Holy Flush B -> F+... LP =
straight MP = diag up HP = diag more up LK = diag down MK = diag
more down
Redeemer (Air achievable) D,DB,B + LP or MP
Redeemer
EX (Ground only) D,DB,B + HP
Praise of the Just (Regens/Air
achievable) Hold... LP+LK = Health regen (Formation B Type X
only) MP+MK = Mana regen HP+HK = Both at slower rate (Formation B Type X
only)
Kabe Haritsuki (Wall Cling) D,DB,B + ... *LP = lowest, HP =
Highest -K = Kicks of wall, LK = steepest, HK = shallowest -P = Quick
Gram -B -> F = Switch Walls (inflicts damage to opponent) -U or D =
move up or down wall -D + K = Sliding Wall Stomp
Vajra (Teleporting
Kick) D,DB,B + K
Slashback (Air only) D,DB,B + K
---Super
Moves Blessed Ouroborus D,DF,F + 2P
Holy Touch (Air
achievable) D,DB,B + 2P *enhances if performed right after Dance of the
Cherub
Holy Touch ESP. (Ground Only) LP,LP,F,LK,HP
Dance of the
Cherub (Air only) D,DB,B + 2K (straight) D,DF,F + 2K (diag
downward)
Just of Elohim (Ground only) D,DB,B + 2K
Ton Pooh
Intervention D,DB,B + MK+HP
Holy Legion D,DB,B +
LK+MP
---Combo System Simple really...
Ground = (x, a, y, b, z,
c)x2, Ame Combo, x, a, y, b, z, c, choice special or super... Air = (x, a, y,
b, z, c), Slashback, continue
Excalibur = can cancel into
itself Slashback = most will cancel from Holy Flush Type X (ground) = use
on opponents in the corner to move out of the corner