making helper and sprite
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barry5278 | Date: Tuesday, 2012-04-03, 7:06 PM | Message # 1 |
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| How to make helper in ffu and how to make sprite ? Please help me.
@anggarabayupalg
Message edited by barry5278 - Wednesday, 2012-04-04, 11:34 AM |
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abdullahsaurus | Date: Tuesday, 2012-04-03, 8:19 PM | Message # 2 |
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| wow i never knew that even i would like to know
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sgn_15 | Date: Tuesday, 2012-04-03, 8:41 PM | Message # 3 |
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| barry5278, are you asking how to code helper? or how to sprite?
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N1nYo | Date: Tuesday, 2012-04-03, 11:50 PM | Message # 4 |
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| Quote (barry5278) How to make helper in ffu Quote (barry5278) how to make sprite ?
Both i guess.........
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barry5278 | Date: Wednesday, 2012-04-04, 3:17 AM | Message # 5 |
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| sgn_15, I asking how to code helper and how to sprite?
@anggarabayupalg
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sgn_15 | Date: Wednesday, 2012-04-04, 12:01 PM | Message # 6 |
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| [State 0, Helper] type = Helper trigger1 = helpertype = normal ;player name = ID = stateno = pos = 0,0 postype = p1 ;p2,front,back,left,right facing = 1 keyctrl = 0 ownpal = 0
then make a new state for the helper
you should first have some coding knowledge before you even try this helper thingy
for spriting, wait if others are willing to help you. i am not a spriter
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Ultraboard101 | Date: Thursday, 2012-04-05, 12:09 PM | Message # 7 |
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| Hope these help. SNG was spot on with the helper code, but i can explain it a bit more. When you make a helper, its basically a extension of your parent state. The parent state, or also called root state, is the state where your character CALLS the helper. This means, for example in state 200, you add the helper code. The helper then has the id of the state you make it, since a helper ALWAYS gets its own state. So, for state 200, a example of the helpers state itself is could be state 201. So in possibly simpler terms -
State 200 calls a helper, whos state is 201. Another way to explain it is, you put a helper code in state 200, and then make the helpers state in 201. Why use helpers? Because they can have the SAME codes parent states use. Explods are great for effects, but cannot have hitdefs. A little cheat around this, is to use an explod code, and guess where your effects CLSN boxes would be ON your character. So for example, you could make a explod of a character attacking with lightning out of thier hands. Since explods cant use hitdefs, put a CLSN in front of your characters hands so that the CLSN is in the same place as the helper. Hope this helps. I know it might be confusing to a beginner, so if you dont understand this, i suggest reading the mugen DOCS.
Warhammer 40k Space Marines --------------------------------------- Get it done.
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N1nYo | Date: Thursday, 2012-04-05, 1:34 PM | Message # 8 |
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| Ultraboard101,
These are nice dude
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sgn_15 | Date: Thursday, 2012-04-05, 1:57 PM | Message # 9 |
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| Quote (Ultraboard101) SNG was spot on with the helper code there was no other way to code a helper -_- i just double clicked the sctrl in ff and pasted, too lazy to explain it.
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abdullahsaurus | Date: Thursday, 2012-04-05, 9:12 PM | Message # 10 |
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| Hey that last one looks like you copied it from Pokemon but used a sprite other than pokemon
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barry5278 | Date: Friday, 2012-04-06, 4:45 AM | Message # 11 |
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| thanks for help
@anggarabayupalg
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Ultraboard101 | Date: Friday, 2012-04-06, 11:05 AM | Message # 12 |
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| Quote (abdullahsaurus) Hey that last one looks like you copied it from Pokemon but used a sprite other than pokemon Lol, nah, thats the symbol sora wears from kingdom hearts on his necklace.
Warhammer 40k Space Marines --------------------------------------- Get it done.
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abdullahsaurus | Date: Friday, 2012-04-06, 5:44 PM | Message # 13 |
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| No not that i mean the technique
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