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Zexion KH Release (The Best Organization XIII Char To Date)
_____kEnt_xDDate: Wednesday, 2012-03-07, 6:33 AM | Message # 16
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Quote (sweetfire13)
It was from a Gameboy Advance game, and it was a NPC, so there really isn't anything to reference off of besides GBA AI behavior.


Im talking about NZC gameplay in that quote

In thinking about, SX, and that discuse about effects and gameplay and stuff is not going to go nowhere, its all about likes and dislikes, and is obvious than my likes an ur likes are way differents, and im really dont have time for discuse about that, so? what do u said? Stop or not? u know this will never end..






Message edited by _____kEnt_xD - Wednesday, 2012-03-07, 6:37 AM
 
Ultraboard101Date: Wednesday, 2012-03-07, 7:51 AM | Message # 17
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Okay obviously you didnt play my character kent. That sprite with the book in the air, that was never used. I was planning on it, but never incorporated it in the actual character. I had limited sprites to work with, i dont think you understand what was available and what i turned them into. Also as metioned he was in the GBA game, but he wasnt able to fought, there where literately no sprites for him. The effects are good i dont see a problem with them thats not complain i mean coding errors and such, which you seem to have no idea of. Better run along and troll someone else, not going to stand for it here, you obviously dont understand who zexion is and why his game play style is as such, hes made for a full game that i am making with a group, and how its weird that he hops back.

Added (2012-03-07, 7:51 AM)
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Quote (sweetfire13)
Well the only complaint I have is the double jump, which I see is useless, but other than that it's fine.
Now this could be me doing something wrong, but I see that Zexion occasionally gets stuck in the air at times, so you might want to check your jumps or aerials.


Hey man btw thanks for finding that, ill try to see what i can to do fix it.



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Get it done.


Message edited by Ultraboard101 - Wednesday, 2012-03-07, 7:50 AM
 
SXVectorDate: Wednesday, 2012-03-07, 7:52 AM | Message # 18
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Quote (_____kEnt_xD)
Im talking about NZC gameplay in that quote

In thinking about, SX, and that discuse about effects and gameplay and stuff is not going to go nowhere, its all about likes and dislikes, and is obvious than my likes an ur likes are way differents, and im really dont have time for discuse about that, so? what do u said? Stop or not? u know this will never end..


Ok, good, its good to stop, next time, try to have a neutral feedback so people won't get insulted since its not encouraging.

Test out my Hioh Kaede, its more than your coding all together.


Message edited by SXVector - Wednesday, 2012-03-07, 7:58 AM
 
tora2Date: Wednesday, 2012-03-07, 8:18 AM | Message # 19
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@kent

hey dude whats up We seem to run into each other alot in these threads anyways. I helped code this character as well as VECTOR DID so no we are not following you we actually worked on this as well so you know we wanna know what people think (Except you we don't care). You need to understand if you are trying to give us feedback USE FUCKING ENGLISH we do not speak anything else NOTHING nothing at all just english so don't mix them and please stop google translator because its obvious you are.

now then about your "feedback"

the only legitimate feedback out of your entire rant would be rotating some of his get hit sprites I agree with that.

the rest lets explain his gameplay his origin and everything else.

ok so first off as was said his starting base sprites were from the gba game Kingdom Hearts Chain of Memories, he was in the game as an antagonist but he never actually was fightable originally. In RE Chain of Memories the PS2 remake he WAS fightable and thats where alot of his attacks were insprited and sprited from as well as his Bonus appearance in Kingdom Hearts 2 Final mix +.

there has never been a kh anime (yet)

now then about his gameplay, I helped with the combo system and actually fixed up some stuff after this release so its fixed in the update also we will fix the get hits and rotate them to look better.

I think another reason you hate it, is its because its balanced which is something you apparently hate. secondly this gameplay is NOT COM gameplay from the gba, the gameplay in that is a mix of cards and battle look it up if you are interested to learn.

This is CUSTOM gameplay with some (Alexei style) Thrown in as you have come to hate based on your feedbacks to me on tobi. his full screen attack does no actual damage its meant to act like a tornado and suck you in to damage you that way granted that does need some coding fixes which are coming in the update. and I will change the full screen clsn to something much more pleasant.

some of the sprites in his sff were unused as they were scrappped ideas but never taken out of the sff expect those gone in the update as well.

dont assume we are following your posts it just so happens everything you have posted in is something vector and I have had a hand in coding and helping out with. so yeah and please from now on remember to only USE ENGLISH if you want to talk to us as we don't understand spanish period we are americans not mexicans or anything of the sort so we do not understand your language.




Xeno: It's like putting the number one in my alphabet soup, it's criminal.
 
_____kEnt_xDDate: Wednesday, 2012-03-07, 8:37 AM | Message # 20
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I played, but not too much. Im saying the effects can be better, and im not trolling u, and i give u a good feedback, but u take it so bad, if u think the effects are good, and the other ones ( in this case me ) dont, u will always take it like this? No, but the fact i said the things so directly is merely ofensive to the others.

The only i can say about the effects is u can do stuff like this:



Instead of this:



Put your clsn boxes like this:



Instead of this:



- Make the superportait dissapear correctly, because the helper just destroy themself.
- Air c does the attack falling, and not in the air ( Im very clear whit this.. Really )
- Put some evnshake in the hitdef of the attacks
- Put some evnshake in the Dark fire dash when he does the attack.
- Clone laser had clns boxes incorrecly
- still need air dash superjump, maybe energy charge?
- need to add negavite poweradd in C attack ( Stand )
- u can make the black tornado like a movecontact attack.
- Basic movement needs improvements, this shit down there can be good since he's floating



Thats the only i can say

Tora2: too many words im not gonna read, so sorry :P
SX: I tested bulldog bcuz i liked the sparks, but, nothing special.
Edit: i saw the char u tell me, simple coding man dry the only idk how to do is the hopbackwards and she stand in the wall (?) idk if is that or not, Effects are BADASS! Specially the spark! O.O






Message edited by _____kEnt_xD - Wednesday, 2012-03-07, 8:54 AM
 
SXVectorDate: Wednesday, 2012-03-07, 8:54 AM | Message # 21
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Eh Bulldog is a flash game character ,VERY ACCURATE to source. HMM, if u want custom, not my problem. I get what u mean by SIN velocity, but Zexion super is a sucker unless u want a small helper red clsn that possets to the player, there both infinite priority.
What applies to Naruto char does not apply to KH (Sprites known to be always like this).

Your character are.. custom, yet not accurate so you're the not the type to go for source. People like accurate source characters (which I make).
Try my Hioh Kaede out, beats your character anyday.

The rest of my CF3 chars are accurate, not custom, so don't even try to bring "NOT SPECIAL" excuse. Its the same for you, you're chars are more graphically styled, not gameplay balance.

Here:
http://www.mediafire.com/?ime7x1nee3z2a7w

- Don't even say "eh its not special", its source accurate and I'm going to add helpers too (5 of them).


Message edited by SXVector - Wednesday, 2012-03-07, 8:57 AM
 
tora2Date: Wednesday, 2012-03-07, 8:57 AM | Message # 22
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you should read what i said but im amazed you actually gave some decent feedback in the correct tone not like this sucks i hate it feedback like normal. good job on that I can agree with some of the stuff you said for a change.

the slash effects should NOT look like that they will be fixed in the update

you sounded pretty decent till the end calling a character who was made SOURCE ACCURATE not special -_-.




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Ultraboard101Date: Wednesday, 2012-03-07, 8:59 AM | Message # 23
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Doing CLSN's like that for a chibi is extremely pointless. Its just time consuming and no one will ever notice a difference. As for the effects, well the picture you linked isnt a effect, as you can see its part of the character sprite, theres no way to make it transparent. "Effects" can be defined by all the sprites to the RIGHT of the required sprites that DONT share the pallet. Those are effects. As for Evnshakes, theres one on meteor, but i dont see where else they are needed. Possibly the tornado attack but thats really it, i mean his weapon is a book i dont see how that would shake the ground. The ground C attack shouldnt take power away, especially since this character only has 2 combos and that 1 C button attack. It should give power back, but at a much smaller percentage then the combos, which is does. I mean thank you for giving some kind of possible feedback that may be considered to change this time, insted of coming off like a asshole. Its a legitiment suggestion about the env shakes and the rotation of get hit sprites. The Clone lazer attack's CLSN's seem off to you because the beam effect is scaled, and clsn's dont scale with scale codes in the cns like effects do.What you are saying about victors character is complete bullshit though, his characters are anything but ordinary....


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Get it done.
 
_____kEnt_xDDate: Wednesday, 2012-03-07, 9:25 AM | Message # 24
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Quote (SXVector)
Eh Bulldog is a flash game character ,VERY ACCURATE to source. HMM, if u want custom, not my problem. I get what u mean by SIN velocity, but Zexion super is a sucker unless u want a small helper red clsn that possets to the player, there both infinite priority.
What applies to Naruto char does not apply to KH (Sprites known to be always like this).

Your character are.. custom, yet not accurate so you're the not the type to go for source. People like accurate source characters (which I make).
Try my Hioh Kaede out, beats your character anyday.


Clns box on Zexios is huge big, the attack can be coded like a movecontact attack, whit that i mean Zexion make a hit, and if the hit success, then the attack proceed, in this case, black tornado, OR That clns is not supposed to be "cheap" (?)

Hioh has nothing than i cant do and accuracy is not too hard to make, but u cant compare arcade gameplay whit game console gameplay, in this case, my Jugo. u must check the game i was talking about, and Please, There are too many likes, not only accurate ones, someone like's cheap some others accurate, and some others simple like this zexion (talking about the mechanics).

Added (2012-03-07, 9:18 AM)
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Quote (Ultraboard101)
Doing CLSN's like that for a chibi is extremely pointless. Its just time consuming and no one will ever notice a difference. As for the effects, well the picture you linked isnt a effect, as you can see its part of the character sprite, theres no way to make it transparent. "Effects" can be defined by all the sprites to the RIGHT of the required sprites that DONT share the pallet. Those are effects. As for Evnshakes, theres one on meteor, but i dont see where else they are needed. Possibly the tornado attack but thats really it, i mean his weapon is a book i dont see how that would shake the ground. The ground C attack shouldnt take power away, especially since this character only has 2 combos and that 1 C button attack. It should give power back, but at a much smaller percentage then the combos, which is does. I mean thank you for giving some kind of possible feedback that may be considered to change this time, insted of coming off like a asshole. Its a legitiment suggestion about the env shakes and the rotation of get hit sprites. The Clone lazer attack's CLSN's seem off to you because the beam effect is scaled, and clsn's dont scale with scale codes in the cns like effects do.What you are saying about victors character is complete bullshit though, his characters are anything but ordinary....


*Extreme facepalm*

Quote (SXVector)
The rest of my CF3 chars are accurate, not custom, so don't even try to bring "NOT SPECIAL" excuse. Its the same for you, you're chars are more graphically styled, not gameplay balance.


Sounds like an excuse, but thats the only i like to do in mugen. in fact thats why i dont finish my chars, Gameplay is quite good, not amazing, and not too overpowered, i know i had leaking stuff, but thats all, do i need to tell u again my characters arent complete? they are RC vercions only o.o seems u jump this part always.

Added (2012-03-07, 9:25 AM)
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Quote (tora2)
you sounded pretty decent till the end calling a character who was made SOURCE ACCURATE not special -_-.


thats bcuz they dont have nothing amazing, about coding, Hioh is good, i dont said shes bad cheap or something like that, but is nothing special, is just normal.






Message edited by _____kEnt_xD - Wednesday, 2012-03-07, 9:19 AM
 
SXVectorDate: Wednesday, 2012-03-07, 9:29 AM | Message # 25
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Accuracy isn't an excuse, rofl.. its good if u go for accuracy, make the character play like from the actual game, how is that bad?
Ok, about my Hioh, try making one, please, show me. <- Assuming u have something to back it up, give me your characters that you supposely make.
Oh, I forgot to tell u, I didn't include the helpers that are going to be coded yet -> 30k+ lines of coding extra with bars select =D

Clarify cheap, your defiinition of it does not define cheap properly as it is unclear.

Lol, the gameplay doesn't have to (flashy combos, tons of combos, and specials), if its accuracy. ITS NOT CUSTOM, you never get that out of your head.
You never told me that there are not finished, never, not even once, unless I didn't see it?

I did say that the clsn can be improved, u took it the wrong way, as usual.

Once again, prove me wrong, DO ONE VANGUARD PRINCESS character with all the helpers, then I will admit I'm wrong. TYVM
 
_____kEnt_xDDate: Wednesday, 2012-03-07, 9:52 AM | Message # 26
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Quote (tora2)
now then about his gameplay, I helped with the combo system and actually fixed up some stuff after this release so its fixed in the update also we will fix the get hits and rotate them to look better.


I never complain about the combo system.

Quote (tora2)
I think another reason you hate it, is its because its balanced which is something you apparently hate. secondly this gameplay is NOT COM gameplay from the gba, the gameplay in that is a mix of cards and battle look it up if you are interested to learn.


Quote (tora2)
This is CUSTOM gameplay with some (Alexei style) Thrown in as you have come to hate based on your feedbacks to me on tobi. his full screen attack does no actual damage its meant to act like a tornado and suck you in to damage you that way granted that does need some coding fixes which are coming in the update. and I will change the full screen clsn to something much more pleasant.


Dude, AAA BBB mechanic is the oldest gameplay in the entire mugen word. i dont even complaign about it, All the stuff i am giving feedback is on the post of the images, Thats all, Dude, u r putting words in my mouth, so be carreful.. The fact about the balanced gameplay .. XD Jesus, i dont hate it! and sorry for take this back but my gameplay is way better than this one. Not balanced? For gods sake, i need to customize the juggles and thats all. XD

Quote (tora2)
we are americans not mexicans or anything of the sort so we do not understand your language.


Ironic, im Mexican, and i can talk your language

Added (2012-03-07, 9:52 AM)
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Quote (SXVector)
Accuracy isn't an excuse, rofl.. its good if u go for accuracy, make the character play like from the actual game, how is that bad?
Ok, about my Hioh, try making one, please, show me. <- Assuming u have something to back it up, give me your characters that you supposely make.
Oh, I forgot to tell u, I didn't include the helpers that are going to be coded yet -> 30k+ lines of coding extra with bars select =D

Clarify cheap, your defiinition of it does not define cheap properly as it is unclear.

Lol, the gameplay doesn't have to (flashy combos, tons of combos, and specials), if its accuracy. ITS NOT CUSTOM, you never get that out of your head.
You never told me that there are not finished, never, not even once, unless I didn't see it?

I did say that the clsn can be improved, u took it the wrong way, as usual.

Once again, prove me wrong, DO ONE VANGUARD PRINCESS character with all the helpers, then I will admit I'm wrong. TYVM


-Talking about take the things in a wrong way, Eh, u r the one taking the things wrong.
-About making a char like ur hioh, well, im doing nzc sasuke, but i dont like arcade fighting style, i like more like this zexion or alexei's chars. But, im focused on the visual content like katons, the char is like 25% or less, if u want it ask.

about the gameplay thing
- this is the one i like for fighting, and i make jugo and omoi based on this one.


- yes, u didnt see when i said my chars arent finished, but that was on Tobi thread
- i said black tornado clns can be improved too, the entire attack as well.
- im not gonna make some char than i dislike, i dont even know the game or the show, im focus on my nzc game.




 
SXVectorDate: Wednesday, 2012-03-07, 10:07 AM | Message # 27
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Ok, we've come to a bit of a standpoint, its better not to settle things with fighting words next time, both sides are wrong, but I don't think we will come up with a proper agreement anytime soon.
 
_____kEnt_xDDate: Wednesday, 2012-03-07, 10:25 AM | Message # 28
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dude im not fighting im explaining my opinions and my systems. i will send u the sasuke but he hasnt nothing finished.

Added (2012-03-07, 10:25 AM)
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Done, i sended u the char, the movelist include all the things i want to do, but i dont added the kawarimi system, my bad




 
SXVectorDate: Wednesday, 2012-03-07, 10:43 AM | Message # 29
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Read my message, this is how you do proper feedback, no remarks, though some things need majorly fixed, its a standard too.
 
_____kEnt_xDDate: Wednesday, 2012-03-07, 2:23 PM | Message # 30
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Done, i dont like movecontact since the Gameplay is kinda based on the other one, ( the one from Jugo ) as i tell u before, i dont want a to make an arcade gameplay, since i dont like too much that games as well, Fireball, Chidori and almost everything are incomplete, ( they dont have poweradd's ) and Still missing superpause fx. u must check the Movelist.txt, did u see the diferente voice sounds of player 2 ? did u saw the clash of chidori ? custom states are bugging ? he has still having infinite grab or something like that ? how i can improve the hold_x katon ? ( since that one i dont like it ), Did u watch the superpause ? it is good ? ( im not too convinced about it ) plz reply i need to done whit that stuff to go ahead.



 
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