; Metal Sonic MK3 by supermystery's animation data
; see docs/air.txt for more information
;---------------------------------------------------------------------------
; Standing Animation
[Begin Action 0]
Clsn2Default: 1
  Clsn2[0] = -21, -56, 14, 3
0,0, 0,0, 10


;Invisible Frame
[Begin Action 999]
-1,-1, 0,0, 10

;-----------------------------------
;About to Spin
[Begin Action 200]
Clsn2: 1
  Clsn2[0] = -18, -59, 15, 1
0,0, 0,0, 5
Clsn2: 1
  Clsn2[0] = -19, -54, 14, 2
1,0, 0,0, 20
Clsn1: 1
  Clsn1[0] = -22, -46, 12, 1
Clsn2: 1
  Clsn2[0] = -22, -47, 13, 1
Loopstart
1,1, 0,0, 5


;About to Spin Going UP
[Begin Action 201]
Clsn1: 1
  Clsn1[0] = -27, -54, 3, -25
Clsn2: 1
  Clsn2[0] = -19, -50, 14, 2
1,0, 0,0, 10
Clsn1Default: 1
  Clsn1[0] = -24, -37, 23, 5
Loopstart
3,0, 0,0, 2
3,2, 0,0, 2
3,1, 0,0, 2


;Spin End Turn
[Begin Action 202]
Clsn1: 1
  Clsn1[0] = -24, -43, 21, 2
Clsn2: 1
  Clsn2[0] = -20, -39, 13, -7
2,1, 0,0, 5
Clsn1: 1
  Clsn1[0] = -24, -46, 21, -1
Clsn2: 1
  Clsn2[0] = -16, -46, 15, -12
2,0, 0,0, 5
Clsn1: 1
  Clsn1[0] = -12, -53, 11, -30
Clsn2: 1
  Clsn2[0] = -11, -55, 17, 3
5,1, 0,0, 5
Clsn1: 1
  Clsn1[0] = -12, -53, 11, -30
Clsn2: 1
  Clsn2[0] = -11, -55, 17, 3
5,2, 0,0, 5
Clsn1: 1
  Clsn1[0] = -12, -53, 11, -30
Clsn2: 1
  Clsn2[0] = -11, -55, 17, 3
5,3, 0,0, 5
Clsn2: 1
  Clsn2[0] = -17, -56, 11, 2
Loopstart
5,4, 0,0, 5


;Spin end trun 2
[Begin Action 203]
Clsn1: 1
  Clsn1[0] = -20, -38, 15, 3
Clsn2: 1
  Clsn2[0] = -10, -37, 13, -14
2,1, 0,0, 5
Clsn1: 1
  Clsn1[0] = -23, -47, 0, -3
Clsn2: 1
  Clsn2[0] = -14, -47, 21, -5
2,0, 0,0, 5
Clsn2: 1
  Clsn2[0] = -23, -58, 12, 3
Loopstart
5,4, 0,0, 5


;Jump Land Finish
[Begin Action 208]
Clsn2: 1
  Clsn2[0] = -18, -49, 12, 1
1,0, 0,0, 5
Clsn2: 1
  Clsn2[0] = -19, -44, 11, 1
1,1, 0,0, 5
Clsn2: 1
  Clsn2[0] = -19, -51, 11, 1
1,0, 0,0, 5
Clsn1: 1
  Clsn1[0] = -18, -57, 8, 0
Clsn2: 1
  Clsn2[0] = -19, -58, 10, 1
Loopstart
0,0, 0,0, 5


;Dash Back
[Begin Action 211]
Clsn1: 1
  Clsn1[0] = -25, -47, 1, -12
Clsn2: 1
  Clsn2[0] = -22, -44, 14, 2
1,1, 0,0, 10


;Dash Back FIN
[Begin Action 212]
Clsn2: 1
  Clsn2[0] = -23, -45, 14, 1
1,1, 0,0, 5
Clsn2: 1
  Clsn2[0] = -23, -51, 14, 1
Loopstart
1,0, 0,0, 5


;Dash Fx
[Begin Action 799]
10,0, 0,0, 2
10,1, 0,0, 2
10,2, 0,0, 2

;-----------------------------------
;Explods
[Begin Action 800]
280,0, 0,0, 5
280,1, 0,0, 5
280,2, 0,0, 5
280,3, 0,0, 5
280,4, 0,0, 5
280,5, 0,0, 5

;-----------------------------------
;Koed 
[Begin Action 810]
7,5, 0,0, 15
Loopstart
7,4, 0,0, 10


;Koed Coming Down
[Begin Action 811]
7,5, 0,0, 10

;-----------------------------------
;Koed Electrics 1
[Begin Action 820]
9,0, 0,0, 10


;Koed Electrics 2
[Begin Action 821]
9,1, 0,0, 10


;Charging Electrics 1
[Begin Action 822]
8,0, 0,0, 10


;Charging Electrics 2
[Begin Action 823]
8,1, 0,0, 10

;-----------------------------------
;Metal Sonic Recovers
[Begin Action 400]
7,4, 0,0, 5
7,3, 0,0, 5
7,4, 0,0, 5
7,3, 0,0, 5
7,4, 0,0, 5
7,3, 0,0, 5
7,2, 0,0, 5
7,1, 0,0, 5
7,0, 0,0, 15
7,6, 0,0, 5
Loopstart
1,1, 3,1, 5


;Gets Up to Charge
[Begin Action 401]
Clsn2: 1
  Clsn2[0] = -20, -46, 14, 1
1,1, 0,0, 15
Clsn2: 1
  Clsn2[0] = -20, -52, 14, 1
1,0, 0,0, 20
Clsn2: 1
  Clsn2[0] = -20, -57, 14, 1
Loopstart
11,1, 0,0, 20


;Charging Up
[Begin Action 402]
Clsn1: 1
  Clsn1[0] = -24, -63, 13, 1
11,0, 0,0, 10


;Going up to Go Super
[Begin Action 403]
11,1, 0,0, 5
Loopstart
5,4, 0,0, 10


;Go Super
[Begin Action 404]
5,0, -2,-2, 5,H
1,0, -4,-4, 5
6,0, -6,0, 5
1,0, -6,-6, 5
6,1, -6,0, 5
6,2, -6,0, 70
104,3, -6,0, 5
111,3, -4,-2, 5
104,5, -6,0, 5
6,1, -6,0, 5
104,4, -6,0, 5
Loopstart
104,5, -6,0, 5


;Super Dash FWD
[Begin Action 405]
105,3, 0,0, 5
108,1, 0,0, 5
Clsn1Default: 1
  Clsn1[0] = -30, -57, 15, -9
Loopstart
109,1, 0,0, 10
109,2, 0,0, 10
109,0, 0,0, 10


;Turn to Dash FWD
[Begin Action 406]
Clsn1Default: 1
  Clsn1[0] = -21, -58, 15, 1
110,3, 0,0, 2,H
110,4, 0,0, 2,H
110,5, 0,0, 2,H
110,1, 0,0, 2,H
110,2, 0,0, 2,H
110,0, 0,0, 2,H
107,0, 0,0, 2
107,1, 0,0, 2
107,2, 0,0, 2
110,0, 0,0, 2
110,1, 0,0, 2
110,2, 0,0, 2
110,3, 0,0, 2
110,4, 0,0, 2
110,5, 0,0, 2
108,0, 0,0, 2


;Turn to Dash FWD
[Begin Action 407]
Clsn1Default: 1
  Clsn1[0] = -21, -58, 15, 1
110,3, 0,0, 2,H
110,4, 0,0, 2,H
110,5, 0,0, 2,H
110,1, 0,0, 2,H
110,2, 0,0, 2,H
110,0, 0,0, 2,H
107,0, 0,0, 2
107,1, 0,0, 2
107,2, 0,0, 2
110,0, 0,0, 2
110,1, 0,0, 2
110,2, 0,0, 2
110,3, 0,0, 2
110,4, 0,0, 2
110,5, 0,0, 2
Loopstart
108,0, 0,0, 2


;Dash Fwd Fx 1
[Begin Action 410]
200,0, 0,0, 2
200,1, 0,0, 2
200,2, 0,0, 2
200,3, 0,0, 2
-1,-1, 0,0, 2


;Dash FWD fx 2
[Begin Action 411]
201,0, 0,0, 10


;RF0
[Begin Action 412]
201,1, 0,0, 10


;RF0
[Begin Action 413]
201,2, 0,0, 10


;RF0
[Begin Action 414]
201,3, 0,0, 10


;Master Emerald Stationery
[Begin Action 500]
250,1, 0,0, 10


;Master Emerald Glowing
[Begin Action 501]
250,0, 0,0, 2
250,1, 0,0, 2


;
[Begin Action 419]
Clsn1Default: 1
  Clsn1[0] = -22, -58, 14, 1
110,3, 0,0, 10
110,4, 0,0, 10
110,5, 0,0, 10


;Explod Attack
[Begin Action 434]
Clsn1Default: 1
  Clsn1[0] = -24, -51, 13, -9
101,3, 0,0, 3
101,4, 0,0, 3
101,5, 0,0, 3
104,0, 0,0, 5
104,1, 0,0, 5
104,2, 0,0, 5
Loopstart
104,3, 0,0, 5
104,4, 0,0, 5
104,5, 0,0, 5


;Explod Attack FIN
[Begin Action 435]
Clsn1Default: 1
  Clsn1[0] = -21, -59, 14, 2
100,0, 0,0, 10
100,1, 0,0, 10
100,2, 0,0, 10


;Explod Proj
[Begin Action 436]
Clsn1: 1
  Clsn1[0] = -8, -8, 8, 7
211,0, 0,0, 10


;Land
[Begin Action 437]
Clsn2: 1
  Clsn2[0] = -25, -58, 14, 2
5,4, 0,0, 10


;Super Dash FWD Attack
[Begin Action 415]
Clsn1Default: 1
  Clsn1[0] = -28, -59, 14, -8
109,1, 0,0, 10
109,2, 0,0, 10
109,0, 0,0, 10


;Super Dash FWD Attack Start
[Begin Action 418]
Clsn1Default: 1
  Clsn1[0] = -22, -59, 17, 2
106,0, 0,0, 10
106,1, 0,0, 10
106,2, 0,0, 10


;Dash Fwd Attack Sliding FWD
[Begin Action 428]
Clsn1: 1
  Clsn1[0] = -17, -56, 15, 2
106,2, 0,0, 10
Clsn1: 1
  Clsn1[0] = -17, -56, 15, 2
110,3, 0,0, 10


;Land
[Begin Action 429]
101,3, 0,0, 5
101,4, 0,0, 5
101,5, 0,0, 5
101,0, 0,0, 5
101,1, 0,0, 5
101,2, 0,0, 5
Loopstart
101,3, 0,0, 5


;Go Up
[Begin Action 430]
Clsn1: 1
  Clsn1[0] = -16, -57, 12, 1
110,3, 0,0, 10


;About to Spin 2
[Begin Action 431]
Clsn1Default: 1
  Clsn1[0] = -23, -52, 23, -4
102,3, 4,-10, 5
102,4, 4,-10, 5
102,5, 4,-10, 5
102,0, 4,-10, 5
102,1, 4,-10, 5
102,2, 4,-10, 5


;Spinning Gold
[Begin Action 432]
Clsn1Default: 1
  Clsn1[0] = -16, -36, 17, -2
103,0, 0,-5, 1
103,2, 0,-5, 1
103,1, 0,-5, 1
103,6, 0,-5, 1
103,8, 0,-5, 1
103,6, 0,-5, 1
103,7, 0,-5, 1
103,5, 0,-5, 1
103,4, 0,-5, 1


;Go to normal
[Begin Action 433]
Clsn1Default: 1
  Clsn1[0] = -23, -52, 23, -4
102,0, 4,-10, 5
102,1, 4,-10, 5
102,2, 4,-10, 5
102,3, 4,-10, 5
102,4, 4,-10, 5
102,5, 4,-10, 5
Loopstart
110,3, 0,0, 10
110,4, 0,0, 10
110,5, 0,0, 10


;Shoot Energy Balls
[Begin Action 420]
455,0, 0,5, 20
Clsn1Default: 1
  Clsn1[0] = -19, -55, 17, 8
Loopstart
105,0, 0,0, 10
105,1, 0,0, 10
105,2, 0,0, 10


;Energy Ball Explod
[Begin Action 421]
210,0, 0,0, 2
210,1, 0,0, 2
210,2, 0,0, 2
210,3, 0,0, 2
210,4, 0,0, 2
-1,-1, 0,0, 2


;Energy Ball
[Begin Action 422]
Clsn1Default: 1
  Clsn1[0] = -12, -13, 13, 14
210,0, 0,0, 2
210,1, 0,0, 2
210,2, 0,0, 2
210,3, 0,0, 2
210,4, 0,0, 2
-1,-1, 0,0, 2


;Change Back
[Begin Action 423]
Clsn2: 1
  Clsn2[0] = -23, -63, 13, 2
11,0, 0,0, 10
Clsn2: 1
  Clsn2[0] = -23, -63, 13, 2
11,1, 0,0, 10
Clsn2: 1
  Clsn2[0] = -23, -58, 13, 2
Loopstart
5,4, 0,0, 10


;Land to Spin
[Begin Action 424]
Clsn2Default: 1
  Clsn2[0] = -22, -47, 16, 1
1,0, 0,0, 15
1,1, 0,0, 25
Loopstart
1,0, 0,0, 10


;Spin
[Begin Action 425]
Clsn1Default: 1
  Clsn1[0] = -18, -39, 16, -6
3,0, 0,-7, 2
3,2, 0,-7, 2
3,1, 0,-7, 2


;Spin
[Begin Action 199]
3,0, 0,-7, 2,H
3,2, 0,-7, 2,H
3,1, 0,-7, 2,H


;Spin End
[Begin Action 426]
Clsn1: 1
  Clsn1[0] = -19, -44, 13, -11
Clsn2: 1
  Clsn2[0] = -18, -44, 13, -11
2,1, 0,-8, 10
Clsn1: 1
  Clsn1[0] = -17, -50, 13, -17
Clsn2: 1
  Clsn2[0] = -17, -49, 14, -16
2,0, 0,-8, 10
Clsn2: 1
  Clsn2[0] = -20, -54, 11, -4
5,4, 0,0, 10
Clsn2: 1
  Clsn2[0] = -19, -50, 12, 0
1,0, 0,0, 10
Clsn2: 1
  Clsn2[0] = -18, -41, 13, 0
1,1, 0,0, 10
Clsn2: 1
  Clsn2[0] = -18, -49, 13, 0
1,0, 0,0, 10

;---------------------------
; Lose
[Begin Action 170]
0,0, 0,0, -1

;---------------------------
; Win
[Begin Action 181]
0,0, 0,0, -1


;Win 2 
[Begin Action 182]
105,0, 0,0, 10
105,1, 0,0, 10
105,2, 0,0, 10


;Ring Counter
[Begin Action 2001]
289,0, 0,0, 4


;0
[Begin Action 2002]
289,1, 0,0, 4


;
[Begin Action 2003]
289,2, 0,0, 4


;
[Begin Action 2004]
289,3, 0,0, 4


;
[Begin Action 2005]
289,4, 0,0, 4


;
[Begin Action 2006]
289,5, 0,0, 4


;
[Begin Action 2007]
289,6, 0,0, 4


;
[Begin Action 2008]
289,7, 0,0, 4


;
[Begin Action 2009]
289,8, 0,0, 4


;
[Begin Action 2010]
289,9, 0,0, 4


;
[Begin Action 2011]
289,10, 0,0, 4


;
[Begin Action 2012]
289,11, 0,0, 4


;
[Begin Action 2013]
289,12, 0,0, 4


;
[Begin Action 2014]
289,13, 0,0, 4


;
[Begin Action 2015]
289,14, 0,0, 4


;
[Begin Action 2016]
289,15, 0,0, 4


;
[Begin Action 2017]
289,16, 0,0, 4


;
[Begin Action 2018]
289,17, 0,0, 4


;
[Begin Action 2019]
289,18, 0,0, 4


;
[Begin Action 2020]
289,19, 0,0, 4


;
[Begin Action 2021]
289,20, 0,0, 4


;
[Begin Action 2022]
289,21, 0,0, 4


; Stand to crouch
[Begin Action 10]
Clsn2: 2
  Clsn2[0] = -12, 0, 17, -65
  Clsn2[1] = -7, -81, 6, -65
11,0, 0,0, 2
Clsn2: 2
  Clsn2[0] = -12, -52, 17, 0
  Clsn2[1] = -7, -67, 6, -52
11,1, 0,0, 2


; Crouching animation
[Begin Action 11]
Clsn2: 2
  Clsn2[0] = 19, 0, -15, -48
  Clsn2[1] = -6, -62, 6, -48
11,2, 0,0, 1


; Crouch to Stand
[Begin Action 12]
Clsn2: 2
  Clsn2[0] = -12, -52, 17, 0
  Clsn2[1] = -7, -67, 6, -52
11,1, 0,0, 2
Clsn2: 2
  Clsn2[0] = -12, 0, 17, -65
  Clsn2[1] = -7, -81, 6, -65
11,0, 0,0, 2


; Walking Forward
[Begin Action 20]
Clsn2Default: 2
  Clsn2[0] = -14, 0, 16, -81
  Clsn2[1] = 6, -81, -7, -96
20,0, 0,0, 3
20,1, 0,0, 3
20,2, 0,0, 3
20,3, 0,0, 3
20,4, 0,0, 3
20,5, 0,0, 3
20,6, 0,0, 3
20,7, 0,0, 3
20,8, 0,0, 3
20,9, 0,0, 3
20,10, 0,0, 3
20,11, 0,0, 3
20,12, 0,0, 3
20,13, 0,0, 3
20,14, 0,0, 3
20,15, 0,0, 3


; Walking Back
[Begin Action 21]
Clsn2Default: 2
  Clsn2[0] = -14, 0, 16, -81
  Clsn2[1] = 6, -81, -7, -96
21,11, 0,0, 3
21,10, 0,0, 3
21,9, 0,0, 3
21,8, 0,0, 3
21,7, 0,0, 3
21,6, 0,0, 3
21,5, 0,0, 3
21,4, 0,0, 3
21,3, 0,0, 3
21,2, 0,0, 3
21,1, 0,0, 3
21,0, 0,0, 3
21,15, 0,0, 3
21,14, 0,0, 3
21,13, 0,0, 3
21,12, 0,0, 3


; Jump start frame
[Begin Action 40]
Clsn2: 2
  Clsn2[0] = -15, 0, 16, -67
  Clsn2[1] = -6, -83, 6, -67
11,0, 0,0, 3


; Starting Jumping up
[Begin Action 41]
Clsn2: 2
  Clsn2[0] = 12, -11, -11, -94
  Clsn2[1] = -6, -109, 6, -94
41,0, 0,0, 7
Clsn2: 2
  Clsn2[0] = -11, -86, 12, -28
  Clsn2[1] = -6, -101, 8, -86
41,1, 0,0, 4
Clsn2: 2
  Clsn2[0] = -11, -77, 14, -33
  Clsn2[1] = 0, -91, 11, -77
41,2, 0,0, 4
Clsn2: 2
  Clsn2[0] = -11, -73, 14, -35
  Clsn2[1] = 3, -86, 15, -69
41,3, 0,0, 4
Clsn2: 2
  Clsn2[0] = -11, -73, 14, -35
  Clsn2[1] = 3, -86, 15, -69
41,4, 0,0, 4
Clsn2: 2
  Clsn2[0] = -11, -33, 14, -77
  Clsn2[1] = -2, -93, 11, -76
41,5, 0,0, 4
Clsn2: 2
  Clsn2[0] = -11, -84, 14, -27
  Clsn2[1] = -3, -99, 9, -84
41,6, 0,0, 4
Clsn2Default: 2
  Clsn2[0] = 14, -23, -11, -90
  Clsn2[1] = -4, -105, 9, -89
Loopstart
41,7, 0,0, 4
41,8, 0,0, 4


; Starting Jumping forwards
[Begin Action 42]
Clsn2: 2
  Clsn2[0] = 12, -11, -11, -94
  Clsn2[1] = -6, -109, 6, -94
42,0, 0,0, 5
Clsn2: 2
  Clsn2[0] = -11, -86, 14, -28
  Clsn2[1] = 5, -96, 17, -85
42,1, 0,0, 5
Clsn2: 2
  Clsn2[0] = -11, -77, 14, -33
  Clsn2[1] = 0, -91, 11, -77
41,2, 0,0, 3
Clsn2: 2
  Clsn2[0] = -11, -73, 14, -35
  Clsn2[1] = 3, -86, 15, -69
41,3, 0,0, 4
Clsn2: 1
  Clsn2[0] = -18, -75, 18, -44
42,3, 0,0, 3
Clsn2: 1
  Clsn2[0] = -18, -75, 18, -44
42,4, 0,0, 3
Clsn2: 1
  Clsn2[0] = -18, -75, 18, -44
42,5, 0,0, 3
Clsn2: 2
  Clsn2[0] = -11, -33, 14, -77
  Clsn2[1] = -2, -93, 11, -76
41,5, 0,0, 3
Clsn2: 2
  Clsn2[0] = -11, -84, 14, -27
  Clsn2[1] = -3, -99, 9, -84
41,6, 0,0, 5
Clsn2Default: 2
  Clsn2[0] = 14, -23, -11, -90
  Clsn2[1] = -4, -105, 9, -89
Loopstart
41,7, 0,0, 4
41,8, 0,0, 4


; Starting Jumping backwards
[Begin Action 43]
Clsn2: 2
  Clsn2[0] = 12, -11, -11, -94
  Clsn2[1] = -6, -109, 6, -94
43,0, 0,0, 6
Clsn2: 2
  Clsn2[0] = -11, -86, 12, -28
  Clsn2[1] = -6, -101, 8, -86
43,1, 0,0, 5
Clsn2: 2
  Clsn2[0] = -11, -77, 14, -33
  Clsn2[1] = 0, -91, 11, -77
41,2, 0,0, 4
Clsn2: 2
  Clsn2[0] = -11, -73, 14, -35
  Clsn2[1] = 3, -86, 15, -69
41,3, 0,0, 4
Clsn2: 2
  Clsn2[0] = -11, -73, 14, -35
  Clsn2[1] = 3, -86, 15, -69
41,4, 0,0, 4
Clsn2: 2
  Clsn2[0] = -11, -33, 14, -77
  Clsn2[1] = -2, -93, 11, -76
41,5, 0,0, 4
Clsn2: 2
  Clsn2[0] = -11, -84, 14, -27
  Clsn2[1] = -3, -99, 9, -84
41,6, 0,0, 5
Clsn2Default: 2
  Clsn2[0] = 14, -23, -11, -90
  Clsn2[1] = -4, -105, 9, -89
Loopstart
41,7, 0,0, 4
41,8, 0,0, 4

; Peak and coming down from Jumping up
;[Begin Action 44]
; Peak and coming down from Jumping forwards
;[Begin Action 45]
; Peak and coming down from Jumping backwards
;[Begin Action 46]
; Jump land animation
[Begin Action 47]
Clsn2: 2
  Clsn2[0] = 15, 0, -16, -68
  Clsn2[1] = -5, -79, 6, -68
11,0, 0,0, 3


; Run forwards
[Begin Action 100]
Clsn2Default: 2
  Clsn2[0] = 14, 0, -15, -79
  Clsn2[1] = 14, -79, 1, -91
100,0, 0,0, 5
100,1, 0,0, 5
100,2, 0,0, 5
100,3, 0,0, 5
100,4, 0,0, 5
100,5, 0,0, 5


; Hop backwards
[Begin Action 105]
Clsn2: 3
  Clsn2[0] = -9, -94, 14, -56
  Clsn2[1] = 2, -61, 25, -34
  Clsn2[2] = 6, -90, -6, -104
43,0, 0,0, 4
Clsn2: 2
  Clsn2[0] = -8, -28, 10, -81
  Clsn2[1] = 6, -81, -5, -94
43,1, 0,0, 4
Clsn2Default: 2
  Clsn2[0] = -8, -33, 13, -77
  Clsn2[1] = 0, -90, 10, -77
41,6, 0,0, 4
41,3, 0,0, 4
41,2, 0,0, 4
Clsn2: 2
  Clsn2[0] = -8, -28, 10, -81
  Clsn2[1] = 6, -81, -5, -94
41,1, 0,0, -1

;--------------------
; GUARDSTART (stand)
[Begin Action 120]
Clsn2Default: 4
  Clsn2[0] = 14, 0, -13, -43
  Clsn2[1] = -11, -43, 12, -86
  Clsn2[2] = -1, -86, -11, -94
  Clsn2[3] = -20, -78, 13, -58
120,0, 0,0, 1


; GUARDSTART (crouch)
[Begin Action 121]
Clsn2: 2
  Clsn2[0] = -17, 0, 16, -56
  Clsn2[1] = 3, -56, -9, -64
121,0, 0,0, 1


; GUARDSTART (air)
[Begin Action 122]
Clsn2: 2
  Clsn2[0] = 22, -38, 0, -88
  Clsn2[1] = 9, -31, -9, -76
122,0, 0,0, 1


; GUARD (stand)
[Begin Action 130]
Clsn2Default: 4
  Clsn2[0] = 14, 0, -13, -43
  Clsn2[1] = -11, -43, 12, -86
  Clsn2[2] = -1, -86, -11, -94
  Clsn2[3] = -20, -78, 13, -58
120,0, 0,0, -1


; GUARD (crouch)
[Begin Action 131]
Clsn2: 2
  Clsn2[0] = -17, 0, 16, -56
  Clsn2[1] = 3, -56, -9, -64
121,0, 0,0, -1


; GUARD (air)
[Begin Action 132]
Clsn2: 2
  Clsn2[0] = 22, -38, 0, -88
  Clsn2[1] = 9, -31, -9, -76
122,0, 0,0, -1


; GUARDEND (stand)
[Begin Action 140]
Clsn2Default: 4
  Clsn2[0] = 14, 0, -13, -43
  Clsn2[1] = -11, -43, 12, -86
  Clsn2[2] = -1, -86, -11, -94
  Clsn2[3] = -20, -78, 13, -58
120,0, 0,0, 5


; GUARDEND (crouch)
[Begin Action 141]
Clsn2: 2
  Clsn2[0] = -17, 0, 16, -56
  Clsn2[1] = 3, -56, -9, -64
121,0, 0,0, 1


; GUARDEND (air)
[Begin Action 142]
Clsn2: 2
  Clsn2[0] = 22, -38, 0, -88
  Clsn2[1] = 9, -31, -9, -76
122,0, 0,0, 1


; Hit back while guarding (stand)
[Begin Action 150]
Clsn2Default: 4
  Clsn2[0] = 14, 0, -13, -43
  Clsn2[1] = -11, -43, 12, -86
  Clsn2[2] = -1, -86, -11, -94
  Clsn2[3] = -20, -78, 13, -58
120,1, 0,0, 4
120,2, 0,0, 8
120,1, 0,0, 4
120,0, 0,0, -1


; Hit back while guarding (crouch)
[Begin Action 151]
Clsn2: 2
  Clsn2[0] = -17, 0, 16, -56
  Clsn2[1] = 3, -56, -9, -64
121,0, 0,0, -1


; Hit back while guarding (air)
[Begin Action 152]
Clsn2: 2
  Clsn2[0] = 22, -38, 0, -88
  Clsn2[1] = 9, -31, -9, -76
122,0, 0,0, -1

;---------------------------
; Stand/Air Hit high (light)
[Begin Action 5000]
Clsn2: 2
  Clsn2[0] = -18, -79, 16, 0
  Clsn2[1] = -17, -94, -4, -79
5000,0, 0,0, 4
Clsn2: 2
  Clsn2[0] = -18, -79, 16, 0
  Clsn2[1] = -12, -77, -25, -94
5000,10, 0,0, 4


;Stand/Air Hit high (medium)
[Begin Action 5001]
Clsn2: 2
  Clsn2[0] = -18, -79, 16, 0
  Clsn2[1] = -12, -77, -25, -94
5000,10, 0,0, 5
Clsn2: 2
  Clsn2[0] = -18, -79, 16, 0
  Clsn2[1] = -32, -89, -15, -60
5000,11, 0,0, 5


;Stand/Air Hit high (hard)
[Begin Action 5002]
Clsn2: 2
  Clsn2[0] = -18, -79, 16, 0
  Clsn2[1] = -32, -89, -15, -60
5000,11, 0,0, 5
Clsn2: 2
  Clsn2[0] = -18, -79, 16, 0
  Clsn2[1] = -14, -55, -37, -87
5000,20, 0,0, 5

;---------------------------
;Stand Recover high (light)
[Begin Action 5005]
Clsn2: 2
  Clsn2[0] = -18, -79, 16, 0
  Clsn2[1] = -32, -89, -15, -60
5000,11, 0,0, 3
Clsn2: 2
  Clsn2[0] = -18, -79, 16, 0
  Clsn2[1] = -12, -77, -25, -94
5000,10, 0,0, 3
Clsn2: 2
  Clsn2[0] = -18, -79, 16, 0
  Clsn2[1] = -17, -94, -4, -79
5000,0, 0,0, -1


;Stand Recover high (medium)
[Begin Action 5006]
Clsn2: 2
  Clsn2[0] = -18, -79, 16, 0
  Clsn2[1] = -14, -55, -37, -87
5000,20, 0,0, 3
Clsn2: 2
  Clsn2[0] = -18, -79, 16, 0
  Clsn2[1] = -32, -89, -15, -60
5000,11, 0,0, 4
Clsn2: 2
  Clsn2[0] = -18, -79, 16, 0
  Clsn2[1] = -12, -77, -25, -94
5000,10, 0,0, 4
Clsn2: 2
  Clsn2[0] = -18, -79, 16, 0
  Clsn2[1] = -17, -94, -4, -79
5000,0, 0,0, -1


;Stand Recover high (hard)
[Begin Action 5007]
Clsn2: 2
  Clsn2[0] = -18, -79, 16, 0
  Clsn2[1] = -14, -55, -37, -87
5000,21, 0,0, 5
Clsn2: 2
  Clsn2[0] = -18, -79, 16, 0
  Clsn2[1] = -32, -89, -15, -60
5000,11, 0,0, 4
Clsn2: 2
  Clsn2[0] = -18, -79, 16, 0
  Clsn2[1] = -12, -77, -25, -94
5000,10, 0,0, 4
Clsn2: 2
  Clsn2[0] = -18, -79, 16, 0
  Clsn2[1] = -17, -94, -4, -79
5000,0, 0,0, -1

;---------------------------
;Stand/Air Hit low (light)
[Begin Action 5010]
Clsn2: 2
  Clsn2[0] = 16, 0, -24, -76
  Clsn2[1] = -12, -72, 1, -88
5010,0, 0,0, 5
Clsn2: 2
  Clsn2[0] = -27, -76, 16, 0
  Clsn2[1] = -12, -66, 1, -81
5010,10, 0,0, 5


;Stand/Air Hit low (medium)
[Begin Action 5011]
Clsn2: 2
  Clsn2[0] = -27, -76, 16, 0
  Clsn2[1] = -12, -66, 1, -81
5010,10, 0,0, 5
Clsn2: 1
  Clsn2[0] = -27, -76, 16, 0
5010,20, 0,0, 5
Clsn2: 1
  Clsn2[0] = -27, -76, 16, 0
5010,21, 0,0, 5


;Stand/Air Hit low (hard)
[Begin Action 5012]
Clsn2Default: 1
  Clsn2[0] = -27, -76, 16, 0
5010,20, 0,0, 1
5010,21, 0,0, 5
5010,20, 0,0, 5
5010,21, 0,0, 5

;---------------------------
;Stand Recover low (light)
[Begin Action 5015]
Clsn2: 2
  Clsn2[0] = -27, -76, 16, 0
  Clsn2[1] = -12, -66, 1, -81
5010,10, 0,0, 1
Clsn2: 2
  Clsn2[0] = 16, 0, -24, -76
  Clsn2[1] = -12, -72, 1, -88
5010,0, 0,0, -1


;Stand Recover low (medium)
[Begin Action 5016]
Clsn2: 1
  Clsn2[0] = -27, -76, 16, 0
5010,20, 0,0, 1
Clsn2: 2
  Clsn2[0] = -27, -76, 16, 0
  Clsn2[1] = -12, -66, 1, -81
5010,10, 0,0, 4
Clsn2: 2
  Clsn2[0] = 16, 0, -24, -76
  Clsn2[1] = -12, -72, 1, -88
5010,0, 0,0, -1


;Stand Recover low (hard)
[Begin Action 5017]
Clsn2: 1
  Clsn2[0] = -27, -76, 16, 0
5010,20, 0,0, 1
Clsn2: 2
  Clsn2[0] = -27, -76, 16, 0
  Clsn2[1] = -12, -66, 1, -81
5010,10, 0,0, -1

;---------------------------
;Crouch Hit (light)
[Begin Action 5020]
Clsn2Default: 3
  Clsn2[0] = 18, 0, -15, -27
  Clsn2[1] = 11, -27, -15, -50
  Clsn2[2] = -2, -49, -14, -62
5020,0, 0,0, 5
5020,10, 0,0, 5


;Crouch Hit (medium)
[Begin Action 5021]
Clsn2Default: 3
  Clsn2[0] = 18, 0, -15, -27
  Clsn2[1] = 11, -27, -15, -50
  Clsn2[2] = -2, -49, -14, -62
5020,10, 0,0, 5
5020,20, 0,0, 5


;Crouch Hit (hard)
[Begin Action 5022]
Clsn2Default: 3
  Clsn2[0] = 18, 0, -15, -27
  Clsn2[1] = 11, -27, -15, -50
  Clsn2[2] = -2, -49, -14, -62
5020,20, 0,0, 5
5020,20, 0,0, 5

;---------------------------
;Crouch Recover (light)
[Begin Action 5025]
Clsn2Default: 3
  Clsn2[0] = 18, 0, -15, -27
  Clsn2[1] = 11, -27, -15, -50
  Clsn2[2] = -2, -49, -14, -62
5020,10, 0,0, 1
5020,0, 0,0, -1


;Crouch Recover (medium)
[Begin Action 5026]
Clsn2Default: 3
  Clsn2[0] = 18, 0, -15, -27
  Clsn2[1] = 11, -27, -15, -50
  Clsn2[2] = -2, -49, -14, -62
5020,20, 0,0, 3
5020,10, 0,0, 5
5020,0, 0,0, -1


;Crouch Recover (hard)
[Begin Action 5027]
Clsn2Default: 3
  Clsn2[0] = 18, 0, -15, -27
  Clsn2[1] = 11, -27, -15, -50
  Clsn2[2] = -2, -49, -14, -62
5020,20, 0,0, 4
5020,10, 0,0, 4
5020,0, 0,0, -1

;---------------------------
;Stand/Air Hit back
[Begin Action 5030]
Clsn2: 2
  Clsn2[0] = -21, -88, 5, -61
  Clsn2[1] = -8, -66, 16, -38
5030,0, 0,0, 5


;Stand/Air Hit transition
[Begin Action 5035]
Clsn2: 2
  Clsn2[0] = -21, -88, 5, -61
  Clsn2[1] = -8, -66, 16, -38
5030,0, 0,0, 4
Clsn2: 2
  Clsn2[0] = 19, -39, -5, -66
  Clsn2[1] = 2, -57, -26, -83
5030,10, 0,0, 7

;---------------------------
;Air Recover
[Begin Action 5040]
Clsn2: 1
  Clsn2[0] = -18, -77, 18, -42
42,5, 0,0, 3
Clsn2: 1
  Clsn2[0] = -18, -77, 18, -42
42,4, 0,0, 3
Clsn2: 1
  Clsn2[0] = -18, -77, 18, -42
42,3, 0,0, 3
Clsn2: 1
  Clsn2[0] = 14, -30, -17, -75
41,4, 0,0, 3
Clsn2: 2
  Clsn2[0] = -11, -33, 14, -77
  Clsn2[1] = -2, -93, 11, -76
41,5, 0,0, 4
Clsn2: 2
  Clsn2[0] = -11, -84, 14, -27
  Clsn2[1] = -3, -99, 9, -84
41,6, 0,0, 4
Clsn2Default: 2
  Clsn2[0] = 14, -23, -11, -90
  Clsn2[1] = -4, -105, 9, -89
Loopstart
41,7, 0,0, 4
41,8, 0,0, 4

;---------------------------
;Air Fall (going up)
[Begin Action 5050]
Clsn2Default: 2
  Clsn2[0] = 24, -44, -2, -76
  Clsn2[1] = -2, -44, -33, -67
5030,30, 0,0, 5
5030,31, 0,0, 5

;---------------------------
;Air Fall (up-type, going up)
[Begin Action 5051]
Clsn2: 1
  Clsn2[0] = -19, -105, 14, -25
5060,0, 0,0, 3
Clsn2: 1
  Clsn2[0] = -19, -105, 14, -25
5060,1, 0,0, 3

;---------------------------
;Air Fall (up-type, coming down)
[Begin Action 5061]
Clsn2: 2
  Clsn2[0] = 5, -61, -24, -98
  Clsn2[1] = -8, -65, 20, -30
5030,0, 0,0, 5
Clsn2: 2
  Clsn2[0] = -31, -85, 0, -55
  Clsn2[1] = 26, -32, -4, -65
5030,10, 0,0, 5
Clsn2: 1
  Clsn2[0] = -33, -69, 24, -44
5030,30, 0,0, 5
Clsn2: 2
  Clsn2[0] = 2, -71, -25, -42
  Clsn2[1] = 0, -58, 22, -86
5030,40, 0,0, 5
Clsn2: 2
  Clsn2[0] = 5, -72, -19, -34
  Clsn2[1] = 18, -96, -4, -63
5030,50, 0,0, 5
Clsn2: 1
  Clsn2[0] = -20, -84, 9, -20
5060,10, 0,0, -1

;---------------------------
;Tripped
[Begin Action 5070]
Clsn2: 2
  Clsn2[0] = 16, 0, -11, -76
  Clsn2[1] = 0, -91, 11, -76
5010,10, 8,0, 5
Clsn2: 2
  Clsn2[0] = -13, -57, 10, -30
  Clsn2[1] = -2, -57, -27, -88
5030,0, -8,0, 5
Clsn2: 2
  Clsn2[0] = 12, -39, -13, -66
  Clsn2[1] = -6, -57, -34, -83
5030,10, -8,0, -1

;---------------------------
;LieDown Hit (stay down)
[Begin Action 5080]
Clsn2Default: 1
  Clsn2[0] = 22, 0, -26, -21
5040,20, 0,0, 4
5040,0, 0,0, 4
5040,10, 0,0, -1

;---------------------------
;LieDown Hit (hit up into air)
[Begin Action 5090]
Clsn2: 2
  Clsn2[0] = 19, -39, -5, -66
  Clsn2[1] = 2, -57, -26, -83
5030,10, 0,0, 7

;---------------------------
; Hit ground from fall
[Begin Action 5100]
Clsn2Default: 1
  Clsn2[0] = 22, 0, -26, -21
5040,0, 0,0, 3


; Bounce into air
[Begin Action 5160]
Clsn2: 1
  Clsn2[0] = -30, -47, 23, -23
5030,30, 0,20, -1


; Hit ground from bounce
[Begin Action 5170]
Clsn2: 1
  Clsn2[0] = 22, 0, -26, -21
5040,0, 0,0, 3

;---------------------------
; Hit ground from fall (up-type)
[Begin Action 5101]
Clsn2Default: 1
  Clsn2[0] = 22, 0, -26, -21
5040,1, 0,0, 4
5040,0, 0,0, 2

;---------------------------
; LieDown
[Begin Action 5110]
Clsn2: 1
  Clsn2[0] = 22, 0, -26, -21
5040,10, 0,0, 1


; Get up from LieDown
[Begin Action 5120]
Clsn2Default: 1
  Clsn2[0] = 17, 0, -13, -53
5040,11, 0,0, 5
11,2, 0,0, 3
11,1, 0,0, 3
11,0, 0,0, 3


;LieDead animation
[Begin Action 5150]
Clsn2: 1
  Clsn2[0] = 22, 0, -26, -21
5040,10, 0,0, 1

;---------------------------
; Fall-recovery near ground
[Begin Action 5200]
Clsn2: 1
  Clsn2[0] = 16, -46, -14, -75
41,4, 0,-120, 3,VH
Clsn2: 1
  Clsn2[0] = -18, -75, 18, -44
42,3, 0,0, 4
Clsn2: 1
  Clsn2[0] = 14, -45, -17, -73
41,4, 0,0, 4
Clsn2: 2
  Clsn2[0] = -8, -28, 10, -81
  Clsn2[1] = 6, -81, -5, -94
41,1, 0,0, -1


;Fall-recovery in mid-air
[Begin Action 5210]
Clsn2: 1
  Clsn2[0] = -18, -75, 18, -44
42,5, 0,0, 3
Clsn2: 1
  Clsn2[0] = -18, -75, 18, -44
42,4, 0,0, 3
Clsn2: 1
  Clsn2[0] = -18, -75, 18, -44
42,3, 0,0, 3
Clsn2: 1
  Clsn2[0] = 14, -45, -17, -73
41,4, 0,0, 3
Clsn2: 2
  Clsn2[0] = -11, -33, 14, -77
  Clsn2[1] = -2, -93, 11, -76
41,5, 0,0, 4
Clsn2: 2
  Clsn2[0] = -11, -84, 14, -27
  Clsn2[1] = -3, -99, 9, -84
41,6, 0,0, 4
Clsn2Default: 2
  Clsn2[0] = 14, -23, -11, -90
  Clsn2[1] = -4, -105, 9, -89
Loopstart
41,7, 0,0, 4
41,8, 0,0, 4

;---------------------------
; Dizzy
[Begin Action 5300]
Clsn2Default: 1
  Clsn2[0] = 22, 0, -20, -87
5300,0, 0,0, 8
5300,1, 0,0, 8
5300,2, 0,0, 8
5300,3, 0,0, 8
5300,2, 0,0, 8
5300,1, 0,0, 8


;Used for projectiles...
[Begin Action 9010]
Clsn2: 1
  Clsn2[0] = 22, 0, -20, -87
0,-1, 0,0, -1


;Used for projectiles...
[Begin Action 9015]
Clsn2: 1
  Clsn2[0] = 22, 0, -20, -87
0,-1, 0,0, -1

; For the sake of compatibility with other characters that use the helper AI
; activation method, please don't change the number of this Anim.
[Begin Action 9741]
-1,0, 0,0, -1


