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Make strength of a single attack stronger or weaker?
12scratchDate: Sunday, 2010-07-11, 0:07 AM | Message # 1
Baby
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Yea, i've been wondering for quite some time now how to accomplish this task, im not talking about the overall attack of the character because if I increase it the character would become overpowered, just a single very weak attack i want the damage for it to go up on

 
LightmattDate: Sunday, 2010-07-11, 4:10 AM | Message # 2
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If you want to change the damage value in a certain move then you would have to go to the statedef of the move. (Example: [Statedef 200])
Then you edit the Hitdef sctrl like this one:

Code

;---------------------------------------------------------------------------
; Standing Light Punch
; CNS difficulty: easy
[Statedef 200]
type    = S     
physics = S     
juggle  = 1     
velset = 0,0    
ctrl = 0     
anim = 200     
poweradd = 50    
sprpriority = 2
hitcountpersist = 1  

[State 200, 1]
type = HitDef
trigger1 = Time = 0
attr = S, NA    
damage = 20, 5 <-------Edit the first number for damage on hit, the second is for when its blocked    
animtype = Light    
guardflag = MA    
hitflag = MAF    
priority = 4, Hit    
pausetime = 8,8    
sparkno = s7000     
sparkxy = -13, -65
guard.sparkno = s7006
guard.sparkxy = -13, -65   
hitsound = s0, 0    
guardsound = s6, 0
ground.type = High
ground.slidetime = 30   
ground.hittime  = 18   
ground.velocity = -3.5   
airguard.velocity = -4,-.8  
air.type = High    
air.velocity = -4,-3        
air.hittime = 12

Save. Sometimes the move doesn't use a hitdef but a targetlifeadd sctrl. (Most meant for throws.) If that's the case then you need just edit the value field.
Example:

Code

[State 1043, LifeAdd]
type = LifeAdd
trigger1 = time = 1
value = -70 <------change this to another negative number
kill = 1
absolute = 0

Lastly, sometimes damage is measured by equations and variables, then you need to change the value of either the variable or work out the equation, and plug-in a different value somewhere in the equation. (hopefully its nothing that complex).


 
12scratchDate: Sunday, 2010-07-11, 6:57 AM | Message # 3
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Wow thank you very much, I completely understand now, would you also happen to know how to change the length (how long the move lasts) of an attack ex. Sharingan?

 
LightmattDate: Sunday, 2010-07-11, 10:16 AM | Message # 4
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That would be hard to explain, because States end or change at different conditions. One move could end when player2 reaches the edge of the stage or it could end if player1 has cause a certain amount of damage.

I'd look at the last sctrl in the move which should be something like:

[State ???, changestate]
type = changestate
trigger1 = animtime = 0 <---Means to change to this value's state at the end of the animation; also !animtime can mean the same thing
value = 0

If its something that simple than all you have to do is extend the animation, and make adjustments where needed.




Message edited by Lightmatt - Sunday, 2010-07-11, 10:17 AM
 
TheLotusDate: Sunday, 2011-02-06, 4:07 PM | Message # 5
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i dont understand anything, but anyway thank u for your help! tongue By the way you have been contributing so far you can become a contributor now that you have more than 50 posts tongue



Message edited by TheLotus - Sunday, 2011-02-06, 4:10 PM
 
LightmattDate: Sunday, 2011-02-06, 5:55 PM | Message # 6
Templar Knight
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That too has also been explained:

Quote (Mugen_Boy)
Lightmatt, why not think of becoming one contributor?

Quote (Me)
There's no real benefit to being one.

Quote (MysticDragon)
Well you can access the contributor's shack where you get chars which normal users can't get.

Quote (Mugen_Boy)
AND you can give award and reputation to others.

Quote (Me)
Again I repeat myself, THERE IS NO REAL BENEFIT. So what there's a shack full of characters I could care less about, and I throw karma points to anyone; what, my personal thanks isn't good enough for you?


 
Mugen_BoyDate: Sunday, 2011-02-06, 7:12 PM | Message # 7
God Of Animation
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Quote (TheLotus)
By the way you have been contributing so far you can become a contributor now

There's no meaning in repeating what we said...


 
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