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TS Luffy Walk Expansion
JohnMegaDate: Monday, 2012-05-07, 9:31 PM | Message # 1
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by yours truly(for the ones who dont know english very well, by me)



 
BigDogDate: Tuesday, 2012-05-08, 0:20 AM | Message # 2
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Lol
nice stuff
i especially like ur avatar smile
how do i put up one?
 
JohnMegaDate: Tuesday, 2012-05-08, 0:48 AM | Message # 3
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you go to your profile and click edit user details and go to upload own avatar and then browse for an image in your computer


 
sgn_15Date: Tuesday, 2012-05-08, 6:33 AM | Message # 4
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do those sprites animate well and smoothly? generally speaking without any specific style in mind, walk is normally at least 6 sprites. gb1 uses a lot more for better animation

 
BigDogDate: Tuesday, 2012-05-08, 9:01 AM | Message # 5
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thnx
 
BladeStorm_XDate: Tuesday, 2012-05-08, 9:28 AM | Message # 6
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Quote (sgn_15)
generally speaking without any specific style in mind, walk is normally at least 6 sprites.

Nope Ice says you don't need more than four if you do it right.
 
sgn_15Date: Tuesday, 2012-05-08, 12:52 PM | Message # 7
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Quote (BladeStorm_X)
Nope Ice says you don't need more than four if you do it right.

ohohohohohokay. if your"ass-kissee" said so


 
JohnMegaDate: Tuesday, 2012-05-08, 7:37 PM | Message # 8
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Quote (sgn_15)

ohohohohohokay. if your"ass-kissee" said so

dude that's kind of unnecessary, i just wanted to show my sprites i didnt know this would start some stupid fight





Message edited by JohnMega - Tuesday, 2012-05-08, 7:38 PM
 
XenoTehNoobDate: Tuesday, 2012-05-08, 8:35 PM | Message # 9
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Quote (JohnMega)
know this would start some stupid fight

No you didn't.
sgn_15,
This walk is meh. It needs more sprites.


 
N1nYoDate: Tuesday, 2012-05-08, 8:52 PM | Message # 10
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well seing the last sprite jumping back to the first one in an animation kinda seems weird for me tooo
 
Mugen_BoyDate: Tuesday, 2012-05-08, 8:54 PM | Message # 11
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I animated it and what I feel is that it needs a bit more frames because it looks like he's actually running rather than walking.

 
JohnMegaDate: Tuesday, 2012-05-08, 9:57 PM | Message # 12
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il fix it someday


 
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