BabricogurlDate: Sunday, 2011-06-26, 8:17 PM | Message # 42
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Quote (sgn_15)
lold. dude, in that video, it was cell doing the throw


Yes. .

Quote (sgn_15)
and it depends on the codes of the char doing the throw whether the one being thrown will disappear or not


No not really. . its the default sprites that most author refuse to put in the character . .

Added (2011-06-26, 8:14 PM)
---------------------------------------------
Frame Description Axis
5000,0 Hit high while standing, head back slightly Feet
5000,10 Hit high while standing, head back more Feet
5000,20 Hit high while standing, head back far Feet
5001,0 Frame 5000,0 Midsection
5001,10 Frame 5000,10 Midsection
5001,20 Frame 5000,20 Midsection
5002,0 Frame 5000,0 Head
5002,10 Frame 5000,10 Head
5002,20 Frame 5000,20 Head
5010,0 Hit low while standing, bent over slightly Feet
5010,10 Hit low while standing, bent over more Feet
5010,20 Hit low while standing, bent over far Feet
5011,0 Frame 5010,0 Midsection
5011,10 Frame 5010,10 Midsection
5011,20 Frame 5010,20 Midsection
5012,0 Frame 5010,0 Head
5012,10 Frame 5010,10 Head
5012,20 Frame 5010,20 Head
5020,0 Hit while crouching, head back slightly Feet
5020,10 Hit while crouching, head back more Feet
5020,20 Hit while crouching, head back far Feet
5030,0 Hit back, head back slightly Where feet would be if standing
5030,10 Hit back, head back far Where feet would be
5030,20 Hit in stomach with body horizontal Where feet would be
5030,30 Hit back, body horizontal Where feet would be
5030,40 Falling, head down slightly Where feet would be
5030,50 Falling, head down far Where feet would be
5031,0 Frame 5030,0 Midsection
5031,10 Frame 5030,10 Midsection
5031,20 Frame 5030,20 Midsection
5031,30 Frame 5030,30 Midsection
5031,40 Frame 5030,40 Midsection
5031,50 Frame 5030,50 Midsection
5032,0 Frame 5030,0 Head
5032,10 Frame 5030,10 Head
5032,20 Frame 5030,20 Head
5032,30 Frame 5030,30 Head
5032,40 Frame 5030,40 Head
5032,50 Frame 5030,50 Head
5040,0 Fall and hitting ground Ground-level (eg. back)
5040,10 Lying down on ground Ground-level
5040,20 Hit while lying on ground Ground-level
5041,0 Frame 5040,0 Middle of body
5041,10 Frame 5040,10 Middle of body
5041,20 Frame 5040,20 Middle of body
5042,0 Frame 5040,0 Head
5042,10 Frame 5040,10 Head
5042,20 Frame 5040,20 Head
5060,0 Hit up, head pointed up, body vertical Where feet would be if standing
5060,10 Head pointed down, body vertical Where feet would be
5061,0 Frame 5060,0 Midsection
5061,10 Frame 5060,10 Midsection
5062,0 Frame 5060,0 Head
5062,10 Frame 5060,10 Head
5070,0 Thrown, body tiled forwards slightly Where feet would be if standing
5070,10 Thrown, body tiled forwards far Where feet would be
5070,20 Thrown, body horizontal, head in front Where feet would be
5071,0 Frame 5070,0 Midsection
5071,10 Frame 5070,10 Midsection
5071,20 Frame 5070,20 Midsection
5072,0 Frame 5070,0 Head
5072,10 Frame 5070,10 Head
5072,20 Frame 5070,20 Head

all these sprite numbers are recquired if your character vanishes it is most likely because you dont have some of these sprites

Added (2011-06-26, 8:15 PM)
---------------------------------------------

Quote (sgn_15)
not your zabuza


I didn't have to code anything for Zabuza to appear default sprites. .

Added (2011-06-26, 8:17 PM)
---------------------------------------------

Quote (sgn_15)
i am more interested if you coded madara like at cliff's level though


I'll make a video for Madara soon, hes coming along nicely.
happy


http://www.youtube.com/user/TheBabricogurl
 
Kiril2212Date: Monday, 2011-06-27, 0:58 AM | Message # 43
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Zabuza's Water Clone Barrage should be activated like when the clone appears out of water and strikes rather than zabuza coming at you at light speed and the clone just appearing

 
BladeStorm_XDate: Monday, 2011-06-27, 2:54 PM | Message # 44
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Quote (Babricogurl)
Ex - Zabuza Hitsparks!
Download Me!

Epicness ( idk if thats a word :/ ) thanks.
 
sgn_15Date: Monday, 2011-06-27, 6:51 PM | Message # 45
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Quote (Babricogurl)

No not really. . its the default sprites that most author refuse to put in the character . .

Added (2011-06-26, 8:14 PM)
---------------------------------------------


all these sprite numbers are recquired if your character vanishes it is most likely because you dont have some of these sprites


lold dude, who told you that? i have always used sprite groups of 1,2,3, and so on. and it still work. why? i added a state controller for it. i know those are the standard and recommended sprite groups and anims, but it does not matter. i have coded tons of throws and i am hella sure about it. and you forgot the most important thing i said in my previous post, a throw will always involve using a custom state (or to be more specific, you send the opponent into using that custom state). and like i said, even 2 chars with sprite groups 1,2,3 and so on instead of the usual 0 for stance, 20 for walk, etc using throw on each other can make each other visible or invisible depending on how the cns of the throw is coded.

idk if you have coded a throw, but what you said about coding throws is definitely wrong. not trying to be a jerk, but i really make it work regardless if i have those sprite numbers or not.

Quote (Babricogurl)
I'll make a video for Madara soon, hes coming along nicely.

i thought you abandoned it since you're suddenly showing tons of zabuza videos


 
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