DBZ Fatalities?
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MGSSJ2 | Date: Saturday, 2009-11-14, 11:34 PM | Message # 31 |
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| Quote (asrwgm) Normally it just hits the opponent, but if the move kill the opponent, the opponent will burn with blue flames surrounding them. You mean like in MvC where there appears all these effects when you kill an opponent with an Hyper?
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asrwgm | Date: Saturday, 2009-11-14, 11:42 PM | Message # 32 |
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| Something similar to that.
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SinGoku | Date: Tuesday, 2009-11-17, 8:07 PM | Message # 33 |
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| does anyone know the coding for that?
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AJE | Date: Tuesday, 2009-11-17, 9:33 PM | Message # 34 |
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| dats cool but where 2 fnd the characters Added (2009-11-17, 9:33 Pm) --------------------------------------------- dats cool but where 2 fnd the characters
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SinGoku | Date: Tuesday, 2009-11-17, 9:44 PM | Message # 35 |
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| in the database.
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asrwgm | Date: Tuesday, 2009-11-17, 9:44 PM | Message # 36 |
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| The only thing that pops up into my mind is triggerX = kill = 1 But I dunno, havent tried it out myself.
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SinGoku | Date: Tuesday, 2009-11-17, 9:50 PM | Message # 37 |
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| If I/we could find out the proper coding, I could start a whole new batch of characters with fatalities, granted it'd be a lot more work to get the right sprites, but the end result would be fantastic.
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asrwgm | Date: Tuesday, 2009-11-17, 10:05 PM | Message # 38 |
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| Well good luck with it then
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MGSSJ2 | Date: Tuesday, 2009-11-17, 10:13 PM | Message # 39 |
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| trigger1 = enemy,life = 0?
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asrwgm | Date: Tuesday, 2009-11-17, 10:16 PM | Message # 40 |
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| But if you put that, then it means the opponents life must be 0 even before the attack connects. But you could use an ifelse statement for that.
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SinGoku | Date: Tuesday, 2009-11-17, 10:38 PM | Message # 41 |
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| I was thinking I would use the FinishHim coding from mortal combat, so when their health reaches 0, you would have a few seconds to try to perform a fatality.
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asrwgm | Date: Wednesday, 2009-11-18, 12:03 PM | Message # 42 |
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| Then you have to make sure the opponent goes into a custom state once life is 0, but, most MK creator's code their char to let the opponents life go down to 1 on the second round instead of 0. So the trigger is when P2Life = 1 / Enemy, life = 1, the opponent goes into custom state.
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MGSSJ2 | Date: Wednesday, 2009-11-18, 7:50 PM | Message # 43 |
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| Quote (asrwgm) Then you have to make sure the opponent goes into a custom state once life is 0 Maybe adding a helper that appears when enemy's life = 0, so he hits it, gives him a bit of life, then allows the char to do the Fatality?
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SinGoku | Date: Wednesday, 2009-11-18, 8:14 PM | Message # 44 |
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| yeah, that could work, then do the mvc effect while the fatality is being executed.
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asrwgm | Date: Thursday, 2009-12-03, 11:18 PM | Message # 45 |
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| Quote (SinGoku) yeah, that could work, then do the mvc effect while the fatality is being executed. Thats kinda irrelevant, Fatalities are done with the screen being darkened in the BG. Having an effect would literally take the Fatality-esque feel from it.
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