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Uryu Ishida
kenshinx0Date: Wednesday, 2012-05-09, 8:13 AM | Message # 1
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M.U.G.E.N Coder

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<ISHIDA'S README>

Name: Uryu Ishida
Version Date: 5/8/2012
M.U.G.E.N Version: 1.0
Author: Alexei Roschak (kenshinx0)
Series: Bleach
Game: Beach: Dark Souls for NDS

Description: Uryu is a bow-wielding master of long ranged attacks. He fires series of light arrows at the enemy
that keep them at bay at constantly taking damage.

Credit: SXVector for helping out with some trignometry failure I was having late at night :P
Ryon and Ultraboard101 for beta testing.

<COMMANDS>

Basic Commands:
Walk - Yes
Run - Yes
Jump - Yes
Crouch - Yes
Hop Backwards - Yes

System:
Uryu's command system is pretty basic. A consists of melee combo starters, B of
mid-level arrow attacks, and C of High-level arrow attacks called 'tracker arrows.'

Pressing Up after an arrow hit or move hit will teleport him up to the enemy super fast to be comboed.

Special Attacks: (Command names were completely made due to lack of something better to call them wink )
[Name] - [Command] - [Power Requirement]
Description
Notes (If any)

Arrow Barrage - QCF+a - 1000
Description: Uryu fires many arrows that scatter in different directions and change their paths randomly.
Notes: There is an aerial version of this move as well. The difference is that the instead of random paths,
the arrows have linear paths that are aimed downwards at 45 degree angle.

Sky Arrows - QCB+a - 1000
Description: Uryu stands back and points his bow into the air, firing multiple arrows straight into the air.
The arrows fall after some time onto the enemy.
Notes: The arrows can be dodged, but only if you're quick enough. The arrows do not track the enemy, but do fall
at the initial position of the enemy. If they move, the arrows can miss. It'll all makes sense once you see the
move.

Hirenkyaku (Tracking) Arrows - QCF+b - 2000
Description: Uryu fires 3 arrows at the enemy, teleports (using his Hirenkyaku technique) behind the enemy and
fire three more into their back, sending them to the ground.
Notes: This move can miss depending on the initial position of the move. Plan the use of this move wisely.

Slow Time Arrows - QCB+b - 2000
Description: Uryu lunges at the enemy with his hand out in an attempt to grab them. If he's successful, he'll
stop time and use his Hirenkyaku technique to teleport all around the enemy, placing 4 arrows around them. He then, resumes
time and the arrows fly at the enemy with high speed. (Tracking arrows)
Notes: Some of the arrows can miss depedning on where you hit them at the time of the grapple. Use this information to plan out
a good distance to use the move in.
I have no idea if Uryu can stop time or not, so this move was just something I made up.

Ultimate Arrow Beam - QCF+c - 3000
Desciprtion: Uryu goes into his final form, growing a wing of energy from his back, then fires a single arrow that
quickly morphs into a massive beam.
Notes: The beam has a wide range and can also be used in the air.

<CONCLUSION>
I made Uryu because I wanted to make something that wasn't a Naruto character; just something to change things up.
Uryu was fun and challenging to make and I hope you all enjoy him.
As always, his AI is by me and quite challenging.


それを見つけるためにあなたの仕事です。
 
BladeStorm_XDate: Wednesday, 2012-05-09, 8:27 AM | Message # 2
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Wow looks awesome thanks for sharing.
 
НаруткаDate: Wednesday, 2012-05-09, 8:48 AM | Message # 3
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kenshinx0, very good char happy
 
cliffalphonseDate: Wednesday, 2012-05-09, 8:50 AM | Message # 4
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hmm seems like a pretty good work ill try it out later on and give you my thoughts on the char
 
kenshinx0Date: Wednesday, 2012-05-09, 4:30 PM | Message # 5
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BladeStorm_X, Thanks. I was debating about whether to post him on here, but I figured I might as well :P

Нарутка, Thanks smile

cliffalphonse, He plays slightly different than my other characters (if you've played any of them). I've made his AI more fair than that of your average projectile-heavy character. He makes many attempts to do melee attacks, more than just rely on arrow combos. Hope you like him.


それを見つけるためにあなたの仕事です。
 
SoulFireDate: Wednesday, 2012-05-09, 7:54 PM | Message # 6
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wonderfull
you are very good
hug \o/


yoi yoi
 
N1nYoDate: Wednesday, 2012-05-09, 9:06 PM | Message # 7
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kenshinx0,

This char is very good lol you were always good at being balanced and now this fun gameplay with the char very well done i enjoyed him very much and i can't really find anything wrong with the char so it is GOOD.
 
kenshinx0Date: Wednesday, 2012-05-09, 9:11 PM | Message # 8
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SoulFire, Thanks.

N1nYo, Thanks. Yeah, it's always a challenge when making a projectile-based character fair. Sometimes it's tempting to make him spam arrows, but I know that would just be boring. There was a couple of things wrong at first, but they were all fixed before released. Some things I left alone because it actually added more fairness to the gameplay. It's funny how things work out some times. :P

Up next is Konan for anyone who's curious.


それを見つけるためにあなたの仕事です。
 
N1nYoDate: Wednesday, 2012-05-09, 9:14 PM | Message # 9
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Quote (kenshinx0)
it's always a challenge when making a projectile-based character fair


I guess it was the same with deidara..?

Quote (kenshinx0)
Up next is Konan for anyone who's curious.


Cool, you've chosen already?
 
kenshinx0Date: Wednesday, 2012-05-09, 9:22 PM | Message # 10
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Quote (N1nYo)
I guess it was the same with deidara..?

More or less. Although he was a bit different because his projectiles were slower and more "alive" than an arrow would be. Most AI will guard through at the sight of clay spider walking towards them. Make it 5 or more and on a set interval and you've got a guarding infinite lol.

Quote (N1nYo)
Cool, you've chosen already?

Yep, I didn't want to lose sight of the fact that I have a Naruto project that I'm committed to finishing. Also, after creating Uryu, I'm kind of burnt out, but not completely, so I wanted to make my next character be someone who was relatively easier to code. Of all the stock NZC characters left to code, there's Pein, Kakashi, Konan, and Fukasaku & Shima (One character). Pein and Kakashi are going to be troublesome and Fukasaku & Shima are ... frogs. The choice was clear: Konan. smile


それを見つけるためにあなたの仕事です。
 
cliffalphonseDate: Thursday, 2012-05-10, 2:51 AM | Message # 11
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I have to say very nice char. I didn't see any bugs or problems, not like i was looking for any, was enjoying the char is why. The other chars in Your profile seems interesting, which ill download when ever have time to download some chars and play with them.

Message edited by cliffalphonse - Thursday, 2012-05-10, 2:52 AM
 
kenshinx0Date: Thursday, 2012-05-10, 3:44 AM | Message # 12
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cliffalphonse, Thanks. I made sure there were no bugs although there's always a few that slip through the cracks :P You should check them out. They're all pretty fair (minus Neku) and are getting better as the list fills up smile

それを見つけるためにあなたの仕事です。
 
abdullahsaurusDate: Thursday, 2012-05-10, 9:30 AM | Message # 13
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konan is next well good luck



Thank You Mugen Boy For Avatar


Message edited by abdullahsaurus - Thursday, 2012-05-10, 9:32 AM
 
kenshinx0Date: Thursday, 2012-05-10, 5:51 PM | Message # 14
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abdullahsaurus, Thanks. She's already got some custom sprites under way. I gave her dash/walk/run thing some movement in the cloak so it at least looks better than just a stagnant sprite moving. This is going to be one of those characters that I have to research though, because it goes beyond what I've seen in my days of Naruto lol.

それを見つけるためにあなたの仕事です。
 
Ultraboard101Date: Thursday, 2012-05-10, 7:07 PM | Message # 15
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Quote (kenshinx0)
abdullahsaurus, Thanks. She's already got some custom sprites under way. I gave her dash/walk/run thing some movement in the cloak so it at least looks better than just a stagnant sprite moving. This is going to be one of those characters that I have to research though, because it goes beyond what I've seen in my days of Naruto lol.


One word friendo, papercuts! tongue



Warhammer 40k Space Marines
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