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Forum » Mugen videos » General Mugen Videos » Pan GT Preview (By me.)
Pan GT Preview
BabricogurlDate: Thursday, 2011-09-01, 6:25 AM | Message # 1
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She's 90%, video quality not the greatest, but its in HD, she will be release in about a week, She's a side character before i release my Naruto characters.


http://www.youtube.com/user/TheBabricogurl
 
sgn_15Date: Thursday, 2011-09-01, 6:39 AM | Message # 2
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well i dont really know much about her abilities (i dont remember any named move she used in gt), but nice work so far. keep it up
and the stage used in the video made it have a "3d game" vibe
what recorder do you use? hypercam and camstasia yield lagging videos for me


 
BabricogurlDate: Thursday, 2011-09-01, 9:12 AM | Message # 3
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Quote (sgn_15)
what recorder do you use? hypercam and camstasia


Camtasia


http://www.youtube.com/user/TheBabricogurl
 
BladeStorm_XDate: Thursday, 2011-09-01, 10:17 AM | Message # 4
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Awesome coding but in the video when pan's energy beam hit I couldn't see the "get hit" sprite.
oh and what code do you use to make you opponent hit the wall on the opposite side?
 
Mugen_BoyDate: Thursday, 2011-09-01, 10:23 AM | Message # 5
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Quote (BladeStorm_X)
get hit

Hit spark?


 
BabricogurlDate: Thursday, 2011-09-01, 10:56 AM | Message # 6
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Quote (BladeStorm_X)
what code do you use to make you opponent hit the wall on the opposite side


Code

[Statedef 10000]
type = A
movetype = H
physics = N
velset = 0,0

[State 10000, Lifeadd]
type = LifeAdd
trigger1 = Time = 0
trigger2 = Time = 5
absolute = 0
value = ( - 50)

[State 10000, ChangeAnim]
type = ChangeAnim
trigger1 = 1
value = 5002

[State 10000, End]
type = changestate
trigger1 = hitshakeover
trigger1 = time > 10
value = (Stateno + 1) ;statedef 10001


Code

;-------------------------------------------------------------------------------
[Statedef 10001]
type = A
movetype = H
physics = N
velset = 0,0

[State 10001, Turn]
type = turn
trigger1 = Time = 0

[State 10001, ChangeAnim]
type = changeanim
trigger1 = 1
value = 5002

[State 10001, End]
type = changestate
trigger1 = hitshakeover
value = (Stateno + 1) ; statedef 10002


Code

;-------------------------------------------------------------------------------
[Statedef 10002]
type = A
movetype = H
physics = N

[State 10002, HitVelset]
type = HitVelset
trigger1 = Time = 0
x = 10

[State 10002, Velset]
type = Velset
trigger1 = 1
y = 0

[State 10002, Veladd]
type = Veladd
trigger1 = 1
y = 0

[State 10002, VelSet]
type = VelSet
trigger1 = 1
x = 25

[State 10002, PlayerPush]
type = PlayerPush
trigger1 = 1
value = 0

[State 10002, ChangeAnim]
type = changeanim
trigger1 = Time = 0
value = 5030

[State 10002, End]
type = changestate
trigger1 = backedgebodydist<=10 || frontedgebodydist<=10
value = (Stateno + 1) ; statedef 10003

[State 10002, Selfstate]
type = selfstate
triggerall = Vel Y > 0
trigger1 = Pos Y >= 0
value = (Stateno - 4902) ; statedef 5100

Added (2011-09-01, 10:56 Am)
---------------------------------------------

Code

;-------------------------------------------------------------------------------
[Statedef 10003]
type = A
movetype = H
physics = N

[State 10003, Turn]
type = turn
trigger1 = Time = 0
trigger1 = frontedgedist<backedgedist

[State 10003, HitFallDamage]
type = HitFallDamage
trigger1 = time = 0

[State 10003, EnvShake]
type = EnvShake
trigger1 = 1
IgnoreHitPause = 1
time = 20
freq = 60
ampl = -8
phase = 0

[State 10003, Posset]
type = Posset
trigger1 = 1
x = (-160 * facing)

[State 10003, Posfreeze]
type = posfreeze
trigger1 = 1
x = 1
y = 1

[State 10003, Screenbound]
type = Screenbound
trigger1 = 1
value = 1
movecamera = 0,1

[State 10003, Playerpush]
type = Playerpush
trigger1 = 1
value = 1

[State 10003, Changeanim]
type = Changeanim
trigger1 = 1
value = 5000

[State 10003, End]
type = changestate
trigger1 = time>= 4
value = (Stateno + 1) ;statedef 10004


Code

;-------------------------------------------------------------------------------
[Statedef 10004]
type = A
movetype = H
physics = N

[State 10004, Turn]
type = Turn
trigger1 = Time = 0

[State 10004, VelAdd]
type = VelAdd
trigger1 = 1
y = 0.3

[State 10004, VelSet]
type = VelSet
trigger1 = Time = 0
x = -0.5
y = -7

[State 10004, Changeanim]
type = Changeanim
trigger1 = Time = 0
value = ifelse(selfanimexist(5051),5051,5030)

[State 10004, Changeanim]
type = Changeanim
trigger1 = anim = 5030 && AnimTime = 0
value = 5050

[State 10004, Changeanim]
type = changeanim
trigger1 = vel y>-3 && anim = 5051
value = 5061

[State 10004, PlayerPush]
type = PlayerPush
trigger1 = 1
value = 0

[State 10004, Selfstate]
type = Selfstate
triggerall = Vel Y > 0
trigger1 = Pos Y >= 0
value = (Stateno - 4904);statedef 5100

Added (2011-09-01, 10:56 Am)
---------------------------------------------

Quote (BladeStorm_X)
I couldn't see the "get hit"

Quote (Mugen_Boy)
Hit spark?


Yea, i'm in the making process for that now.


http://www.youtube.com/user/TheBabricogurl
 
BladeStorm_XDate: Thursday, 2011-09-01, 2:36 PM | Message # 7
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Oh I thought it was a small code nvm -.-"
 
benhazardDate: Monday, 2012-08-13, 2:24 AM | Message # 8
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Well, could thi sound wrong, i started this project (i am her original creator), and come to show her progress.

[center][/center]

It took a lot, but I'm organizing and taking part on this project,
Just let me ask: what is the best tool to record and make videos?


Images: (Updated)




others:

Added (2012-08-13, 2:23 AM)
---------------------------------------------
Secondary and basic commands:

beyond the five basic buttons, Pan will have some subcommands, which are: (I'll detail sonner)



Special commands and Supers Attacks:

Added (2012-08-13, 2:24 AM)
---------------------------------------------
future commands:



Possible combos, as tested:



What I'm doing now:
improving the Brat Sliding Kick and making the sprites Brat Uppercut, and redoing the Star Maiden.
char now, she has two strikes, new, some corrections and a loose and have added two intros.
I will correct and improve the zanzoken too.

now will translate and pass the English, if you can, I would then ask someone to translate to Spanish.

I will be posting pictures soon. XD
 
_____kEnt_xDDate: Thursday, 2012-08-16, 8:39 PM | Message # 9
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finish nzc madara angry angry angry angry angry angry



 
lol-samaDate: Friday, 2012-08-17, 0:08 AM | Message # 10
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Quote (_____kEnt_xD)
finish nzc madara

no angry angry angry angry


 
_____kEnt_xDDate: Friday, 2012-08-17, 7:34 AM | Message # 11
The Chosen One
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Quote (lol-sama)
no


angry angry angry angry




 
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