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Sajin Komamura ver 0.2 (Beta) by Lightmatt
LightmattDate: Friday, 2010-07-02, 12:05 PM | Message # 1
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Video:
http://www.youtube.com/watch?v=TssZOfDrdnc

Screenshots:

Readme

Code
Sajin ver. (Beta) by Lightmatt

----------------------------{Statno} MoveSet-----------------------------

[State 200]Standing light Punch -> x

[State 210]Standing Med Sword swing -> y

[State 230]Standing High Sword swing -> a

[State 400]Crouching light kick -> x

[State 410]Crouching low Sword swing -> y

[State 430]Crouching Roundhouse kick -> a   

[State 600]Air light Kick -> x

[State 610]Air Med Sword swing -> y

[State 630]Air High Sword swing -> a

[State 20000] Flash step -> z

[State 1040]Throw -> x+y ;Hold Forward   

[State 1000 & 1100]Spec.A -> Down, Downforward, Forward, y

[State 1012 & 1112]Spec.B -> Down, Down, Down, x

[State 1014 & 1114]Spec.B(AIR) -> Down, Down, Down, x

[State 1020 & 1120]Spec.C -> Down, Downforward, Forward, a /or/ Down, Downback, Back, a

[State 1060 & 1160]Spec.D -> Down, Downback, Back, x

[State 1030 & 1130]Spec.E (Tosen!) -> Down, Downforward, Forward, x

[State 1050]Super A -> Down, DownForward, Forward, Down, DownForward, Forward, a

[State 1080]Super B -> Down, DownForward, Forward, Down, DownForward, Forward, x

[State ????]Super C -> Not available in this verison.

[State 1090]Super D(AIR) -> Down, DownForward, Forward, Down, DownForward, Forward, x

[State ????]Super E -> Not available in this verison.   

----------------------------{Statno} MoveSet-----------------------------

----------------------------Language Settings----------------------------

Default Language: Japanese (I fucking hate the English verison.)

To change the language open Sajin.def in notepad change the following line:
"sound = Sajin.snd" to "sound = Sajin-ENG.snd" for the english verison. If you   
want to switch the language back to Japanese remove the "-ENG" so it'll say:
"sound = Sajin.snd"   

----------------------------Language Settings----------------------------

----------------------------Special Thanks-------------------------------

Alchemist -> Support and teaching the Majority of what I know & Beta testing.

Dopefiend5 -> Beta testing and for providing some FX.(Even though I haven't used it yet.)

Johnny916 -> Beta testing.

Ashisukurou -> Beta testing.

The Bleach anime -> For Giving me the idea to work on Bleach characters since 2007 (Even though, by now I'm sick of the show)

The people I hang out with on X-box live -> For being assholes. (Which led me back to Making characters)

Get the beta here: At my blog.

Be sure to give feedback as soon as possible so I can address them as quickly as I can.

Added (2010-07-02, 12:05 PM)
---------------------------------------------
Sorry for the DP:

Update News
Patch 0.2 added

-Allowed Sajin to move around 1 pixel faster(Namely for walking and running.)
-Shorten Helper Tosen's intro by about 2/3 of a second.
-Took a stab at a few balancing issues concerning the basics.
-Optimized several animations' Clsns.
-Easy-to-read Movelist added. (Moveset.png)

Updated the main Link and if you already have a copy of Sajin, here's a quickie patch to 0.2:
The quickie patch is located at the bottom of Post 34




Message edited by Lightmatt - Friday, 2010-07-02, 9:11 PM
 
ŁfenrirŁDate: Friday, 2010-07-02, 2:06 PM | Message # 2
Angel
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hit spark on crouching hard attack seems a little to low to me
air medium hit spark seems a little to far to the left when one the right side of the screen
I couldn't seem to get SP. B to work :/ down down x
I really like the earth shaker super happy it looks cool
this is a nice character much better the some of the other Sajins I have downloaded

Edit: ok I see it now. I was going by the move list in the character folder and it says down down + L, but the one in this post says down down down + L.


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Message edited by ŁfenrirŁ - Friday, 2010-07-02, 2:12 PM
 
koniaDate: Friday, 2010-07-02, 9:01 PM | Message # 3
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downloading again now...
 
ŁfenrirŁDate: Saturday, 2010-07-03, 4:00 PM | Message # 4
Angel
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umm while useing sajin in watch mode he jumped into the air then used flash step and wouldn't come down; in fact this happened two different times

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LightmattDate: Saturday, 2010-07-03, 9:41 PM | Message # 5
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Quote (ŁfenrirŁ)
umm while useing sajin in watch mode he jumped into the air then used flash step and wouldn't come down; in fact this happened two different times

It's because he doesn't have an A.I. to tell him not to do that.


 
ŁfenrirŁDate: Tuesday, 2010-07-06, 3:56 PM | Message # 6
Angel
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when Sajin walks backwards he looks behind him this is fine its just when someone jumps him or flash steps by him he looks in front of him for a split second. Maybe you could try doing like it does in running

[State 100, 3] ;Prevent from turning
type = AssertSpecial
trigger1 = 1
flag = NoAutoTurn


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LightmattDate: Tuesday, 2010-08-24, 7:01 AM | Message # 7
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NEWS: Upcoming Patch 0.3 Notes

Patch 0.3 will introduce two new moves 1 Special and 1 Super

Spec F. (RFist Upper)

The move basicly serves as a launcher move.

Screen:

Super E. (Grand Wave: I know shit name, I'll think of something better later)

GIF (Frame-loss FTL!) Also, I'm adjusting the FX now:

Other fix notes to come later.


 
ŁfenrirŁDate: Wednesday, 2010-08-25, 7:42 PM | Message # 8
Angel
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i like the way ground wave looks happy
I know this is really far of topic but how is Rangiku going??


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LightmattDate: Wednesday, 2010-08-25, 9:06 PM | Message # 9
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Quote (ŁfenrirŁ)
I know this is really far of topic but how is Rangiku going??

I'm doing stuff with her.


 
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