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Crash Bandicoot (BIG Update 20/03/2009)
asrwgmDate: Thursday, 2009-03-19, 10:26 PM | Message # 1
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Well, I finally updated him.
It has more special moves & one hyper move to go along with it.
Enjoy this update happy

DL HERE



 
buyDate: Thursday, 2009-03-19, 11:13 PM | Message # 2
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The bazooka mode is great but my start button does not work in mugen and i get stuck
on the bazooka state. I will add a changestate to fix that for me like this:

changestate
trigger1=Power<=0
value=0

Lets see if it works

 
asrwgmDate: Friday, 2009-03-20, 0:27 AM | Message # 3
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Thanks for trying him out buy. happy
Umm.. I included in the readme that you can dash forward & backwards to go out of that mode.
Plus if you add that "changestate" code, the "Out of Ammo" explod I coded in will cause debug flood.





Message edited by asrwgm - Friday, 2009-03-20, 0:28 AM
 
buyDate: Friday, 2009-03-20, 1:28 AM | Message # 4
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I didn't see it. In tht case there is no need for the changestate.
 
MGSSJ2Date: Tuesday, 2009-12-15, 11:30 PM | Message # 5
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Quote (buy)
trigger1=Power<=0

There will never be negative power... Right?

V-Nix, I'm downloading now. If it has a Bazooka, I must try it!


 
squirrelkingDate: Tuesday, 2009-12-15, 11:57 PM | Message # 6
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Quote (MGSSJ2)
There will never be negative power... Right?

would that heal the opponent?


My site
 
asrwgmDate: Wednesday, 2009-12-16, 0:27 AM | Message # 7
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Quote (MGSSJ2)
There will never be negative power... Right?

There is never negative power, but the code buy put is effective when making triggers that happen when power = 0, it is written as "power <= 0" since its more effective (don't ask me why lol)



 
MGSSJ2Date: Wednesday, 2009-12-16, 1:11 AM | Message # 8
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I don't see why it is more effective...
Maybe when you make a poweradd that sets your power to a negative value, MUGEN uses 1 tick to set it to 0. In this case, buy's trigger is faster. Maybe?


 
asrwgmDate: Wednesday, 2009-12-16, 2:56 AM | Message # 9
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Ur right, heard it from Mugen infantry, since if we add a negative poweradd, the power would decrease & occasionally at some point it will go to a negative value before getting converted into 0.

ex:

Power add is -2 every tick
power = 13
each tick = 13, 11, 9, 7, 5, 3, 1, -1
since its -2, the value would at one point become -1 before becoming 0
So adding power <= 0 is more effective & triggers faster



 
MGSSJ2Date: Wednesday, 2009-12-16, 5:37 AM | Message # 10
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So my theory was right... Cool.
Now that my internet's faster I'll try to download Crash again.


 
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