MUGEN docs say that you have to implement the sprites of the gethit states with the axis on the middlebody or head, then add them with one or two numbers more of group than the original ones... I always put them, but in my A13 char I am doing right now I haven't implemented them and char seems to work all right... Same thing with GT Goku... Anyone knows the real function of these?
probably its useful cause some chars have grabs that get the enemy from his neck (like Setsuna) i'm not really sure
I don't think so, they can use a TargetBind supercontrol, or change it on the HitDef. Anyway, I will start doing chars within these and see what happens.
They are called required sprites. If you use your char with winmugen_debug, it will detect a missing required sprites. Which is mostly used for throws, custom hitstates, etc.
A lot of chars use them dude, look at all Cvs chars by Warusaki, DragonClaw, all characters by PotS, they all use them its a compulsory thing for chars to have.