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Making characters
TellurianSkyDate: Wednesday, 2010-09-01, 4:28 AM | Message # 16
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A lot of youtube video tutorials on how to make a character is somewhat basic. You people know how to make a character move? Like punching, kicking and special moves. Also how long does it take to make a character?

 
Axel_the_criticDate: Wednesday, 2010-12-08, 11:29 PM | Message # 17
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hi I started making one but what do i put in the section that says: "default palette order"?

Added (2010-12-08, 11:29 PM)
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and also how do I cut the sprite sheets?

 
LightmattDate: Wednesday, 2010-12-08, 11:54 PM | Message # 18
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Quote (Axel_the_critic)
and also how do I cut the sprite sheets?

You have to use photo editing software like Paint Shop Pro to cut the sprites up. Also save your cutted sprites to .pcx

Quote (Axel_the_critic)
hi I started making one but what do i put in the section that says: "default palette order"?

Just put 1,2,3. That is meant to sort your palettes, to which you're a beginnier and will only have made one palette, in whatever order you want.


 
sgn_15Date: Thursday, 2010-12-09, 4:15 PM | Message # 19
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Quote (Axel_the_critic)
and also how do I cut the sprite sheets?

another method (just MS paint but i guess its more tedious)
cut the sprites using ms paint by selecting a sprite using select tool, right click then "copy to" then a save window will pop out. put filename and it will be saved as BMP file. then cut the rest of the sprites the same way.

with BMP files, you can use fighter factory to transfer the palettes to make them into PCX files (which are the files/filetypes you need to add them to your char)
this might help
http://www.youtube.com/watch?v=Q_PCvgho90Q&feature=player_embedded

and for general beginner char coding tutorials, this is part 1 (watch the videos with same title up to part 4)
http://www.youtube.com/watch?v=yuZxoUL_TO8&feature=player_embedded


 
LightmattDate: Thursday, 2010-12-09, 9:40 PM | Message # 20
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Quote (sgn_15)
and for general beginner char coding tutorials, this is part 1 (watch the videos with same title up to part 4)
http://www.youtube.com/watch?v=yuZxoUL_TO8&feature=player_embedded

I recommend you don't use the templates for they have been known to be buggy. Just make a copy of KFM and rename all the files to your character's name, and start from there. (Note: Since you renamed all the filies be sure to correct the .def file with notepad before getting started.)

He also talks about aligning sprites. If you are using FFU instead of FFC there will be a stage0 background behind your sprites which will make aligning easier.

In part 2 he mentioned using Clsn standard. I'm not sure if it got patched in the recent update, but I recommend not using it. Use the "edit action with txt" and copying and pasting the Clsn line like this:

[Begin Action 0]
Clsn2: 1
Clsn2 [0] = -22, -111, 23, -87
0,0, 0,0, 8 <---- This is the first sprite you added the blue box to.
0,1, 0,0, 5 <---- This is the second sprite you want to have the same blue box as the first.

After copy and paste

[Begin Action 0]
Clsn2: 1
Clsn2 [0] = -22, -111, 23, -87
0,0, 0,0, 8
Clsn2: 1
Clsn2 [0] = -22, -111, 23, -87
0,1, 0,0, 5 <---- Now the second sprite has the same Blue box as the first.

Next, he talks about adding Red boxes to attacks. Do note that by leaving a Red box by itself with no Blue box covering over it that creates infinite priority. That means that no matter how much I try to stop your attack, if the one of my blue boxes comes in contact with your red box I'll lose every time.

Check out this tutorial for Clsns: http://kod.trinitymugen.net/K.O.D%27s_Basic_CLSN_Tutorial.html

Thats all for now. I don't have anything else to add, mostly because that guy's voice is boring as hell.




Message edited by Lightmatt - Friday, 2010-12-10, 6:57 PM
 
MysticDragonDate: Sunday, 2010-12-12, 12:42 PM | Message # 21
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i have seen several tutorials but the coding is too headbreaking!!!
 
naruto2167Date: Sunday, 2011-03-13, 9:26 PM | Message # 22
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thanks everyone this helped me a lot! biggrin



 
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