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Updated mugen by elecbyte
buyDate: Tuesday, 2009-09-29, 5:50 PM | Message # 1
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Those guys are fast.

* BG: Improved performance of parallax BGs.
* Stages: Added a hack to recognize the "hires = 1" stage parameter. This parameter isn't officially supported so we strongly recommend against using it for new content.

Bug Fixes

* BG: Fixed bug where tiled parallax BGs did not draw.
* BG: Fixed scaled trans sub BGs.
* CNS: Fixed trigger redirection coordspace bug.
* CNS: Fixed screenpos x trigger.
* CNS: Fixed helper not inheriting palno from parent.
* CNS: Corrected bug in ** operator for integer arguments with exponent >= 0.
* CNS: Integer exponentiation, Floor(), and Ceil() now generate a warning and clamp to INT_MAX or INT_MIN (2^31-1 or -2^31) when the integer range is exceeded.
* FNT: Fixed font newline bug for True Type fonts with text wrapping.
* Motifs: Fixed invalid font in combo counter crash.
* mugen.cfg: Added DirectX option to RenderMode. Setting this mode may help some people with startup issues.
* SND: Fixed snd loading failure using wavs with certain headers.
* Stages: Fixed random stage load error during continue.
* Added hardcoded pal change for SFFv1 sprites. This addresses the palette problem for old characters that override state 5900.
* Fixed UTF-8 BOM detection bug that caused the first group not to be read in some def files.
* Fixed AI.RandomColor = 0 crash.
* Resolved SDL crash on non-SSE2 processors.

We're really sorry if we didn't get to some of the bugs you were hoping would be fixed, but we're grinding away on the list (though not as fast as it's growing!) and hope to resolve some of the more sticky problems like keyboard input in the next RC. Thanks for your patience.

Also, in case some of you are wondering, our goal for 1.0 is to stabilize the release and get it working correctly with as much backwards compatibility as possible. Rest assured we're still looking at your feature requests to see what we can take on for 1.1 once 1.0 is stable.

 
striderhienDate: Tuesday, 2009-09-29, 8:29 PM | Message # 2
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sounds great.... but it seems they didnt resolve he problem of non working AI's

 
Sou-BotDate: Tuesday, 2009-09-29, 9:15 PM | Message # 3
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i wont try it again unless they fix all bugs but its a good work though


If anyone felt insulted or attacked by someone here then tell me bout it and show me some proofs and ill see what i can do, we wanna keep it friendly here


Message edited by Sou-Bot - Tuesday, 2009-09-29, 9:17 PM
 
SinGokuDate: Tuesday, 2009-09-29, 10:52 PM | Message # 4
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Yeah, decent start.

 
CloudStrifeDate: Tuesday, 2009-09-29, 11:02 PM | Message # 5
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finaly it works for me
the screen is little too big can i resize it?


 
buyDate: Wednesday, 2009-09-30, 6:17 PM | Message # 6
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I think you can resize in the mugen.cfg file

;Game native width and height.
;Recommended settings are:
; 640x480 Standard definition 4:3
; 1280x720 High definition 16:9
; 1920x1080 Full HD 16:9
GameWidth = 1280
GameHeight = 720

 
squirrelkingDate: Wednesday, 2009-09-30, 11:42 PM | Message # 7
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Quote (Sou-Bot)
i wont try it again unless they fix all bugs but its a good work though

i doubt they will ever fix ALL the bugs


My site
 
SinGokuDate: Thursday, 2009-10-01, 8:59 PM | Message # 8
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Quote (squirrelking)
i doubt they will ever fix ALL the bugs

who knows, they might, look at what they fixed already.


 
Sou-BotDate: Saturday, 2009-10-03, 4:25 AM | Message # 9
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maybe they will never fix all bugs but at least they can improve it so we can enjoy it as well


If anyone felt insulted or attacked by someone here then tell me bout it and show me some proofs and ill see what i can do, we wanna keep it friendly here
 
buyDate: Saturday, 2009-10-03, 6:45 PM | Message # 10
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I think they will. They have fixed several bugs already and in no time.
 
SinGokuDate: Sunday, 2009-10-04, 7:48 PM | Message # 11
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I think they will. They have fixed several bugs already and in no time.

thats true, so lets not count them out yet.


 
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