Tobi NZC Beta Released for 1.0 ONLY
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tora2 | Date: Saturday, 2012-02-25, 11:49 PM | Message # 16 |
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| Well see he is meant to PLAY like they do, And I could use the fire from there but I Would rather not I will fix it up its meant to be a fireball not a stream of fire I will definitely be fixing up the code for it though to look better.
Super ports are coming in the final release thats part of the 10%
2 more supers as well
he still needs frog sprites and guard sounds when the opponent guards his attack.
About his stance refer to this for reference - http://www.youtube.com/watch?v=TdVpactCFTs
again like i said he is beta the rest will come in his final release.
thanks for trying him out I only released him so you guys can have what is there so far rather than waiting who knows how many more months for ichi to finish the sprites.
Xeno: It's like putting the number one in my alphabet soup, it's criminal.
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N1nYo | Date: Sunday, 2012-02-26, 0:13 AM | Message # 17 |
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| tora2,
lol i always liked the stance better that way
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Tyler3541 | Date: Sunday, 2012-02-26, 0:58 AM | Message # 18 |
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| Is that the english va or just some random one? Either way its awful.
Nice char though.
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tora2 | Date: Sunday, 2012-02-26, 1:02 AM | Message # 19 |
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| its english Voice its his real voice. sorry you dislike it japanese will come later in the final release.
Xeno: It's like putting the number one in my alphabet soup, it's criminal.
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MGFA | Date: Sunday, 2012-02-26, 8:38 PM | Message # 20 |
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| AAAAAAAAAAAAHHHHHHHHH....... fells good,man... finally,TOBIIIIIIIIIIIIIIIIIIIIIIIIIIII!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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tora2 | Date: Tuesday, 2012-02-28, 3:01 AM | Message # 21 |
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| i can see you have been waiting for awhile well good news his next super has almost been fully sprited by ichinaruke. so theres that. Added (2012-02-28, 3:01 AM) --------------------------------------------- download link has been changed temporarily to my mediafire due to site problems atm. will be changed back when they are fixed.
Xeno: It's like putting the number one in my alphabet soup, it's criminal.
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N1nYo | Date: Tuesday, 2012-02-28, 9:04 PM | Message # 22 |
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| tora2,
yeah i heard their is a hacker what is all taht about?
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tora2 | Date: Wednesday, 2012-02-29, 0:41 AM | Message # 23 |
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| a stupid hacker team named team CBF used an exploit to get into the site and ban all the admins other than alexei and replaced pictures took down downloads ect. so until we can figure out HOW they did this. and how to prevent it. Mugencoder is on a Maintenence status.
Xeno: It's like putting the number one in my alphabet soup, it's criminal.
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_____kEnt_xD | Date: Wednesday, 2012-02-29, 8:49 AM | Message # 24 |
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| the char is just normal, Air combo is the same in bout commands and there's no b crouch attack, Superattacks they dont even need to have Superpause, No Hypers, No Supers and personal opinion i hate the effects, they are just blured as the original ones, movecontact in combos sucks too, sorry but this is supercheap
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tora2 | Date: Wednesday, 2012-02-29, 9:04 AM | Message # 25 |
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| lol your definition of cheap is funny, compared to your own creations that are cheap as hell. Mine actually can lose without trying to. your stuff is another story.
you call my character cheap when in reality hes fair and you don't like fair yeah? he can't spam moves so sorry good sir.
His effects are nzc effects and play like the others. You don't like movecontact because it prevents spam.
Let me clarify for you the definition of cheap buddy. You clearly are confused.
Cheap means your characters those are cheap fair means mine not cheap can't spam like that. also he still has a few things to work out due to being beta.
air combo is the same due to lack of sprites? its been like that since the beginning for all of alexeis characters as well if you realize.
no B crouch attack so? both a and b are launchers whats the use of a crouch attack when they are alredy smallish lol.
Super attacks have superpause because thats a standard thing its kind of boring not to.
no hypers? he has one level 3 i might of forgot to label it as a hyper but it is indeed a hyper. He is getting 2 more level 3s in the full version.
so yeah Try to justify your cheap stuff and look up the real meaning of the word cheap.
@everyone else
I will list what is left for the full version
1. Super ports on all supers
2. 2 more supers/hypers meaning 2 more of them not 4
3. Japanese Voicepack for those of you who hate the Dub
4. little bugfixes ive noticed throughout
5. New winning pose (maybe)
6. fixed up super pauses they are remaining but i do realize one or 2 are in the wrong place to flow better.
7. adding a fully functional Damage Dampener
8. winquotes
9. a few extras here and there for his existing supers to increase his hilarity
I believe that is all thats left if i notice anything else ill let you know.
btw his second level 3 is going to be him showing his true self during the attack for a "madara" combo I say that due to not knowing if he is 100% or not.
Xeno: It's like putting the number one in my alphabet soup, it's criminal.
Message edited by tora2 - Wednesday, 2012-02-29, 9:09 AM |
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SXVector | Date: Wednesday, 2012-02-29, 9:13 AM | Message # 26 |
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| Quote (_____kEnt_xD) the char is just normal, Air combo is the same in bout commands and there's no b crouch attack, Superattacks they dont even need to have Superpause, No Hypers, No Supers and personal opinion i hate the effects, they are just blured as the original ones, movecontact in combos sucks too, sorry but this is supercheap
Cough, he's beta.
Superattacks do have super pause in the NZC project, cough (though maybe shorter). There is supers, no need for hypers (just more OP moves). Effects are fine, as long as it is playable (Unless you're a visual hogger). Movecontact sucks (The combo system has limited moves for a reason, one combo is for that combo only.
Supercheap? Cough, barely.
Let me remind you, I tested your Jugo, infinite grab - cough Air combo can be spammed if timed right. Super armor time is too long - gets back power fast. Too many blue clsns on a certain sprite (seriously). Down B can be spammed a lot (well 7 times if opponent is at ground). A laser super that is unblockable (makes sense but if its megaman its blockable?) Infinite priority on grab ( can be spammed )
Cheap - something that is UNFAIR for the average mugen character. -> Does not equate your meaning Supercheap - OP like Chuck Norris.
Another unblockable super, D,F,x in air and ground. D,B,x does same damage if blocked or hit.. ok?
Give fair feedback, not preferences and saying its "just normal", and say how to improve, geeez.
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_____kEnt_xD | Date: Wednesday, 2012-02-29, 9:44 AM | Message # 27 |
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| Quote (tora2) His effects are nzc effects and play like the others. You don't like movecontact because it prevents spam.
NZC Sucks, in every aspect, & u can spam attack whit movecontact. do u know what juggle does? rite? then how my chars can spam attacks since i edited that for an specific reason? o.O I Mean, i code that char, i know of what im talking about..
Quote (tora2) Cheap means your characters those are cheap fair means mine not cheap can't spam like that. also he still has a few things to work out due to being beta.
Laking of sprites, boring attacks, bad effects, bad sprites & Normal coding is not a definition of Cheap? Yes, im very lost rite now, & i was not trying to bitching whit u, i was giving u feedback for the things i dislike, and the others than u can change.
Quote (tora2) air combo is the same due to lack of sprites? its been like that since the beginning for all of alexeis characters as well if you realize.
I Lack of sprites AAAAAAAAAAAALL the time in my mugen stay, and guess what? I USE MY IMAGINATION, since is very good at the time of coding, U can even make the A attack whit 2 or 3 Punches, Then The B whit the full movement, But Nooooooooo, u cant think of that rite?
Quote (tora2) no B crouch attack so? both a and b are launchers whats the use of a crouch attack when they are alredy smallish lol.
I was thinking they dont have B Crouch attack, i checked now, is the same, LOL.
Quote (tora2) Super attacks have superpause because thats a standard thing its kind of boring not to.
Generic superpause that mugen makes, WOW, Superniceeee. But i was not talking about that, i was talking about how the "Specials" are barrely specials, i Mean, When a fucking spin attack or just a repetitive attack are a special? OH YEAH, But u r laking of sprites, And Imagination ofcourse.
Quote (tora2) no hypers? he has one level 3 i might of forgot to label it as a hyper but it is indeed a hyper. He is getting 2 more level 3s in the full version.
Is the one when he explode a bomb? ._.
Added (2012-02-29, 9:44 AM) --------------------------------------------- Quote (tora2) so yeah Try to justify your cheap stuff and look up the real meaning of the word cheap.
Indeed, my chars are beta, but way full than this one, I Mean, whats next of this? More Stupid specials? at least give some detail to the basic movement, since they dont have any dust effect, And as i said before, the effects just ewww.. If u want it as the original go play the original game, is not supposed to make a new life/coding form for the chars? Is just about to copy the damn gameplay of another game? THATS Cheap and boring
And Yup. i can talk to my chars rite now, My chars have a custom Juggle ( at least Omoi ) for preventing the Spamming combos, as i said before, Combo sistem u can make arround 18 combos whit omoi, Even more, i dont spend too many time doing it, or testing how many combo possibilities u can do. since the char was supposed to be little. A Logic and simple handling, best of effects Since i like the quality in my stuff, sounds are the same and perfecly matching, very high detailed, in every aspect, Good basic movement, a few sistems, and idk more to say but there u have the movement logistic i make for them..
And ...... here.
Movement Logistic:
F = Walk B = Walk Back D = Crouch/Duck U = Jump
D,U = Super Jump
FF = Run BB = Hop Backwards/Backflip/Spin
In Air + FF = Dash Fwd In Air + BB = Dash Bwd
? = Teleport
Start = Chackra Charge
Attack Logistic:
a = Weak Attacks b = Strong Attacks
In Air + a = Weak Attacks In Air + b = Strong Attacks
FF + a = Weak Run Attack FF + b = Strong Run Attack
BB + a = ??? BB + b = ???
D , a = Uppercut D , b = Another Strong Combo/Strong Uppercut/Use Weapon Or Special Hability
B , a = Counter Attack ( Walking Back ) B , b = Weapon Or Special Habilitys Chargable Attack ( Walking Back )
F , a = Weak Attack Combo Finishers ( Walking ) F , b = Strong Attack Combo Finishers/Whit Weapon Or Special Habilitys ( Walking )
X + Direction Key / Air = Special Attacks
Message edited by _____kEnt_xD - Wednesday, 2012-02-29, 9:45 AM |
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tora2 | Date: Wednesday, 2012-02-29, 9:59 AM | Message # 28 |
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| tobi has the supers he does,due to him acting silly wth do you expect super flashy shit.
yes the level 3 bomb where he runs away from it.
since you brought it up I will look into the combo spamming and fix that for the final release if it is indeed there.
and no that is not cheap you could call it "lazy" if you wanted to but cheap means something else.
I know i forgot the landing dust -_- thats coming in the final release as well trust me I know. That was a dumb moment on my part.
this does not actually play like the real NZC game? have you actually ever played the real NZC game that thing is HORRIBLE, This is custom gameplay NOT true nzc style. play nzc and you will see its nothing like tobi. also tobi was never in the original NZC game he is an edit hence needing sprites to do things.
for god sakes do you not understand what "silly" means i can't do all the special move stuff and whatnot I did use my imagination for alot of these supers and attacks i mean come on who else farts on you in an air combo XD. He is meant to play like a weakling cause you know tobi actually acted like that which is what this tobi is based on aside from like 2 supers second coming in later. I have a lack of sprites yes which is why i had stuff custom sprited By ichinaruke do not expect all of my nzc characters to play like this.
This is a one time thing for parody characters cause tobi is actually like this, in this point in time. Hidan,Kisame (whoever finishes spriting it first) will be my next NZC creation, and they won't play like that. Hidan will be a combo Whore and have of course his Ritual as a level 3. kisame will make use of his water jutsus obviously. Thank you for the Actual useful bit of feedback about movecontact I will look into it and see if that actually enables spamming or not.
ok looked into it you are wrong about movecontact it can be used to spam yes but this is used correctly for combos. explain to me how movecontact enables spamming? it enables you to always get your combo off if you hit yes but how is that cheap?
Xeno: It's like putting the number one in my alphabet soup, it's criminal.
Message edited by tora2 - Wednesday, 2012-02-29, 10:06 AM |
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_____kEnt_xD | Date: Wednesday, 2012-02-29, 10:39 AM | Message # 29 |
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| Quote (SXVector) Cough, he's beta.
I know.
Quote (SXVector) Superattacks do have super pause in the NZC project, cough (though maybe shorter).
Thats not a reason for dont put it in the beta/public vercion.
Quote (SXVector) There is supers, no need for hypers (just more OP moves).
He needs in fact, theres to many things to do whit tobi.
Quote (SXVector) Effects are fine, as long as it is playable (Unless you're a visual hogger).
In fact, visual effects are the same important as handling.
Quote (SXVector) Movecontact sucks (The combo system has limited moves for a reason, one combo is for that combo only.
Thats boring, No Offence.
Quote (SXVector) Let me remind you, I tested your Jugo, infinite grab
thats a mistake i made, i said that in another post xD, and i was supposed to leave mugen so.. i only relased old stuff.
Quote (SXVector) Air combo can be spammed if timed right.
My chars dont have air combos.Added (2012-02-29, 10:15 AM) ---------------------------------------------
Quote (SXVector) Super armor time is too long - gets back power fast.
Thats how i wanted to work, in fact, the only feature i wanted to make on the superarmor is he can still punching the opponent, P2 does the same damage.
Quote (SXVector) Too many blue clsns on a certain sprite (seriously).
I use Automatic and 5
Quote (SXVector) Down B can be spammed a lot (well 7 times if opponent is at ground).
Planned, Gameplay thing. but Juggles are messing whit that, as i said, i dont fix that for that reason.
Quote (SXVector) A laser super that is unblockable (makes sense but if its megaman its blockable?)
Planned, Gameplay thing. Not too much damage & its supposed to use ur capability of think, ( Use Superjump, Then Dash, ) thats how my gameplay works.
Quote (SXVector) Infinite priority on grab ( can be spammed )
Already told u what happens.
Quote (SXVector) Another unblockable super, D,F,x in air and ground. D,B,x does same damage if blocked or hit.. ok?
Piston Punch, Ofc u cant scape of that attack, But they had a certain limit so he stops Ground Explotion, Eh, Hop backwards for god's sake,
As i im reading everything is about "oh shit oh shit he's attacking me, Go on guard!! GO ON GUARD, Hells yeah, i bloked the shit out of him!" Eh, guess what? that doesnt happen whit my chars, in fact, get some logic and jump over or do a attack for preventing him to attack or something over the usual stuff, if u are prettending to go on guard every time my chars are attacking u( anyways they doesnt have AI ) then go play generic stuff, ITS ALL ABOUT TO IMPROVE NEW THINGS, THINK AND GET ORIGINAL STOP BEING SO GENERIC, :PAdded (2012-02-29, 10:39 AM) ---------------------------------------------
Quote (tora2) ok looked into it you are wrong about movecontact it can be used to spam yes but this is used correctly for combos. explain to me how movecontact enables spamming? it enables you to always get your combo off if you hit yes but how is that cheap?
Set juggle and Attr properly and u can spam. & I dont said Movecontact is cheap, I said i dont like it.
Quote (tora2) for god sakes do you not understand what "silly"
Wtf? u dont even mean the word silly in the #25 reply srsly wtf? XD, im not reading in real time when u r typing XDDD
Quote (tora2) i mean come on who else farts on you
Old gennin naruto's.
Quote (tora2) He is meant to play like a weakling cause you know tobi actually acted like that which is what this tobi is based on aside from like 2 supers second coming in later. I have a lack of sprites yes which is why i had stuff custom sprited By ichinaruke do not expect all of my nzc characters to play like this.
i was talking about the supers, ( since tobi can go on a "Seriuos mode" u know what im talking about ) not the combos, combos are fine. Again: But i dislike the Movecontact. but if the game is going like that then is Good, gotcha? :P I dont even know u are doing a full game.Added (2012-02-29, 10:39 AM) ---------------------------------------------
Quote (tora2) due to him acting silly wth do you expect super flashy shit.
Flash are visual effects, Properly used in Raiton attacks or Hitdefs whit teleport, assuming the flash as a visual treatment. and another uses.
Quote (tora2) and no that is not cheap you could call it "lazy" if you wanted to but cheap means something else. Quote (_____kEnt_xD) but this is supercheap
Cheap means poor, laking of stuff and many more, not only "Superoverpowered" attacks, got it?
Quote (tora2) I know i forgot the landing dust -_-
i detail the moves i have when i finished i mean, cut run sprites/ anim run sprites/ Sounds/ Effects/ Interactive Shit/ Done. OFC this is way personal :P
Oh Yeah, let me clarify something:
My definition of Super Special Hypers
http://www.youtube.com/watch?v=Hg-0HffwCZ8
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SXVector | Date: Wednesday, 2012-02-29, 10:51 AM | Message # 30 |
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| Quote (_____kEnt_xD) As i im reading everything is about "oh shit oh shit he's attacking me, Go on guard!! GO ON GUARD, Hells yeah, i bloked the shit out of him!" Eh, guess what? that doesnt happen whit my chars, in fact, get some logic and jump over or do a attack for preventing him to attack or something over the usual stuff, if u are prettending to go on guard every time my chars are attacking u( anyways they doesnt have AI ) then go play generic stuff, ITS ALL ABOUT TO IMPROVE NEW THINGS, THINK AND GET ORIGINAL STOP BEING SO GENERIC, :P
Eh, most of the replies you tried to argue is all about going original, while I was going for accuracy? Most of the characters I played only consist of normals, specials, and supers. Hypers is just the extra stuff (which is dependent on taste). Gameplay mechancics (Your excuse) could be used for this Tobi as our gameplay (excuse) cough
To clarify the air combo issue, I mean when you launch the opponent in air, you can spam standing combos to relaunch and do it nonstop.
Not all characters can dash back, or jump high enough to dodge things. If you really wanted to make it unblockable, make sure they can't block it in the first place (referring to the air super).
Another problem, "FOR JUGGLES", hmm, if you wanted more juggles, find a better way to connect them.
Movecontact is not BAD AT ALL, If you know how to CODE IT PROPERLY. Heck, even the most complex creators use it -_-
Heh, NZC preference hate, still not feedback, as before, still stupid preference -_-'
- Saying that HE needs hypers means u want HIS gameplay to be like yours, cough, no ty
Currently, I am making a NZC styled Jugo, and he is "Balannnnnnnnnnnnnnnnnnced", IF you know what that actually means and "FAIR". Study these terms wisely, please, then come back if you fully understand. Peace ~
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