[Data]
life = 1000
attack = 100
defence = 100
fall.defence_up = 40
liedown.time = 45
airjuggle = 15
sparkno = 2
guard.sparkno = 40
KO.echo = 0
volume = 0
IntPersistIndex = 58
FloatPersistIndex = 40

[Size]
xscale = .5
yscale = .5
ground.back = 25
ground.front = 25
air.back = 20
air.front = 20
height = 60
attack.dist = 160
proj.attack.dist = 900
proj.doscale = 0
head.pos = -5, -90
mid.pos = -5, -60
shadowoffset = 0
draw.offset = 0,0

[Velocity]
walk.fwd  = 4.5
walk.back = -4.5
run.fwd  = 14, 0
run.back = -9,-2
jump.neu = 0,-10
jump.back = -6
jump.fwd = 6
runjump.back = -2.55,-8.1
runjump.fwd = 5,-8.1
airjump.neu = 0,-10
airjump.back = -6
airjump.fwd = 6

[Movement]
airjump.num = 0
airjump.height = 35
yaccel = .55
stand.friction = .85
crouch.friction = .82