If you want to change the damage value in a certain move then you would have to go to the statedef of the move. (Example: [Statedef 200])
Then you edit the Hitdef sctrl like this one:
Code
;---------------------------------------------------------------------------
; Standing Light Punch
; CNS difficulty: easy
[Statedef 200]
type = S
physics = S
juggle = 1
velset = 0,0
ctrl = 0
anim = 200
poweradd = 50
sprpriority = 2
hitcountpersist = 1
[State 200, 1]
type = HitDef
trigger1 = Time = 0
attr = S, NA
damage = 20, 5 <-------Edit the first number for damage on hit, the second is for when its blocked
animtype = Light
guardflag = MA
hitflag = MAF
priority = 4, Hit
pausetime = 8,8
sparkno = s7000
sparkxy = -13, -65
guard.sparkno = s7006
guard.sparkxy = -13, -65
hitsound = s0, 0
guardsound = s6, 0
ground.type = High
ground.slidetime = 30
ground.hittime = 18
ground.velocity = -3.5
airguard.velocity = -4,-.8
air.type = High
air.velocity = -4,-3
air.hittime = 12
Save. Sometimes the move doesn't use a hitdef but a targetlifeadd sctrl. (Most meant for throws.) If that's the case then you need just edit the value field.
Example:
Code
[State 1043, LifeAdd]
type = LifeAdd
trigger1 = time = 1
value = -70 <------change this to another negative number
kill = 1
absolute = 0
Lastly, sometimes damage is measured by equations and variables, then you need to change the value of either the variable or work out the equation, and plug-in a different value somewhere in the equation. (hopefully its nothing that complex).