I'm playing Mugen getting charcters then it came to me...There's too many god charcters...They do one hit ko's.I wanna know how to change that,decrease the damage they're supers do.Does anybody know?
I'm playing Mugen getting charcters then it came to me...There's too many god charcters...They do one hit ko's.I wanna know how to change that,decrease the damage they're supers do.Does anybody know?
either you find the general attack (and defense) power of the char by finding these at the top of cns [Data] life = 1000 ;Amount of life to start with power = 3000 ;Amount of maximum power attack = 100 ;attack power (more is stronger) defence = 100 ;defensive power (more is stronger)
those are the default values btw
or find the anim number like that guy above said, then find "anim=#" (# is the anim number you found for the attack) then look in cns the hitdef, damage like this
[State 200, 1] type = HitDef trigger1 = Time = 0 attr = S, NA ;Attribute: Standing, Normal Attack damage = 23, 0 ;Damage that move inflicts, guard damage animtype = Light ;Animation type: Light, Medium, Heavy, Back (def: Light) guardflag = MA ;Flags on how move is to be guarded against hitflag = MAF ;Flags of conditions that move can hit priority = 3, Hit ;Attack priority: 0 (least) to 7 (most), 4 default ;Hit/Miss/Dodge type (Def: Hit) pausetime = 0, 0 ;Time attacker pauses, time opponent shakes sparkno = 0 ;Spark anim no (Def: set above) sparkxy = -10, -76 ;X-offset for the "hit spark" rel. to p2, ;Y-offset for the spark rel. to p1 hitsound = 5, 0 ;Sound to play on hit guardsound = 6, 0 ;Sound to play on guard ground.type = High ;Type: High, Low, Trip (def: Normal) ground.slidetime = 5 ;Time that the opponent slides back ground.hittime = 12 ;Time opponent is in hit state ground.velocity = 0,-4 ;Velocity at which opponent is pushed airguard.velocity = -1.9,-.8 ;Guard velocity in air (def: (air.xvel*1.5, air.yvel/2)) air.type = High ;Type: High, Low, Trip (def: same as ground.type) air.velocity = 0,-4 ;X-velocity at which opponent is pushed, ;Y-velocity at which opponent is pushed air.hittime = 12 ;Time before opponent regains control in air
damage done also depends on the trigger, but you need basic coding knowledge to understand what the trigger means
targetlifeadd is also used to damage opponents but its mostly used to damage when using throw/grab attacks. so i guess its hitdef you are trying to find