How many sprites in a normal char?
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GojiMaster | Date: Wednesday, 2011-07-06, 5:52 AM | Message # 1 |
Squire
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| Usually when i make chars, i end up with about 60- 100 sprites, but with all these normal run of the mill chars i download, theres like OVER 9000 sprites! Should i like take more time when making my sprites?
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sgn_15 | Date: Wednesday, 2011-07-06, 8:08 AM | Message # 2 |
God
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| not necessarily needed. its up to you. other additional sprites can be for support chars (optionally added), custom effects, custom hitsparks well for char themselves, of course its better to have more attacks to work with rather than lacking in them
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Esper | Date: Wednesday, 2011-07-06, 5:29 PM | Message # 3 |
Hero
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| You don't need to go overboard with sprites The more sprites you use, the more time you'll end up consuming making the char
Chars with 1000-100 sprites are pretty common, and they're the most recommended type of chars to make for newbies If you want to go over 1000, knock yourself out Just keep in mind that more sprites mean more work But more work means better quality
Take you're pick
Message edited by Esper - Wednesday, 2011-07-06, 5:29 PM |
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BladeStorm_X | Date: Wednesday, 2011-07-06, 7:47 PM | Message # 4 |
The Chosen One
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| Just use neccesarry sprites some people insert sprites which are not even used for the char while others insert blanks
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Lightmatt | Date: Wednesday, 2011-07-06, 8:03 PM | Message # 5 |
Templar Knight
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| Let's see:
The get-hits alone require 64 sprites
Basic motions will run you at about 20 sprites give or take
2 sprites for Protrait and mini-protrait
And about 25 sprites for basic attacks again give or take
So....
If you wanted a functional character that can 9 basic S/C/A attacks you would need about 100 sprites in your sff
This is going off my Sajin and he has 289 sprites.
Message edited by Lightmatt - Wednesday, 2011-07-06, 8:05 PM |
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