Crash Bandicoot (BIG Update 20/03/2009)
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asrwgm | Date: Thursday, 2009-03-19, 10:26 PM | Message # 1 |
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| Well, I finally updated him. It has more special moves & one hyper move to go along with it. Enjoy this update DL HERE
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buy | Date: Thursday, 2009-03-19, 11:13 PM | Message # 2 |
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| The bazooka mode is great but my start button does not work in mugen and i get stuck on the bazooka state. I will add a changestate to fix that for me like this: changestate trigger1=Power<=0 value=0 Lets see if it works
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asrwgm | Date: Friday, 2009-03-20, 0:27 AM | Message # 3 |
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| Thanks for trying him out buy. Umm.. I included in the readme that you can dash forward & backwards to go out of that mode. Plus if you add that "changestate" code, the "Out of Ammo" explod I coded in will cause debug flood.
Message edited by asrwgm - Friday, 2009-03-20, 0:28 AM |
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buy | Date: Friday, 2009-03-20, 1:28 AM | Message # 4 |
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| I didn't see it. In tht case there is no need for the changestate.
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MGSSJ2 | Date: Tuesday, 2009-12-15, 11:30 PM | Message # 5 |
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| Quote (buy) trigger1=Power<=0 There will never be negative power... Right? V-Nix, I'm downloading now. If it has a Bazooka, I must try it!
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squirrelking | Date: Tuesday, 2009-12-15, 11:57 PM | Message # 6 |
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| Quote (MGSSJ2) There will never be negative power... Right? would that heal the opponent?
My site
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asrwgm | Date: Wednesday, 2009-12-16, 0:27 AM | Message # 7 |
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| Quote (MGSSJ2) There will never be negative power... Right? There is never negative power, but the code buy put is effective when making triggers that happen when power = 0, it is written as "power <= 0" since its more effective (don't ask me why lol)
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MGSSJ2 | Date: Wednesday, 2009-12-16, 1:11 AM | Message # 8 |
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| I don't see why it is more effective... Maybe when you make a poweradd that sets your power to a negative value, MUGEN uses 1 tick to set it to 0. In this case, buy's trigger is faster. Maybe?
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asrwgm | Date: Wednesday, 2009-12-16, 2:56 AM | Message # 9 |
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| Ur right, heard it from Mugen infantry, since if we add a negative poweradd, the power would decrease & occasionally at some point it will go to a negative value before getting converted into 0. ex: Power add is -2 every tick power = 13 each tick = 13, 11, 9, 7, 5, 3, 1, -1 since its -2, the value would at one point become -1 before becoming 0 So adding power <= 0 is more effective & triggers faster
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MGSSJ2 | Date: Wednesday, 2009-12-16, 5:37 AM | Message # 10 |
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| So my theory was right... Cool. Now that my internet's faster I'll try to download Crash again.
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