ichidori555 Date: Tuesday, 2011-03-29, 5:07 AM | Message # 31
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Quote (naruto2167 )
DOWNLOAD!
hmm now that you give us a link to the char... I looked it over and it doesn't seem to be, well, a move per say. the code you showed us is clearly the triggers in the cmd file. so i looked in the cns file for the statedef 1602 it turns out that its a life add code i believe. [State 0, LifeAdd] type = LifeAdd trigger1 = !Time value = 200 kill = 1 absolute = 0 ;ignorehitpause = ;persistent =
Code
;Demon mode [StateDef 1602] type = S movetype = A physics = S juggle = 0 anim = 340 ctrl = 0 poweradd = 0 [State 0, LifeAdd] type = LifeAdd trigger1 = !Time value = 200 kill = 1 absolute = 0 ;ignorehitpause = ;persistent = [State 1602, VarSet] type = VarSet trigger1 = AnimElem = 8 v = 50 value = 1 [State 8000, VarSet] type = VarSet trigger1 = AnimElem = 8 v = 21 ;fv = 10 value = 1 [State 711, FX1] type = PalFX trigger1 = AnimElem = 1 time = 10 add = -32,-32,-32 mul = 256,256,256 ;sinadd = 256,256,256,-1 invertall = 0 color = 256 [State 711, FX2] type = PalFX trigger1 = AnimElem = 2 time = 10 add = -64,-64,-64 mul = 256,256,256 invertall = 0 color = 256 [State 711, FX3] type = PalFX trigger1 = AnimElem = 3 time = 10 add = -96,-96,-96 mul = 256,256,256 invertall = 0 color = 256 [State 711, FX4] type = PalFX trigger1 = AnimElem = 4 time = 10 add = -128,-128,-128 mul = 256,256,256 invertall = 0 color = 256 [State 711, FX5] type = PalFX trigger1 = AnimElem = 5 time = 10 add = -160,-160,-160 mul = 256,256,256 invertall = 0 color = 256 [State 711, FX6] type = PalFX trigger1 = AnimElem = 6 time = 10 add = -192,-192,-192 mul = 256,256,256 invertall = 0 color = 256 [State 711, FX7] type = PalFX trigger1 = AnimElem = 7 time = 10 add = -224,-224,-224 mul = 256,256,256 invertall = 0 color = 256 [State 711, FX8] type = PalFX trigger1 = AnimElem = 8 time = 10 add = -256,-256,-256 mul = 256,256,256 invertall = 0 color = 256 [State 711, EnvColor] type = EnvColor trigger1 = AnimElem = 8 value = 0,0,0 time = 4 [State 0, EnvShake] type = EnvShake trigger1 = !time time = 90 freq = 60 ampl = -4 phase = 90 ;ignorehitpause = ;persistent = under = 10 [State 1500, end] type = ChangeState trigger1 = AnimElem = 9 value = 0 ctrl = 1
im not sure if this helps maybe someone can clarify this further.
Message edited by ichidori555 - Tuesday, 2011-03-29, 5:11 AM
naruto2167 Date: Tuesday, 2011-03-29, 5:32 AM | Message # 32
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ichidori555 , i didnt understand...
ichidori555 Date: Tuesday, 2011-03-29, 5:55 AM | Message # 33
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Quote (naruto2167 )
i didnt understand...
I thought you wouldn't... Well Basically... Ok i can't really explain it in terms you would understand...
naruto2167 Date: Tuesday, 2011-03-29, 4:52 PM | Message # 34
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ichidori555 , well, sorry. anyone can explain that?
Mugen_Boy Date: Tuesday, 2011-03-29, 7:11 PM | Message # 35
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Well all I could find was that Demon Mode activates when your life is below or 250, it happens by itself and they is very small chance of it.
ichidori555 Date: Tuesday, 2011-03-29, 9:02 PM | Message # 36
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Quote (Mugen_Boy )
Well all I could find was that Demon Mode activates when your life is below or 250, it happens by itself and they is very small chance of it.
MugenBoy , Actually it happens when its exactly 250 and those other values because it says for each of those triggers like life = 250 not life < 250 and etc Yeah i recoded that "demon mode" so that happens at 1 hp but nothing actually happened. so naruto i dont think you should bother with this "demon mode" anymore.
Message edited by ichidori555 - Tuesday, 2011-03-29, 9:06 PM
Mugen_Boy Date: Tuesday, 2011-03-29, 9:09 PM | Message # 37
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Quote (ichidori555 )
naruto i dont think you should bother with this "demon mode" anymore.
True.
naruto2167 Date: Wednesday, 2011-03-30, 2:01 AM | Message # 38
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ichidori555 , oh well...
Mugen_Boy Date: Wednesday, 2011-03-30, 1:21 PM | Message # 39
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