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Forum » MUGEN related » Mugen beginners' corner » Mugen1.0 disable stretching?
Mugen1.0 disable stretching?
x47aksphlecksDate: Friday, 2012-03-16, 1:29 AM | Message # 1
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Hi i currently upgraded from winmugen to mugen1.0. I had my winmugen setup at 1280 by 768 resoloution (windowed,stretch disabled) and it would shrink the screen and make it look almost like a widescreen mode except left and right had a black windowed border around it aswell as top and bottom, which made game appear very crisp. (Note. now i am using lo res Marvel and Dc chars on newest mugen1.0 and i am using a 46" sony bravia as a monitor). Now on the newest version of Mugen1.0, i have the resoloution set the same but there is no way to disable stretching that i can find. When i put it to windowed the game looks very stretched and there is no black boreder its just windowed with program itself with the min,restore,x on top and looks awfull. very stretched on my big Tv. Any help fixing this to a smaller screen with black border widescreen look would be greatly appreciated i might just be missing something as i did this for my winmugen years ago Thankyou ~Andrew~
 
sgn_15Date: Friday, 2012-03-16, 8:37 AM | Message # 2
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can you show a picture of the mugen screen problem

 
cliffalphonseDate: Friday, 2012-03-16, 11:38 AM | Message # 3
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A picture would help figure out what the problem is or looks like
 
x47aksphlecksDate: Saturday, 2012-03-17, 0:20 AM | Message # 4
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i cant get a pic because i took apart both games to try to combine some stuff no luck. What i figured out is that in my Mugen 1.0 i have a (rendering mode)
which looks like this

[Video]
;The video resolution defaults to the same as the game resolution.
;You can force an alternate resolution by uncommenting the lines
;below.
;Width = 1280
;Height = 720

;This is the color depth at which to run MUGEN.
;Only 16 is supported at this time.
Depth = 16

;Set to 1 to enable vertical retrace synchronization. Do not enable
;if BlitMode = PageFlip.
;Not supported in 1.0.
VRetrace = 0

;Set to 1 to enable fullscreen mode, 0 for windowed.
FullScreen = 0

;Drawing mode
;Choose from Normal (fast) and PageFlip (less image "tearing")
BlitMode = Normal

;Screen rendering mode.
;System - default SDL rendering mode (e.g. windib in Windows)
;DirectX - DirectX 5 renderer
;OpenGLScreen - hack that allows window resizing but could be slow
RenderMode = DirectX

which i can set it up to DirectX. but then winmugen had a spot for like (video linux) that looks like this
;DirectX mode
;Choose from Hardware, Software, Windowed, Overlay, Safe and None
;Hardware and Software run in full-screen. Windowed and Overlay
;run in a window. The windowed modes require you to set Depth to
;whatever color depth you are using for you desktop. The best results
;are when you run in 16-bit color. There is no advantage to running
;in 32-bit color. If Hardware, Software and Windowed fail, try Safe.
;None uses GDI to draw, so it's very slow. Use None only if
;you cannot get anything else to work.
;Overlay is not supported by all video cards, but can be faster than
;Windowed if it works.
DXmode = Windowed
and you would simply change Dxmode= Software
and it would be full screened and look way more crisp but there is no option for that on mugen 1.0 that i can find.
is it maybe in another section? i even tried writing the codes in manually and does nothing????
 
sgn_15Date: Saturday, 2012-03-17, 9:28 AM | Message # 5
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is this the default 1.0 screenpack? or a new screenpack?

 
x47aksphlecksDate: Friday, 2012-03-23, 2:04 AM | Message # 6
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hey thanks for looking into this for me i jus messed around with the resoloution in config and made it 450;1280x360;768 i dont know if the semi colans are neccesary but i used it??? and i also made it fullscreen instead of windowed unlike the winmugen weird! But now i am havving a scale issue with my chars.
i have made them all from orig 1x1 scale and downsized them to 7x7 scale to make them slightly smaller and sharper looking. Now all the projectile placement is off and like cyclops will shoot a lazer beam but it will be like a head too high
 
sgn_15Date: Friday, 2012-03-23, 8:58 AM | Message # 7
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i am not sure about screenpacks, i am only a char coder but in char coding,
anything AFTER the semicolon PER LINE is rendered useless and no effect because it is considered as a comment in coding

so (if my guess that char and screenpack coding have similar rules), the value being used by your mugen is the value BEFORE the semicolon

for the resize problem, you have to find everything and change the position in FF one by one. because the positions on the codes are based on the original size of the player

Added (2012-03-23, 8:58 AM)
---------------------------------------------

Quote (x47aksphlecks)
[Video]
;The video resolution defaults to the same as the game resolution.
;You can force an alternate resolution byuncommenting the lines
;below.

;Width = 1280
;Height = 720

i think i was right. uncomment means just remove the semicolons before width and height


 
x47aksphlecksDate: Saturday, 2012-03-24, 6:31 AM | Message # 8
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yea your right when removing the other numbers it still looks the same? but for soe reason i cant hrlp but see some improvment lol stupid wishful thinking lol wish they could make a patch wich fixed this like in winmugen.... hopefully in a new vrsion in the near future.
 
sgn_15Date: Saturday, 2012-03-24, 6:48 AM | Message # 9
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x47aksphlecks, try the default mugen 1.0

 
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